shroud | js module for encrypting and decrypting secrets | Identity Management library

 by   taravancil JavaScript Version: 0.6.1 License: MIT

kandi X-RAY | shroud Summary

kandi X-RAY | shroud Summary

shroud is a JavaScript library typically used in Security, Identity Management applications. shroud has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i shroud' or download it from GitHub, npm.

A module for encrypting and decrypting secrets with a master password, and managing them in a file-based vault.
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              shroud has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 78 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shroud is 0.6.1

            kandi-Quality Quality

              shroud has no bugs reported.

            kandi-Security Security

              shroud has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              shroud is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              shroud releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of shroud
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            shroud Key Features

            No Key Features are available at this moment for shroud.

            shroud Examples and Code Snippets

            No Code Snippets are available at this moment for shroud.

            Community Discussions

            QUESTION

            How to make jQuery or WordPress PHP that counts characters then finds last space and replace all content after with "..."
            Asked 2021-Apr-05 at 15:26

            I need to limit the amount of text displayed within a div from a WordPress Custom Field.

            ...

            ANSWER

            Answered 2021-Apr-05 at 15:26

            QUESTION

            How to use a table when a string is expected?
            Asked 2021-Feb-16 at 07:19

            I'm attempting to run the following script to undertake deletion of items. When I attempt to run it as is it provides me with the following error "7: Bad argument #1 to 'find' (stirng expected, got table)

            I am very fresh to this and having a hard time working out how to allow for it to read the table.

            I get it working when I put in UseContainerItemByName("Lost Sole") however I want it to delete all that come up in the table.

            Thanks

            ...

            ANSWER

            Answered 2021-Feb-16 at 07:19

            item:find(search) requires search to be a string pattern. Yet you passed a table (itemsToDelete) to UseContainerItemByName, and therefore into search.

            Instead of UseContainerItemByName(itemsToDelete), use

            Source https://stackoverflow.com/questions/66220011

            QUESTION

            Issue with deploying Django on Heroku
            Asked 2020-Aug-20 at 11:12

            Hi Guys I tried deploying my first django on heroku and i am frequently facing issues with the deployment.

            I think this is something to do with my settings.py file. I am clearly unaware with this issue python manage.py collectstatic--noinput , but i have written everything .

            Thanks in Advance for help and ideas.

            ...

            ANSWER

            Answered 2020-Aug-20 at 11:12

            YOu need to keep only one of the following lines in settings.py file.

            #use this

            Source https://stackoverflow.com/questions/63503678

            QUESTION

            How to set Heroku Port for NodeJS Express App?
            Asked 2020-Aug-08 at 08:16

            so I'm trying to host my website on Heroku and set up everything to get my app up and running. Whenever I try to submit the form I get undefined errors.

            Undefined Errors Console Errors

            I've set it up to use the port like shown in the documenation:

            ...

            ANSWER

            Answered 2020-Aug-08 at 08:16

            So the reason that they're undefined is that they are being set by these lines in main.js:

            Source https://stackoverflow.com/questions/63307231

            QUESTION

            How to debug quicklook plugin on macOS Catalina?
            Asked 2020-Mar-24 at 23:02

            I have a quicklook plugin which generates Finder thumbnails and QuickLook Previews for my custom file extension for files in my Virtual File System (developed via FUSE).

            The problem is that on macOS Catalina, QuickLook Preview doesn't work for files with specified extension. Usually, I debug this by having GenerateThumbnailForURL.m 'echo' debug text to a file on Desktop OR NSLog or os_log so that content is visible in Console.app.

            However, when Console.app displays the log text from my plugin, it is shrouded with items instead of actual content.

            Is there a way to circumvent this for Console.app or some other way in which QuickLook plugin can be debugged on macOS Catalina?

            I tried this but it doesn't seem to work on macOS Catalina 10.15.3.

            ...

            ANSWER

            Answered 2020-Mar-24 at 23:02

            You should not use GeneratePreviewForURL for quicklook preview generation on Catalina.

            Instead, one should implement the QuickLook Preview Extension target. Launching the target will open the debug session where everything can be debbuged in classical way.

            Btw, echo-ing from GenerateThumbnailForURL.m should no longer work on Catalina because the extension doesn't have write permissions.

            Source https://stackoverflow.com/questions/60803906

            QUESTION

            Grid card layout does not work properly in my project
            Asked 2019-Nov-01 at 09:02

            I am currently trying to create a grid-layout with HTML/CSS. I have the following code

            ...

            ANSWER

            Answered 2019-Nov-01 at 08:51

            You can use this code.

            Suggestion: It is better to use background rather than image in this case.

            Source https://stackoverflow.com/questions/58652627

            QUESTION

            Understanding the skinning part of a GLTF2.0 file for OpenGL engine
            Asked 2019-May-07 at 20:17

            I have a simple blender model which consists of three meshes with three bones controlling one mesh each. The animation is just the bones rotating the cubes a bit around the y-axis and back. The center bone is the parent of the two outer bones.

