OpenPicker | Open source and self hosted file picker for websites | Privacy library
kandi X-RAY | OpenPicker Summary
kandi X-RAY | OpenPicker Summary
OpenPicker is an open source and self hosted file picker for your websites.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OpenPicker
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OpenPicker Examples and Code Snippets
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Trending Discussions on OpenPicker
QUESTION
I want to upload image and upload to server. how can i get a file and can read in server?
...ANSWER
Answered 2022-Feb-12 at 10:21To upload images to files to web servers, We cannot send it in the data property of Axios or fetch.
To Upload files or image, we have to convert the data into form data. And then we can send the form data to the webserver with the help of the Axios or fetch.
For Example:
QUESTION
My Image Picker is able to select image from the gallery but it is unable to display the image on the app, I've tried many ways and reviewed my code all over again but I'm unsure what went wrong. Can anyone tell me what's the problem? Here is my reactnative and picker version:
"react-native-image-crop-picker": "^0.37.2", "react-native": "0.67.1",
...ANSWER
Answered 2022-Feb-02 at 03:53It is because you are setting image as null just after setting its value
QUESTION
I want to have a Google picker dialog that is showing folders and JSON files.
I'm using "react-google-drive-picker"
package. It has a method named openPicker
that we can pass the target mime type to it as an argument and see all files with this type.
ANSWER
Answered 2021-Oct-11 at 14:44Use comma to set multiple MIME types. e.g.
QUESTION
In a react-native project, im trying to use websockets (socket.io-client/socket.io) to transfer base64 encoded strings from client to server, and then to another client.
what im expecting:
- the base64 image string is sent to server and the server logs "[ Data Received ]"
- the server then emits 'server_send_data' and receiving client listener receives base64 encoded string
what im experiencing:
- base64 encoded image string is successfully encoded
- sending client emits event successfully
- the server then logs '[ Client Disconnected ] ...' instead
- no events are received by receiving client
Server.js io/socket related code:
...ANSWER
Answered 2021-Sep-30 at 13:36I'm suspecting maxHttpBufferSize, since the default value is only 1 MB (1e6
). Your base64 encoded image likely causes the message to go over this limit, which according to the documentation, will close the socket.
In your initialization of io
, it might help to specify
QUESTION
I have a UWP Desktop application that has text and audio files associated, for example when the user selects the Class1.txt file, the application automatically tries to open the Class1.mp3 file. Even with broadFileSystemAccess configured, the operation always returns an access denied error. Any help is most welcome. Thanks.
...ANSWER
Answered 2021-Sep-28 at 01:19Please take a look at the file system privacy setting and make sure that you've allowed your app for accessing your file system.
Like this:
QUESTION
I creating image picker with react-native-image-crop-picker, all goes well... I got the data from the picker(path, mime, etc) but when I upload it into the server, the data keeps returning null
here's how I upload the image:
...ANSWER
Answered 2021-Aug-13 at 17:42Try use FormData to send post data:
QUESTION
I tried as much as possible to shorten the code and explanation in order not to waste your time,
Firstly, everything works just fine ... where At the front end, the Photo picker works and has been tried successfully. In the backend, post API is running and tested by Postman by uploading files from data and it gives me 200 status code
But the problem comes here when I post the image, but with React Native Android emulator, this error appears
The log in backend terminal is "Error: Multipart: Boundary not found"
Here is the Code,
...ANSWER
Answered 2021-May-31 at 20:45To send a file with axios you need to use the FormData API. You construct a form and append the file (and associated data) to it. This is similar to an HTML form element with enctype set to "multipart/form-data"
.
QUESTION
I need to pass function as prop to child, then the child needs to call it.
Here is my parent:
...ANSWER
Answered 2021-May-31 at 08:25You don't call your function in the parent. Use like this
QUESTION
I'm using the MRTK for a hololens app and I need to select a file that the user puts in their document folder. I am trying to access the FileOpenPicker and use the PickSingleFileAsync() function from a button press to get the file and then load that into my app.
The code inside this function is basically what I am doing:
...ANSWER
Answered 2021-May-23 at 22:49ALL THANKS TO THIS POST! I finally found a solution to my issue. The biggest call that wasn't mentioned in any docs I looked through was this UnityEngine.WSA.Application.InvokeOnUIThread()
I didn't run into this, nor did I find any documentation on this being a solution for MRTK+unity for hololens development. So for anyone out there looking for a solution to the issue I will quote that link above in case it's broken in the future.
QUESTION
I'm trying to implement inking functionality using 'InkToolbar' & 'InkCanvas'. I want to be able to access the ink strokes as well, so I have activated custom drying on the InkCanvas as well.
Pen ink strokes & pencil ink strokes render properly on the canvas control but highlighter strokes are not rendering (not visible) on the canvas control.
I tried these solutions also but still the issue is there, Save Windows Ink as transparent PNG image - missing highlighter strokes
XAML Code
...ANSWER
Answered 2021-Mar-26 at 03:27I noticed that you are using InkSynchronizer.EndDry
method, but not using InkSynchronizer.BeginDry
method in your code. By testing, there is an System.InvalidOperationException
occurs at the code InkSynchronizer.EndDry();
. Then I comment the line of code and the app could run well just as you expected. And I also try to add the InkSynchronizer.BeginDry
method before the InkSynchronizer.EndDry
method, it also works. Therefore, you may need to delete the usage of InkSynchronizer.EndDry
method, or add the usage of InkSynchronizer.BeginDry
method in your app.
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