mesh.js | A graphics system born for visualization 😘 | Graphics library

 by   mesh-js JavaScript Version: Current License: MIT

kandi X-RAY | mesh.js Summary

kandi X-RAY | mesh.js Summary

mesh.js is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. mesh.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @mesh.js/core' or download it from GitHub, npm.

A graphics system born for visualization . As simple as Canvas2D and as FAST as WebGL/WebGPU.
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            kandi-support Support

              mesh.js has a low active ecosystem.
              It has 230 star(s) with 13 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 11 have been closed. On average issues are closed in 47 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mesh.js is current.

            kandi-Quality Quality

              mesh.js has 0 bugs and 0 code smells.

            kandi-Security Security

              mesh.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mesh.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mesh.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mesh.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              mesh.js saves you 1038 person hours of effort in developing the same functionality from scratch.
              It has 2355 lines of code, 0 functions and 164 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mesh.js
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            mesh.js Key Features

            No Key Features are available at this moment for mesh.js.

            mesh.js Examples and Code Snippets

            No Code Snippets are available at this moment for mesh.js.

            Community Discussions

            QUESTION

            Threejs How to set camera for large scale objects
            Asked 2020-Apr-30 at 18:25

            I am rendering a cityscape using Three.js. When attempting to view the scene I can't seem to get the camera near/far settings correct to render the whole scene. When I increase the camera's far plane - I am able to see the model, but it appears blue (image below) until I zoom into it. Is there a way to see the entire model without having to zoom super close to the scene?

            ...

            ANSWER

            Answered 2020-Apr-30 at 18:25

            When an object is being clipped out of the camera's focal length, you can use Object3D.scale. AFter adjusting this scaler value the entire building is visible in the camera on load and does not get clipped. You adjust the objects scale during the loading callback.

            Source https://stackoverflow.com/questions/61350493

            QUESTION

            Three.js - Apply anisotropy to a texture in a loaded js model
            Asked 2020-Apr-26 at 06:44

            I'm loading a *.js model which has a texture. The texture itself is a separate file located in the same directory as the model, so the loader adds this texture to the *.js model.

            ...

            ANSWER

            Answered 2017-Apr-02 at 12:54

            This may work, untested.

            Source https://stackoverflow.com/questions/43167263

            QUESTION

            Error in cesiumWorkerBootstrapper when it use RequireJS importScripts
            Asked 2019-Nov-01 at 02:48

            I encountered a problem when using cesium with openlayer. When trying to display a 3D map, the following error occurs:

            ...

            ANSWER

            Answered 2019-Nov-01 at 02:48

            I have found a solution. The problem was that the server was returning a worker with the wrong Response headers. Content-Type mattered "js; charset=UTF-8" instead of "javascript/application; charset=UTF-8". I change the server configuration and it worked. enter image description here

            Source https://stackoverflow.com/questions/58601519

            QUESTION

            How To Load Or Play Video Playback when the Marker is Detected (HIRO)
            Asked 2019-Oct-08 at 09:23

            I am using A-Frame. I am trying to augment a Video (mp4) when the pattern or marker (HIRO) is hovered in front of my webcam, the video should be loaded or played on the marker. Now The issue with this code is when the page gets loaded the video gets played automatically without any marker or pattern (HIRO). The video is displayed on the marker.

            I just want to load the video whenever the pattern or marker is shown. Without patter, it should not load. Please help me with this Eg: Video playBack in AR https://www.youtube.com/watch?v=jkcvfygpKiM&vl=en Video Augmentation on Marker

            ...

            ANSWER

            Answered 2018-Jul-18 at 13:41

            Its playing when its loaded because of the autoplay attribute. Also you should throw the video to the assets.

            To play the video when the marker is visible , make sure you have the video inside a node like here.

            Source https://stackoverflow.com/questions/51363819

            QUESTION

            Use AnimationLoop() from another function
            Asked 2019-Sep-09 at 15:23

            In my Three.JS project i've just recentley moved my Mesh into a seperate file and therfor my 'startAnimationLoop()' function can no long reach the values to make my mesh(a simple cube) rotate.

            Mesh.JS

            ...

            ANSWER

            Answered 2019-Sep-09 at 15:23

            One way to solve this issue:

            • Give your mesh a descriptive name e.g. cube.name = 'myCube';
            • In the file with your animation loop, create a module scope variable called cube.
            • Use Object3D.getObjectByName() to query the mesh from your scene graph like so: cube = this.scene.getObjectByName( 'myCube' );
            • For performance reasons, it's important to perform this query only once and then buffer the object in a variable.

            three.js R108

            Source https://stackoverflow.com/questions/57856652

            QUESTION

            Video Playback in Augmented Reality On Detecting Marker Using A Frames
            Asked 2018-Jul-23 at 18:49

            I want to Play A video when the marker(HIRO) is detected using the webcam. When I remove it should be paused and when the marker is detected the video should play using A-Frame. I had written the code but it's not working. Can anyone help me? I tried all possible way but it's not working so, Can Anyone post the code or send an example.

            When you see the marker - play the video. Once you lose the marker - pause the video

            Eg : Video Augmentation

            ...

            ANSWER

            Answered 2018-Jul-23 at 18:49

            1) make sure you load the video properly in the assets - throw in the crossorigin: anonymous and make sure you can access the video.

            Source https://stackoverflow.com/questions/51472989

            QUESTION

            THREE .JS raycasting performance
            Asked 2017-Dec-17 at 03:57

            I am trying to find the closest distance from a point to large, complex Mesh along a plane in a direction range:

            ...

            ANSWER

            Answered 2017-Dec-14 at 06:23

            FYI: for max speed, you could use math. There is no need to use ray casting. https://brilliant.org/wiki/3d-coordinate-geometry-equation-of-a-plane/

            Source https://stackoverflow.com/questions/47799977

            QUESTION

            draw a mesh with draw a box together ,combine Three.js and femgl (WebGL finite element viewer) in node
            Asked 2017-Apr-10 at 04:51

            I want to combine these two paragraphs attending to draw a mesh with draw a box together . I use node.

            my two source codes are from these two links as below:

            https://github.com/mikolalysenko/femgl

            https://github.com/mrdoob/three.js

            the first code is this as index.js in femgl:

            ...

            ANSWER

            Answered 2017-Apr-10 at 04:51

            My problem Solved as I modified the merged file

            index.js

            Source https://stackoverflow.com/questions/43314561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mesh.js

            You can install using 'npm i @mesh.js/core' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/mesh-js/mesh.js.git

          • CLI

            gh repo clone mesh-js/mesh.js

          • sshUrl

            git@github.com:mesh-js/mesh.js.git

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