joyride | simple Chrome extension that maps button presses | Keyboard library

 by   rowan-m JavaScript Version: Current License: Apache-2.0

kandi X-RAY | joyride Summary

kandi X-RAY | joyride Summary

joyride is a JavaScript library typically used in Utilities, Keyboard applications. joyride has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple Chrome extension that maps button presses from the Gamepad API to KeyboardEvents. At the moment, because this is just solving a personal issue, it maps the left/right buttons on a Nintendo Swih Joy-Con to the left/right arrow keys. That means I can use the Joy-Con as a bluetooth clicker to control a presentation. I think that's pretty neat. TODO: Add configuration for generic mapping of button presses to arbitrary keys.
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            kandi-support Support

              joyride has a low active ecosystem.
              It has 33 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of joyride is current.

            kandi-Quality Quality

              joyride has 0 bugs and 0 code smells.

            kandi-Security Security

              joyride has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              joyride code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              joyride is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              joyride releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed joyride and discovered the below as its top functions. This is intended to give you an instant insight into joyride implemented functionality, and help decide if they suit your requirements.
            • Updates the status of the game .
            • Parse to list of gamepad .
            • Trigger a key press on the specified game .
            • Adds a gamepad to the gamepad .
            • Remove a gamepad .
            Get all kandi verified functions for this library.

            joyride Key Features

            No Key Features are available at this moment for joyride.

            joyride Examples and Code Snippets

            No Code Snippets are available at this moment for joyride.

            Community Discussions

            QUESTION

            How do I make all of a certain type of automatically generated sprites (that are on screen - or exist) move to a defined point on Phaser?
            Asked 2022-Mar-03 at 09:59

            Very new to Phaser so I think I might be fundamentally misunderstanding something.

            My game is supposed to be a clone of 'Jetpack Joyride' where the player jumps to avoid obstacles and collect coins etc.

            I am currently trying to create a powerup which makes all of the coins on screen zoom towards the player (and therefore collect all of the coins).

            I have used the this.physics.moveToObject function but it always gives me the error: 'Uncaught TypeError: Cannot read properties of undefined (reading 'velocity')'.

            My thinking is that this function can't pull multiple objects at once - or it isn't able to 'locate' all instances of 'coins'(perhaps because of the way I have set up the random generation of them).

            This could also be something to do with a basic syntax error on my end.

            One issue I have noticed is, I need to actually destroy the sprites as they go off the screen - but not sure this is related to the above.

            Anyway, any help is appreciated!

            ...

            ANSWER

            Answered 2022-Mar-03 at 09:59

            Well the error is caused, because you are passing a group and not a gameobject to the function (details can befound in the documentation).
            You could loop over all children/conis in the group, a call the function moveToObjecton each of them.

            here a short demo (adapted from your code):

            Source https://stackoverflow.com/questions/71315668

            QUESTION

            react-joyride not accepting custom tooltip
            Asked 2021-Oct-04 at 06:25

            I am trying to use react-joyride for a small tour. Everything works fine up to now, but if implementing a custom tooltip as described in the documentation, it fails with TypeError: Invalid parameter: element must be an HTMLElement

            I tried it with the most basic approach, because many elements in the example are undefined classes. It was supposed to just show up something, so I can play with the style and the props. I also tried to use other node tags or try to use the complete codesample and define the used classes with dummies. I also looked up some other demos/samples in the net, but to no avail.

            Anyone has an idea, what joyride requests or what I have to use?

            The code I use is:

            ...

            ANSWER

            Answered 2021-Oct-04 at 06:25

            For anyone to stumble upon this: I found the solution after some hours of searching and trying. The custom component is only recognized as HTMLElement if the tooltipProps are passed to the main node. Guess I wanted to have the modal too simple

            Source https://stackoverflow.com/questions/69404843

            QUESTION

            Unable to parse data in recycler view using Kotlin co-routines
            Asked 2021-Jul-20 at 07:18

            I am fetching data from the server and trying to parse it in recycler view using coroutines.Though data has been fetched successfully but I am unable to parse particular key from my nested json.

            Here is JSON response:

            ...

            ANSWER

            Answered 2021-Jul-20 at 06:26

            You have to assign an Adapter to the RecyclerView inside the getAllCategory observer as follows

            Source https://stackoverflow.com/questions/68450200

            QUESTION

            Error while running npm install on angular project
            Asked 2021-Jul-13 at 07:57

            Here's the package.json file:

            ...

