Dashing | Dashing dashboard for use with ovirt and sensu api | Monitoring library
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Dashing dashboard for use with ovirt and sensu api
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QUESTION
While coding a 2D movement for my game in Unity I got myself into an issue. Previously I took the decision to make so the character can't move in the middle of the air, however, I'd like to change that. How can I do it? I want the character to be able to turn direction in the middle of the air, but in a different speed than "moveSpeed". This is my first time on this website, so I apologize if I let out too many details. Here are the movement and jump scripts:
WALK SCRIPT
...ANSWER
Answered 2021-Jun-08 at 17:52I would use 2d colliders to check if your touching a ground object. Then on your movement method I would check if you are touching it. If you aren't, then change movespeed.
QUESTION
- OS: ubuntu 18.04
- Installation: ROS2 Dashing
- Installation date: 2021/05/29
Official documentation "https://docs.ros.org/en/dashing/Installation/Ubuntu-Install-Debians.html"
I tried to install it referring to the official documentation, but I can't get the apt repository because the public key isn't available.
...ANSWER
Answered 2021-May-29 at 09:55Just had a similar issue and for me, this fixed it. Basically, I had add the new repository key and delete the old one. Listing the commands here for convenience:
QUESTION
I'm trying to convert an XML file in the format:
...ANSWER
Answered 2021-Apr-06 at 04:51I would suggest that you pull all the data into dictionaries, and do the final work in the dataframe. More efficient, than individually creating a series and appending.
The solution I propose below gets the id
and name
separately into a dictionary(defaultdict), while pulling the plot summary
into a different dictionary(mapping
).
After that, you can convert to pandas data structures and merge.
QUESTION
I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects
here is printscreen:
If you know why this happened and why is this still happening, please tell me and here´s my code:
...ANSWER
Answered 2021-Mar-24 at 15:22You blit the text to the bg
Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:
QUESTION
I am creating platfrormer game and there are red squares (they should kill me) and white squares (platforms) when I die, I should revive on the start of current level. I did collision detection, but it works only if I´m moving (when I jump to red squares and i´m not pressing anything, it doesn´t work)
so I really want to know how to do collisions better.
thanks code:
...ANSWER
Answered 2021-Mar-24 at 12:38You check for collisions with the killing_entities
list for each event in each frame. So if there's currently not event in the event queue, the lines:
QUESTION
I am trying to write a query to output the average earnings per hour spent dashing by day of week.
worker_table:-
session_id worker_id session_start session_end total_pay num_of_deliveries 7712 9347 2020-08-31 03:32:43 2020-08-31 05:53:43 46.72 3 1560 5645 2020-07-26 01:48:40 2020-07-26 04:48:40 65.32 4So far I am able to extract the day of week and age but I'm not too sure how to cast the age to numeric so I can proceed with my query. When I run the query below, the age would be "02:21:00" but I want it to be a float so I can divide total_pay with age. Thanks.
...ANSWER
Answered 2021-Mar-22 at 04:13To get the number of seconds from an interval, you can use extract epoch
. In your case, you could do something like this -
QUESTION
I want to ask a question for better understanding of unity. I have made dash for platfromer game, here is the code for dash and could you please explain why this code doesn't work
...ANSWER
Answered 2021-Mar-05 at 07:13Problem I defined in comment
QUESTION
e.g: (I took the first line of the external file)
ANSWER
Answered 2020-Dec-13 at 13:07Plain implementation without extra libraries like OpenCSV or similar would be
- Read the file line by line using
BufferedReader
andtry-with-resources
to make sure the file resource is closed automatically upon processing. - Split each line using
String.split
into columns - Create a
Product
item from the columns and add it to the list - Return the result list.
Aside note: it would be better to use price in int
cents than in double because the floating-point arithmetics is known to be imprecise.
QUESTION
I have a character that dashes using AddForce(), after dashing, i want him to auto walk in set speed using MoovePosition().
This project was made using the 3D engine and it work flawlessly. But I've changed it to 2D and after the AddForce, the character abruptly changes to the speed that MovePosition() set, it looks bad.
I thought about checking the velocity after the dash and when it reaches the same velocity as when auto-walk is happening, it calls for MovePosition. But it doesn't seem a good approach.. I'd love to receive some tips on this issue.
...ANSWER
Answered 2020-Nov-19 at 11:14It would be helpful to see the problem instead of trying to reconstruct the picture from your description, but I'll try my best.
The ProblemThe same frame you start the dash, you set autoWalk
to true
. As soon as the if
statement is exited, the if (autoWalk)
is evaluated and you start manually moving the RigidBody
using MovePosition()
— before the force has even been added.
I'm not sure why that ever worked in 3D, though.
Solution #1Instead of using MovePosition()
, move with AddForce()
, with the default ForceMode2D
; or with playerRigidbody.velocity
, where-in you set it once, not every frame.
Instead of using AddForce()
, for the dash, use the same old MovePosition()
you use inside if (autoWalk)
.
Just increase the magnitude of walkForce
several times for the duration of the dash.
The problem with using AddForce()
for it is that you don't know when it's "finished", so you don't know when to transition to MovePosition()
.
If the above solutions don't work for you, implement the dash manually. You can do this with Vector2.Lerp()
(or Vector3
) inside a coroutine.
QUESTION
I have data of a percent score along datetime (date and hours:minutes:seconds). I want to graphically "correct"/highlight a data point that isn't representative.
BackgroundI have data about how people rate their happiness level on a daily basis, on a continuous scale running 0 -> 1, where 0 means "extremely unhappy" and 1 means "extremely happy". I ask many people and want to get a sense of "happiness in the group" over time.
Data ...ANSWER
Answered 2020-Sep-30 at 07:19Without wanting to get into time-series models, you could imagine transforming your time variable with restricted cubic splines.
I needed to change a bit of your code so I could avoid installing the newest versions of some packages ;-).
Notice that I changed some variable names because date
is a function name, and shouldn't be used as also a variable name.
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