Dashing | Dashing dashboard for use with ovirt and sensu api | Monitoring library

 by   rmrf-run JavaScript Version: Current License: No License

kandi X-RAY | Dashing Summary

kandi X-RAY | Dashing Summary

Dashing is a JavaScript library typically used in Performance Management, Monitoring, React applications. Dashing has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Dashing dashboard for use with ovirt and sensu api
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            kandi-support Support

              Dashing has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Dashing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Dashing is current.

            kandi-Quality Quality

              Dashing has no bugs reported.

            kandi-Security Security

              Dashing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Dashing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Dashing releases are not available. You will need to build from source code and install.

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            Dashing Key Features

            No Key Features are available at this moment for Dashing.

            Dashing Examples and Code Snippets

            No Code Snippets are available at this moment for Dashing.

            Community Discussions

            QUESTION

            Unity code not allowing character (2D, rigidbody) to turn direction in air. How can I get more air control with this script?
            Asked 2021-Jun-08 at 17:52

            While coding a 2D movement for my game in Unity I got myself into an issue. Previously I took the decision to make so the character can't move in the middle of the air, however, I'd like to change that. How can I do it? I want the character to be able to turn direction in the middle of the air, but in a different speed than "moveSpeed". This is my first time on this website, so I apologize if I let out too many details. Here are the movement and jump scripts:

            WALK SCRIPT

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:52

            I would use 2d colliders to check if your touching a ground object. Then on your movement method I would check if you are touching it. If you aren't, then change movespeed.

            Source https://stackoverflow.com/questions/67892137

            QUESTION

            ROS2 Dashing cannot be installed because the public key is not available
            Asked 2021-May-29 at 09:55
            • OS: ubuntu 18.04
            • Installation: ROS2 Dashing
            • Installation date: 2021/05/29

            Official documentation "https://docs.ros.org/en/dashing/Installation/Ubuntu-Install-Debians.html"

            I tried to install it referring to the official documentation, but I can't get the apt repository because the public key isn't available.

            ...

            ANSWER

            Answered 2021-May-29 at 09:55

            Just had a similar issue and for me, this fixed it. Basically, I had add the new repository key and delete the old one. Listing the commands here for convenience:

            Source https://stackoverflow.com/questions/67748500

            QUESTION

            How do I convert an XML file to a pandas dataframe?
            Asked 2021-Apr-06 at 04:51

            I'm trying to convert an XML file in the format:

            ...

            ANSWER

            Answered 2021-Apr-06 at 04:51

            I would suggest that you pull all the data into dictionaries, and do the final work in the dataframe. More efficient, than individually creating a series and appending.

            The solution I propose below gets the id and name separately into a dictionary(defaultdict), while pulling the plot summary into a different dictionary(mapping).

            After that, you can convert to pandas data structures and merge.

            Source https://stackoverflow.com/questions/66962479

            QUESTION

            Why does the putting text did this?
            Asked 2021-Mar-24 at 16:28

            I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects here is printscreen:

            If you know why this happened and why is this still happening, please tell me and here´s my code:

            ...

            ANSWER

            Answered 2021-Mar-24 at 15:22

            You blit the text to the bg Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:

            Source https://stackoverflow.com/questions/66783905

            QUESTION

            How to detect collision? pygame
            Asked 2021-Mar-24 at 12:38

            I am creating platfrormer game and there are red squares (they should kill me) and white squares (platforms) when I die, I should revive on the start of current level. I did collision detection, but it works only if I´m moving (when I jump to red squares and i´m not pressing anything, it doesn´t work)

            so I really want to know how to do collisions better.

            thanks code:

            ...

            ANSWER

            Answered 2021-Mar-24 at 12:38

            You check for collisions with the killing_entities list for each event in each frame. So if there's currently not event in the event queue, the lines:

            Source https://stackoverflow.com/questions/66778231

            QUESTION

            Unable to convert age function to a float with Postgresql
            Asked 2021-Mar-22 at 04:13

            I am trying to write a query to output the average earnings per hour spent dashing by day of week.

            worker_table:-

            session_id worker_id session_start session_end total_pay num_of_deliveries 7712 9347 2020-08-31 03:32:43 2020-08-31 05:53:43 46.72 3 1560 5645 2020-07-26 01:48:40 2020-07-26 04:48:40 65.32 4

            So far I am able to extract the day of week and age but I'm not too sure how to cast the age to numeric so I can proceed with my query. When I run the query below, the age would be "02:21:00" but I want it to be a float so I can divide total_pay with age. Thanks.

