three.ar.js | helper three.js library | Augmented Reality library

 by   google-ar JavaScript Version: 0.1.8 License: Apache-2.0

kandi X-RAY | three.ar.js Summary

kandi X-RAY | three.ar.js Summary

three.ar.js is a JavaScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. three.ar.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i three.ar.js' or download it from GitHub, npm.

WebARonARKit and WebARonARCore are experimental apps for iOS and Android that let developers create Augmented Reality (AR) experiences using web technologies. three.ar.js makes it easier to create these experiences by providing helper classes and utilities on top of the three.js 3D library, which interfaces with the WebVR Extension for AR exposed by WebARonARKit and WebARonARCore. For example:. See three.ar.js API documentation for details.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              three.ar.js has a medium active ecosystem.
              It has 2832 star(s) with 392 fork(s). There are 145 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 14 open issues and 49 have been closed. On average issues are closed in 26 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of three.ar.js is 0.1.8

            kandi-Quality Quality

              three.ar.js has 0 bugs and 0 code smells.

            kandi-Security Security

              three.ar.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three.ar.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three.ar.js is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              three.ar.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              three.ar.js saves you 1374 person hours of effort in developing the same functionality from scratch.
              It has 3076 lines of code, 0 functions and 31 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed three.ar.js and discovered the below as its top functions. This is intended to give you an instant insight into three.ar.js implemented functionality, and help decide if they suit your requirements.
            • WebGL Renderer .
            • Creates a new ColorState object .
            • Creates a GL context
            • WebGL Constructor .
            • Shows the shadow map .
            • Initialize WebGL renderer .
            • Creates state object representation of parsed object .
            • Sets the program state from the shader object .
            • Parses a json model from a JSON representation .
            • Constructs a polygon geometry .
            Get all kandi verified functions for this library.

            three.ar.js Key Features

            No Key Features are available at this moment for three.ar.js.

            three.ar.js Examples and Code Snippets

            No Code Snippets are available at this moment for three.ar.js.

            Community Discussions

            QUESTION

            Three.ar.js bad aspect ratio creating stretched image?
            Asked 2018-Mar-13 at 08:00

            Don't really know how to formulate the question but i got some pictures that might make things clear. In the ones i conveniently called 'bad aspect' you can see the video being a bid skewed/warped/stretched. The good and the bad one are based off the same demo project: https://github.com/google-ar/three.ar.js/blob/master/examples/spawn-at-surface.html I made printscreens on my smartphone with both apps where i hold my phone in portrait mode and then turn it diagonally.

            And i think the clue can be found here:

            It makes drawingbufferheight into 4096 and i think it should be 5661, like the viewportheight. Tried changing it manually but i can't seem to make that work. Any ideas or clues?

            (Using three.js, three.ar.js and the webVR API)

            edit: some code:

            ...

            ANSWER

            Answered 2018-Jan-01 at 20:42

            Although I am using Unity, this was an observed issue with ARCore Preview 1. Are you using Preview 1 or 2? If 1, I suggest you update to preview 2 to see if it fixes the issue. If the issue is not fixed on Preview 2 you should report it in ARCore github issues.

            Source https://stackoverflow.com/questions/48004018

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three.ar.js

            You can install using 'npm i three.ar.js' or download it from GitHub, npm.

            Support

            If you're developing and modifying the three.ar.js library itself, there are some helpful build tools for you.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i three.ar.js

          • CLONE
          • HTTPS

            https://github.com/google-ar/three.ar.js.git

          • CLI

            gh repo clone google-ar/three.ar.js

          • sshUrl

            git@github.com:google-ar/three.ar.js.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link