spritejs | A cross platform high-performance graphics system | Graphics library

 by   spritejs JavaScript Version: v3.8.2 License: MIT

kandi X-RAY | spritejs Summary

kandi X-RAY | spritejs Summary

spritejs is a JavaScript library typically used in User Interface, Graphics, WebGL applications. spritejs has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i r2c-spritejs' or download it from GitHub, npm.

Spritejs is a cross platform high-performance graphics system, which can render graphics on web, node, desktop applications and mini-programs. SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements.
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            kandi-support Support

              spritejs has a medium active ecosystem.
              It has 5184 star(s) with 329 fork(s). There are 109 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 65 open issues and 183 have been closed. On average issues are closed in 13 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of spritejs is v3.8.2

            kandi-Quality Quality

              spritejs has 0 bugs and 0 code smells.

            kandi-Security Security

              spritejs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              spritejs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              spritejs is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spritejs releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              spritejs saves you 5841 person hours of effort in developing the same functionality from scratch.
              It has 12204 lines of code, 0 functions and 555 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            spritejs Key Features

            No Key Features are available at this moment for spritejs.

            spritejs Examples and Code Snippets

            No Code Snippets are available at this moment for spritejs.

            Community Discussions

            QUESTION

            Raycast an object to enbable a mouse click event with Three.js
            Asked 2019-Sep-28 at 01:40

            I'm adding objects to a scene for each entry in a database. I had a cube appearing in the scene for entry, but when I tried to add raycasting to click on objects it doesnt work, the objects dont appear and the console reads "Expression unavailable".. I got parts of the code from the three.js website for Raycasting so not sure what I'm doing wrong.

            Here is the JS code:

            ...

            ANSWER

            Answered 2019-Sep-27 at 14:25

            I think you never add three-orbitcontrols module. According to the three.js documentation we need to add orbit controls in a file separately.

            https://threejs.org/docs/#examples/en/controls/OrbitControls

            https://www.npmjs.com/package/three-orbitcontrols

            Have you the OrbitControls.js file in your project?

            Source https://stackoverflow.com/questions/58135579

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spritejs

            You can install using 'npm i r2c-spritejs' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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