CanvasMark | CanvasMark 2013 - Benchmark tool | Performance Testing library

 by   kevinroast JavaScript Version: Current License: Non-SPDX

kandi X-RAY | CanvasMark Summary

kandi X-RAY | CanvasMark Summary

CanvasMark is a JavaScript library typically used in Testing, Performance Testing applications. CanvasMark has no bugs, it has no vulnerabilities and it has low support. However CanvasMark has a Non-SPDX License. You can download it from GitHub.

CanvasMark 2013 - Benchmark tool for HTML5 canvas 2D performance testing. As used by tomshardware.com, Mozilla and Chromium projects.
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              CanvasMark has a low active ecosystem.
              It has 66 star(s) with 19 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CanvasMark is current.

            kandi-Quality Quality

              CanvasMark has 0 bugs and 0 code smells.

            kandi-Security Security

              CanvasMark has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CanvasMark code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CanvasMark has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              CanvasMark releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CanvasMark and discovered the below as its top functions. This is intended to give you an instant insight into CanvasMark implemented functionality, and help decide if they suit your requirements.
            • Blur a box .
            • The GameObject constructor .
            • Initialize the splash screen handler .
            • Generate random integer
            • Random weight function
            • Calculate a normal vector vector
            • helper function to extend
            • Check if the argument is an array
            Get all kandi verified functions for this library.

            CanvasMark Key Features

            No Key Features are available at this moment for CanvasMark.

            CanvasMark Examples and Code Snippets

            No Code Snippets are available at this moment for CanvasMark.

            Community Discussions

            QUESTION

            keep focus on canvas Layer after map drag
            Asked 2020-Nov-12 at 18:31

            I have a L.canvasMarker from leaflet-canvas-markers

            When in editing mode with Leaflet-Geoman I can move the marker without any issue. But if I drag the map then try to drag the marker, it does not work (it has lost focus). To be able to drag it again I have to click it first, then I can drag it normally again.

            My attempt of fixing this was to get the DOM element of the marker then fire focus() event. But I dont know how to get access to a leaflet layer DOM element.

            my attempt of fixing below:

            ...

            ANSWER

            Answered 2020-Nov-12 at 18:31

            This is a issue of leaflet v1.6.0 and only is not working in chrome.

            When you update the leaflet to v1.7.1 it works.

            Replace your leaflet.js cdn url with this: https://unpkg.com/leaflet@1.7.1/dist/leaflet.js

            Source https://stackoverflow.com/questions/64808045

            QUESTION

            Leaflet-canvas-markers cant set stroke
            Asked 2020-Nov-10 at 15:52

            Leaflet-canvas-markers is extending L.circleMarker.

            And therefor it should be possible to set stroke to the L.canvasMarker(?).

            Does someone know what im doing wrong, or what changes i need to make in leaflet-canvas-marker package to make it work?

            Here is a jsfiddle; click on the circleMarker, it gets a thicker stroke. but if you click the canvasMarker it does not get anything.

            https://jsfiddle.net/tq7nf3j2/

            ...

            ANSWER

            Answered 2020-Nov-10 at 15:52

            Change the _updateImg(layer) function to:

            Source https://stackoverflow.com/questions/64771776

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CanvasMark

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/kevinroast/CanvasMark.git

          • CLI

            gh repo clone kevinroast/CanvasMark

          • sshUrl

            git@github.com:kevinroast/CanvasMark.git

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