shoot | Take pictures on mobile phones | Mobile library

 by   juliangruber JavaScript Version: 0.2.0 License: No License

kandi X-RAY | shoot Summary

kandi X-RAY | shoot Summary

shoot is a JavaScript library typically used in Mobile, React, Unity, JavaFX applications. shoot has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i shoot' or download it from GitHub, npm.

Take pictures on mobile phones or just pick one on a desktop.
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            kandi-support Support

              shoot has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              shoot has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shoot is 0.2.0

            kandi-Quality Quality

              shoot has 0 bugs and 0 code smells.

            kandi-Security Security

              shoot has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              shoot code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              shoot does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              shoot releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed shoot and discovered the below as its top functions. This is intended to give you an instant insight into shoot implemented functionality, and help decide if they suit your requirements.
            • Loads files from the screen .
            • Accept a type of image
            Get all kandi verified functions for this library.

            shoot Key Features

            No Key Features are available at this moment for shoot.

            shoot Examples and Code Snippets

            No Code Snippets are available at this moment for shoot.

            Community Discussions

            QUESTION

            R shinydashboard + highcharter: arguments are not named in hc_add_series
            Asked 2022-Mar-11 at 20:49

            I'm trying to create a dashboard where a state can be selected and the graph is updated by that selection, but I get this error:

            'Warning: Error in : 'df', 'hcaes(x = date, y = injured)' arguments are not named in hc_add_series [No stack trace available]'

            ...

            ANSWER

            Answered 2022-Mar-11 at 20:49

            The call of df after reactive function should be df():

            Source https://stackoverflow.com/questions/71444140

            QUESTION

            What to do with many almost-same if-statements?
            Asked 2022-Mar-11 at 05:29

            I need help. Im new on coding, so I've developed a game with pygame. It's a game where you fight as a robot against a zombie. If a fireball collides with the zombie, the heart picture will be updated from filled to half and so on.

            The Tech-Lead said that this code is not efficient because of the many if statements in the def hearts() method in the Enemy class.

            Could you please help me to shorten it? I have absolutely 0 idea what I could do. Thinking about loops, but dont know how to do it. Please help me

            Here is my code:

            ...

            ANSWER

            Answered 2022-Mar-11 at 00:50

            The tech-lead is wrong: your code is perfectly efficient the way it is written. Making the code shorter does not make it faster or more "elegant".

            However, shorter code can be easier to maintain and change. Your code is fine as long as the number of heart containers is always exactly 12. But if you want to change that (to increase/decrease the difficultly of the game, or let the player get new heart containers) then this code won't work. It is hard-coded to work with exactly 12 heart containers only.

            To change this, put this repetitive code in a loop. You'll need to look at the pattern of how the numbers change and create a small math formula for it. I've come up with the following. (I've also added constants instead of the integer literals, so that the code is easier to read and change.)

            Source https://stackoverflow.com/questions/71432303

            QUESTION

            Room database is not working in mac book pro m1
            Asked 2022-Mar-05 at 06:15

            Room database is not working in mac book pro m1 i have already added id 'kotlin-kapt'

            screen shoot of android studio console log

            • What went wrong: Execution failed for task ':app:kaptDebugKotlin'.

            A failure occurred while executing org.jetbrains.kotlin.gradle.internal.KaptWithoutKotlincTask$KaptExecutionWorkAction java.lang.reflect.InvocationTargetException (no error message)

            Caused by: java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at org.jetbrains.kotlin.kapt3.base.AnnotationProcessingKt.doAnnotationProcessing(annotationProcessing.kt:90) at org.jetbrains.kotlin.kapt3.base.AnnotationProcessingKt.doAnnotationProcessing$default(annotationProcessing.kt:31) at org.jetbrains.kotlin.kapt3.base.Kapt.kapt(Kapt.kt:45) ... 31 more

            Caused by: java.lang.Exception: No native library is found for os.name=Mac and os.arch=aarch64. path=/org/sqlite/native/Mac/aarch64 at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:333) at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:64) at androidx.room.verifier.DatabaseVerifier.(DatabaseVerifier.kt:71) ... 50 more

            ...

