spritejs | A cross platform high-performance graphics system | Graphics library
kandi X-RAY | spritejs Summary
kandi X-RAY | spritejs Summary
Spritejs is a cross platform high-performance graphics system, which can render graphics on web, node, desktop applications and mini-programs. SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements.
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QUESTION
I'm adding objects to a scene for each entry in a database. I had a cube appearing in the scene for entry, but when I tried to add raycasting to click on objects it doesnt work, the objects dont appear and the console reads "Expression unavailable".. I got parts of the code from the three.js website for Raycasting so not sure what I'm doing wrong.
Here is the JS code:
...ANSWER
Answered 2019-Sep-27 at 14:25I think you never add three-orbitcontrols module. According to the three.js documentation we need to add orbit controls in a file separately.
https://threejs.org/docs/#examples/en/controls/OrbitControls
https://www.npmjs.com/package/three-orbitcontrols
Have you the OrbitControls.js file in your project?
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