WebGL-Fluid | Interactive Realtime WebGL-Fluid | Graphics library
kandi X-RAY | WebGL-Fluid Summary
kandi X-RAY | WebGL-Fluid Summary
Interactive Realtime WebGL-Fluid
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QUESTION
So I am writing a fluid simulation based off of http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/.
This is in C++.
The class Grid
is just a class with the following:
ANSWER
Answered 2018-Aug-04 at 19:42The pressure should not be sampled 2 units away, but only 1 sample away for solvePressure
. This prevents adjacent iterations from oscillating.
pressureAccuracy
should pass in divergence, not density.
All of the above fixed it perfectly for me.
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