            ANSWER

            Answered 2021-Nov-28 at 16:03

            Simply use Room 2.4.0-alpha03

            Source https://stackoverflow.com/questions/68922875

            QUESTION

            Convert win32ui DataBitmap to array in python
            Asked 2022-Feb-14 at 23:39

            i want to take a screen shoot than transfroming it to an array without saving the file as image in a path and loading it again from the path to convert it :

            what i want is directly convert the data to an array :

            ...

            ANSWER

            Answered 2022-Feb-14 at 23:39

            You may use PIL for converting dataBitMap to PIL Image object as demonstrated here.
            Use array = np.asarray(im) for converting im to NumPy array.

            The pixel format is supposed to be BGRA.

            Here is a code sample:

            Source https://stackoverflow.com/questions/71099868

            QUESTION

            How can I add a delay between keyboard button presses?
            Asked 2022-Jan-13 at 08:11

            I'm trying to add a "shoot" function to my game, where the player -a drone- would shoot a bullet upon pressing the space bar on the keyboard.

            I've done that successfully but I also want the function to be on delay after executing it once. For example the player could press spacebar once then have to wait 2-3 seconds before being able to execute the function again. Hence my question, how could I make that work?

            This is the current functional code.

            main.py

            ...

            ANSWER

            Answered 2022-Jan-12 at 23:43

            QUESTION

            How can I get python to output just string out of a list?
            Asked 2022-Jan-07 at 07:39
            import random as r
            
            list = ['left','right','center']
            
            shoot = r.choices(list)
            print('python says, shoot ' + str(shoot))
            
            ...

            ANSWER

            Answered 2022-Jan-07 at 07:39

            The method random.choices make multiples choice, use random.choice

            Source https://stackoverflow.com/questions/70617990

            QUESTION

            Creating A Bullet Sprite At Players Sprite Location In Phaser But The Sprite Wont Be Created / Added To The Game
            Asked 2022-Jan-04 at 20:45

            This is a game where the monkey moves around the platforms collecting coins. I want to have the monkey shoot a banana when the down arrow and left arrow are pressed.

            How would I create the bullet?

            I have the keypress for the shooting and it calls shootR or shootL depending on which arrow is pressed. What I need is to create the projectile and have it move to the right or left(not affected by gravity). Can I get some help creating this projectile as var proj = projs.create(x, y, 'proj'); is not working. I am good at coding with js and phaser is new to me so help would be greatly appreciated.

            ...

            ANSWER

            Answered 2022-Jan-04 at 20:45

            There are somethings to unpack here,

            Btw.: usually on stackoverflow you should only post the essential code: https://stackoverflow.com/help/minimal-reproducible-example this makes helping easy

            But back to your question:

            • First of all, the functions shootR and shootL don't work because, they are defined with parameters, but they are not passed. So the player parameter is overloading the global player variable (btw. the global player variable is never declared with var, let or const)

            function definitions:

            Source https://stackoverflow.com/questions/70583479

            QUESTION

            Why is only static_cast able to return new object of requested type?
            Asked 2021-Dec-28 at 06:45

            Among static_cast, dynamic_cast, reinterpret_cast and const_cast, only static_cast is able to return an object of desirable type, whereas the other type can return only pointer or reference to representation. Why is it so?

            Examples:

            ...

            ANSWER

            Answered 2021-Dec-18 at 11:41

            Only static_cast is able to return an object of desirable type

            This is incorrect. All casts return an object when the cast target is an object type.

            That said:

            • const_cast target can only be a reference, pointer to object or pointer to member. This is because other types aren't compound types whose "inner" type's cv-qualifiers could be modified.
            • dynamic_cast target can only be a reference or a pointer to object. You cannot have polymorphism without indirection. References and pointers are the forms of indirection that exist in C++.

