Snap.js | creating beautiful mobile shelfs in Javascript ( Facebook | Frontend Framework library
kandi X-RAY | Snap.js Summary
kandi X-RAY | Snap.js Summary
A Library for creating beautiful mobile shelfs in Javascript.
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Trending Discussions on Snap.js
QUESTION
I am using ansible.builtin.slurp to do this. Here is the relevant part of my Ansible role:
...ANSWER
Answered 2021-Apr-23 at 23:10The following helped get the raw text of JSON file:
QUESTION
i'm building an hybrid angular app and i have a problem with my dropdown menu. It doesn't open, instead, it redirect me. I think the dependency are loaded in the correct order. I'm using bootstrap 3.1.1 and jquery 2.1.3. This is the html code i refer to:
...ANSWER
Answered 2020-Jul-24 at 07:51Please remove
tag inside
tag has a href which will redirect you to the path "#"
.
Putting ng-click event on tag is not a good idea.
Please see the example here where another person is having same issue:
href overrides ng-click in Angular.js
Hint: You can use a to bind the click event function.
If you are only limited to use tag, please try this method which I got reference from above post.
QUESTION
I'm a beginner with svg and I have an svg that I'm trying to animate the rotation to -45 degrees. I'm using Snap.js to handle the animation. The animation is not behaving like I'm expecting it to and I'm not sure how to fix it. The animation finishes in the correct position but when it rotates, it seems to be shifting to the right and then shifting back to the left as it rotates to the end position.
Sorry if that explanation is confusing, I've provided links to some JS fiddles I've made so anyone who is helping can compare the two. The CSS fiddle is to simply demonstrate the motion i'm looking to do with Snap: a smooth rotation to the new position without shifting right then left. Below is the code I've used:
...ANSWER
Answered 2018-Dec-05 at 11:20It's because there is a bug in that version of Snap that I think has been fixed (may need to check the dev branch if not, or go back to 0.4.1)
As an example with a different Snap version..loaded from below
QUESTION
I'm trying to get the (load in order) example to work. Here is my code. I load snap.js and then my code in loadsvg.js it has my plugin. Then main.js with my code calling the function. I get a error in console that says "base.loadFilesDisplayOrdered is not a function". So it can't find it any help will be appreciated. Thanks
...ANSWER
Answered 2018-Feb-17 at 22:06The problem is, you are trying to create Snap into a div element. Snap only works on SVG elements.
Change,
QUESTION
I've been trying to make a simple notification "pop-up", but my dyslexia is my enemy. (Took me 3 hours to find that I've written "scr" instead of "src"
The script itself is a pre-written script (http://justindomingue.github.io/ohSnap/) This is my html code:
...ANSWER
Answered 2017-May-28 at 16:551) Your first script tag isn't closed :)
2) You can't declare a function without a name, just use $(function(){ ... });
to wait for the page to fully load before executing your code.
3) You need to use JQuery, not JQuery Slim in order to use the .fadeIn()
function properly.
QUESTION
See my jsFiddle for testing.
I am using these two js/jquery plugins, Ken Wheelers Slick Slider and Jakie Stfu Snap.js plugins, which both rely on touch events to fire their functions.
I want to be able to use the plugins in conjunction with each other. I've created a jsFiddle of my exact working environment.
You can see the snap.js draw slide works great. And the Slick Slider touch events also work great too, but only when slick sliders touch-scrolling left. If I try and touch-scroll right, it opens the snap.js menu draw.
My question is can anyone help me make the Slick Slider have dominance over the snap.js plugin? Only in the carousel area so that snap.js can work as normal on all other areas.
Here is my code which is all standard demo code from both plugins.
...ANSWER
Answered 2017-Feb-15 at 16:58You can do this by stopping event propagation at the #carousel
level. This means that the current event being fired (dragging event etc) won't go as far as reaching Snap.js.
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