            ...

            ANSWER

            Answered 2021-Mar-22 at 04:13

            To get the number of seconds from an interval, you can use extract epoch. In your case, you could do something like this -

            Source https://stackoverflow.com/questions/66740095

            QUESTION

            rb.velocity at update works strange (beginner question)
            Asked 2021-Mar-05 at 07:13

            I want to ask a question for better understanding of unity. I have made dash for platfromer game, here is the code for dash and could you please explain why this code doesn't work

            ...

            ANSWER

            Answered 2021-Mar-05 at 07:13

            Problem I defined in comment

            Source https://stackoverflow.com/questions/66482258

            QUESTION

            Is there any ways to save external file "information" into array in java?
            Asked 2020-Dec-13 at 13:07

            e.g: (I took the first line of the external file)

            ...

            ANSWER

            Answered 2020-Dec-13 at 13:07

            Plain implementation without extra libraries like OpenCSV or similar would be

            1. Read the file line by line using BufferedReader and try-with-resources to make sure the file resource is closed automatically upon processing.
            2. Split each line using String.split into columns
            3. Create a Product item from the columns and add it to the list
            4. Return the result list.

            Aside note: it would be better to use price in int cents than in double because the floating-point arithmetics is known to be imprecise.

            Source https://stackoverflow.com/questions/65275606

            QUESTION

            How to transition smoothly from AddForce() to MovePosition() in Unity?
            Asked 2020-Nov-19 at 11:14

            I have a character that dashes using AddForce(), after dashing, i want him to auto walk in set speed using MoovePosition().

            This project was made using the 3D engine and it work flawlessly. But I've changed it to 2D and after the AddForce, the character abruptly changes to the speed that MovePosition() set, it looks bad.

            I thought about checking the velocity after the dash and when it reaches the same velocity as when auto-walk is happening, it calls for MovePosition. But it doesn't seem a good approach.. I'd love to receive some tips on this issue.

            ...

            ANSWER

            Answered 2020-Nov-19 at 11:14

            It would be helpful to see the problem instead of trying to reconstruct the picture from your description, but I'll try my best.

            The Problem

            The same frame you start the dash, you set autoWalk to true. As soon as the if statement is exited, the if (autoWalk) is evaluated and you start manually moving the RigidBody using MovePosition() — before the force has even been added.

            I'm not sure why that ever worked in 3D, though.

            Solution #1

            Instead of using MovePosition(), move with AddForce(), with the default ForceMode2D; or with playerRigidbody.velocity, where-in you set it once, not every frame.

            Solution #2

            Instead of using AddForce(), for the dash, use the same old MovePosition() you use inside if (autoWalk).

            Just increase the magnitude of walkForce several times for the duration of the dash.

            Solution #3

            The problem with using AddForce() for it is that you don't know when it's "finished", so you don't know when to transition to MovePosition().

            If the above solutions don't work for you, implement the dash manually. You can do this with Vector2.Lerp() (or Vector3) inside a coroutine.

            Source https://stackoverflow.com/questions/64907227

            QUESTION

            ggplot: how to "correct" an unrepresentative spike in the plot
            Asked 2020-Sep-30 at 08:03

            I have data of a percent score along datetime (date and hours:minutes:seconds). I want to graphically "correct"/highlight a data point that isn't representative.

            Background

            I have data about how people rate their happiness level on a daily basis, on a continuous scale running 0 -> 1, where 0 means "extremely unhappy" and 1 means "extremely happy". I ask many people and want to get a sense of "happiness in the group" over time.

            Data ...

            ANSWER

            Answered 2020-Sep-30 at 07:19

            Without wanting to get into time-series models, you could imagine transforming your time variable with restricted cubic splines.

            I needed to change a bit of your code so I could avoid installing the newest versions of some packages ;-).

            Notice that I changed some variable names because date is a function name, and shouldn't be used as also a variable name.

            Source https://stackoverflow.com/questions/64116569

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Dashing

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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