            Source https://stackoverflow.com/questions/70402974

            QUESTION

            Is there any way to stop raycasts from going through objects?
            Asked 2021-Dec-17 at 21:08

            Im making a grappling gun, that pulls an object towards the player if the layer is LightWeight, and pull the player towards the object if the layer is Ground

            ...

            ANSWER

            Answered 2021-Dec-17 at 21:08

            Both your raycast cases basically do the exact same thing, except for the value of layerHit. So either way this is a waste of resources ;)

            So in order to be more efficient and also achieve what you want simply include both layers in your layer mask and make only one single raycast against both layers -> it will use whatever it hits first from the given layers.

            You can then still check what layer you actually have hit inside the if block.

            So I would expose the field to be configurable in the Inspector

            Source https://stackoverflow.com/questions/70393172

            QUESTION

            How can I use tar and tee in PowerShell to do a read once, write many, raw file copy
            Asked 2021-Dec-09 at 23:43

            I'm using a small laptop to copy video files on location to multiple memory sticks (~8GB). The copy has to be done without supervision once it's started and has to be fast.

            I've identified a serious boundary to the speed, that when making several copies (eg 4 sticks, from 2 cameras, ie 8 transfers * 8Gb ) the multiple Reads use a lot of bandwidth, especially since the cameras are USB2.0 interface (two ports) and have limited capacity.

            If I had unix I could use tar -cf - | tee tar -xf /stick1 | tee tar -xf /stick2 etc which means I'd only have to pull 1 copy (2*8Gb) from each camera once, on the USB2.0 interface.

            The memory sticks are generally on a hub on the single USB3.0 interface that is driven on different channel so write sufficently fast.

            For reasons, I'm stuck using the current Win10 PowerShell.

            I'm currently writing the whole command to a string (concatenating the various sources and the various targets) and then using Invoke-Process to execute the copy process while I'm entertaining and buying the rounds in the pub after the shoot. (hence the necessity to be afk).

            I can tar cf - | tar xf a single file, but can't seem to get the tee functioning correctly.

            I can also successfully use the microSD slot to do a single cameras card which is not as physically nice but is fast on one cameras recording, but I still have the bandwidth issue on the remaining camera(s). We may end up with 4-5 source cameras at the same time which means the read once, write many, is still going to be an issue.

            Edit: I've just advanced to play with Get-Content -raw | tee \stick1\f1 | tee \stick2\f1 | out-null . Haven't done timings or file verification yet....

            Edit2: It seems like the Get-Content -raw works properly, but the functionality of PowerShell pipelines violates two of the fundamental Commandments of programming: A program shall do one thing and do it well, Thou shalt not mess with the data stream. For some unknown reason PowerShell default (and only) pipeline behaviour always modifies the datastream it is supposed to transfer from one stream to the next. Doesn't seem to have a -raw option nor does it seem to have a $session or $global I can set to remedy the mutilation.

            How do PowerShell people transfer raw binary from one stream out, into the next process?

            ...

            ANSWER

            Answered 2021-Dec-09 at 23:43

            May be not quite what you want (if you insist on using built in Powershell commands), but if you care about speed, use streams and asynchronous Read/Write. Powershell is a great tool because it can use any .NET classes seamlessly.

            The script below can easily be extended to write to more than 2 destinations and can potentially handle arbitrary streams. You might want to add some error handling via try/catch there too. You may also try to play with buffered streams with various buffer size to optimize the code.

            Some references:

            -- 2021-12-09 update: Code is modified a little to reflect suggestions from comments.

            Source https://stackoverflow.com/questions/70167438

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shoot

            Then bundle for the browser with browserify.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i shoot

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          • HTTPS

            https://github.com/juliangruber/shoot.git

          • CLI

            gh repo clone juliangruber/shoot

          • sshUrl

            git@github.com:juliangruber/shoot.git

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