node.io | I wrote node | Runtime Evironment library
kandi X-RAY | node.io Summary
kandi X-RAY | node.io Summary
I wrote node.io in 2010 when node.js was still in its infancy and the npm repository didn't have the amazing choice of libraries as it does today. Since it's now quite trivial to write your own scraper I've decided to stop maintaining the library. Here's an example using request, cheerio and async.
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Top functions reviewed by kandi - BETA
- Compute crc32 .
- Generates ECH URL .
- zipping algorithm
- multiply a
- Convert a string to an array of strings .
- Resolve all of the resolve .
- A Paginager
- Create a Query
- Evaluates an eval expression
- A Resource
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QUESTION
I am using openode.io to host a nodejs application. I am running a multiplayer server on it. Sometimes, due to lag or user disconnection, the process will emit an uncaught error and it crashes. I have fixed some of these errors, but at any point in time, if a user sends invalid data, my process will crash. I researched how to prevent this and got Sentry to log errors and used the following code at the beginning of the nodejs process to prevent crashes:
...ANSWER
Answered 2021-Oct-27 at 20:18Anyway the process will exit. It just give you some options to do cleanup.
By default, Node.js handles such exceptions by printing the stack trace to stderr and exiting with code 1
When you add your own handler (this is your case):
Alternatively, change the process.exitCode in the 'uncaughtException' handler which will result in the process exiting with the provided exit code. Otherwise, in the presence of such handler the process will exit with 0. You can register a listener for
unhandledRejection
to do some cleanup before exiting.
- You should fix your code to not throw exceptions or handle the exceptions properly using try catch
- If you want to have
uncaughtException
handler always exit the process withprocess.exit(1)
unless you have a very good reason not to
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