            ANSWER

            Answered 2021-Jul-13 at 07:57

            try yarn install instead of npm install

            To install yarn use below code

            npm install --global yarn

            Source https://stackoverflow.com/questions/68355013

            QUESTION

            React native firebase - android not able to build
            Asked 2021-Jun-09 at 14:02

            For some reason I am unable to build my project. Yesterday everything worked fine, looking at https://firebase.google.com/support/release-notes/android#update_-_april_02_2019 there is a critical update from 5/11/21.

            I tried to change the minSdkVersion as suggested but still no resolution.

            This is the error:

            ...

            ANSWER

            Answered 2021-May-15 at 03:22

            I faced this issue recently, and resolving this is pretty easy. you would need to upgrade your native-push-notification. I suggest you change this in your package.json as so native-push-notification version to ^7.3.0. this worked for me. Iho[e this helps.

            Source https://stackoverflow.com/questions/67502473

            QUESTION

            "Expected to decode Array but found a dictionary instead." error when parsing nested JSON SwiftUI
            Asked 2021-Mar-25 at 15:47

            When I try to parse the JSON, I get an error that says

            "Expected to decode Array but found a dictionary instead."

            I know there are many questions of this type on the platform, but none helped me. I tried changing up JSON to have just an array, but that made the JSON itself invalid, so I reverted the changes. Any help much apreciated!

            Here is the JSON:

            ...

            ANSWER

            Answered 2021-Mar-25 at 15:47

            You should actually use Campaigns:

            Source https://stackoverflow.com/questions/66802939

            QUESTION

            React-joyride - How can I customize the Joyride to appear where I want to?
            Asked 2020-Nov-14 at 14:27

            How can I change where the pop-up of the Joyride appears? I have this column in my website, and at this moment the text its appearing above, but I want to change it to appear in the left and centralized. What can I do?

            enter image description here

            My code:

            return ( locale={ { back: t('lblTutorialBack'), close:t('lblTutorialClose'), last: t('lblTutorialLast'), next: t('lblTutorialNext'), skip: t('lblTutorialSkip'), } } styles={{ buttonNext: { background: '#812990' }, options: { primaryColor: '#812990', } }} { ...props } />)

            ...

            ANSWER

            Answered 2020-Nov-12 at 15:36

            You can use the placement option of the floaterProps. Here is a working example

            Source https://stackoverflow.com/questions/64806500

            QUESTION

            ngx-joyride not showing when click on button
            Asked 2020-Oct-29 at 08:25

            I have implemented ngx-joyride for the demo purpose of my website.

            But it is not showing anything when clicking on the button (joyride is button).

            I am attaching the screenshot of my angular 9 browser console and webpage so that you can get better idea.

            Please help me to resolve the issue. Thanks in advance.

            ...

            ANSWER

            Answered 2020-Oct-29 at 08:25

            There were mistaken by us we have not added a joyride module with forChild() in lazy loaded modules.

            Source https://stackoverflow.com/questions/62218523

            QUESTION

            React joyride - closing tour leads to the next step instead
            Asked 2020-Sep-24 at 21:25

            Im having issues with closing the tour. Clicking on the "Skip tour" leads to the next step... Why? Why it doesnt close the tooltip?

            Sample:

            ...

            ANSWER

            Answered 2020-Sep-24 at 21:25

            What you need is skipProps not closeProps. Replace both instances of the variable and you should be good.

            Source https://stackoverflow.com/questions/64054061

            QUESTION

            How can I find elements using testing-library's findByText() when those elements are under a div with a higher z-index?
            Asked 2020-Aug-04 at 14:47

            My team is using react-joyride for a feature tour in our react application. Essentially, react-joyride overlays a

            with a very high z-index and a semi-transparent (rgba(0, 0, 0, 0.3)) color over the entire DOM. This has the effect of making the page appear 'faded' and also makes it non-interactable (several other s are used to highlight a small section of the page and render a tooltip).

            I'm writing an integration test for this feature tour using @testing-library/cypress. Using cy.get(), I can select DOM elements under the joyride

            , but findByText() always fails with Unable to find an element with the text. I've tried a few things, none of which work:

            ...

            ANSWER

            Answered 2020-Aug-04 at 14:47

            If it's in the DOM, findByText will find it. Are you sure the text exists? Is it broken up? If you do something like,

            Source https://stackoverflow.com/questions/63199986

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install joyride

            Head over to the "Joyride" in the Chrome Web Store.
            Enable Developer Mode under chrome://extensions
            Choose "Load unpacked extension…" and select the directory containing this project
            The button should appear in your top bar. Click to run for the current tab

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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