            I then export this scene with the GLTF2.0 (text version) export plugin and am now trying to import this into my newly made opengl engine (c# xamarin android).

            Since I want to understand the GLTF2.0 format and skeletal animation in OpenGL completely, I am trying to implement the GLTF2.0 reading myself.

            I read:

            Displaying the meshes was easy, but now I am stuck making the animations work. In my gltf file I see three skins:

            ...

            ANSWER

            Answered 2019-May-07 at 20:17

            I'm trying to address your questions one by one

            • Why are there three skins? Why is the inverseBindMatrices bound to a skin and not to a joint?

            As you already found out, there is one skin per mesh. THe fact that in your specific case, you could merge all three meshes into one, doesn't really restrict this general principle. However

            I think there needs to be an inverse bind matrix for each mesh in order to be able to transform the mesh to bone space (and - if need be - back).

            There is an inverse bind matrix for each joint of each mesh. The name of the property is inverseBindMatrices in plural for a reason, and it references a bufferview which in turn references some data in a buffer.

            Changing the order of your question here, because this way it will make more sense:

            Every bone node in the file has its own rotation, translation, scale values but no matrix. Why is that? Isn't there something missing?

            What else do you need? Every affine transformation can be decomposed into translation, rotation and scale, so the data is complete. glTF spec defines that the resulting matrix should be calculated in the order T*R*S.

            • When I have the right rotation, scaling, translation from a key frame (per bone), how do I calculate the matrices for each bone that I need to pass to my vertex shader?

            For each bone node i, you can calculate a local transformation as M_local(i) = T(i)*R(i)*S(i). You will get the joint matrices by applying the complete hierachy, so basically M_global(i) = M_global(parent(i)) * M_local(i) and can then construct the join matrices as M_joint(i) = inverse(globalTransform) * M_global(i) * inverseBindMatrix(i).

            • The gltf file referse to a bone (joint) as a node id, but the weights/jointId-Arrays that get passed as attributes to the shader do not match these bone ids: jointIds-Array contains i.e. 0,1,2 for the bone ids, but the bones are in nodes 4,5,6 - how do I find the right bone for each jointId passed to the shader?

            The jointIds Array contains references to the joints, not the bones (hence the name). The skinning shader does not care about bones at all, all what the bones do is define the hierachy for the joints here, so they influence the actual values of the M_global and hence also the M_joint matrices. The i-th entry just references the i-th joint in the joints array of the respective skin, hence it needs M_joint(i).

            • Since every Skin has a list of three (or max. 4) Joints, these are the Joints of which the final transformations need to be passed to the vertex shader.

            Why would a skin be limited to 4 joints. A skin can have as many joints a one likes.

            If you have 8 Joints but the current to-be-drawn Mesh only gets affected by 4 of them, why should you pass all 8 matrices instead of only the 4 you need.

            Why would you define a skin of 8 bones for a mesh which only needs four? The glTF data format does not prevent you from storing irrelevant information, or store information in an inefficient way.

            The point to note here is that the hierachy between the joints is still defined by the bone node hierachy of the skeleton. So you can leave out arbitrary joints in a single skin, but these bone nodes (and a potential animation for them) can still affect the final joint matrices - for any joint defined by a bone which is below the "left out" bones in the skeleton bone hierachy.

            Source https://stackoverflow.com/questions/55989429

            QUESTION

            Can i insert data into database using javascript?
            Asked 2019-Apr-04 at 11:47

            I Am Trying insert data in database using Post method to send Ajax ..what shroud I do?

            ...

            ANSWER

            Answered 2019-Apr-04 at 10:49

            You need to create Post API. In API Level, you need to connect to DB, validate the data model in the body and do DB insert. Finally, acknowledge the API with a response.

            From frontend, you need to request via AJAX.

            This basic question and you can search online to get more details.

            Source https://stackoverflow.com/questions/55513922

            QUESTION

            Why is summing an array of value types slower then summing an array of reference types?
            Asked 2018-Dec-13 at 10:05

            I'm trying to understand better how memory works in .NET, so I'm playing with BenchmarkDotNet and diagnozers. I've created a benchmark comparing class and struct performance by summing array items. I expected that summing value types will always be quicker. But for short arrays it's not. Can anyone explain that?

            The code:

            ...

            ANSWER

            Answered 2018-Dec-13 at 10:05

            I think the reason for the result to be this close is using a size that is so small and not allocating anything in the heap (inside your array initialization loop)to fragment object array elements.

            In your benchmark code only object array elements allocates from the heap(*), this way MemoryAllocator can allocate each element sequentially(**) in the heap. When benchmark code starts to execute, data will be read from ram to cpu caches and since your object array elements written to ram in sequential(in a contiguous block) order they will be cached and thats why You don't get any cache misses.

            To see this better, you can have another object array(preferably with bigger objects) that will allocate on the heap to fragment your benchmarked object array elements. This may cause cache misses to occur earlier than your current setup. In a real life scenario there will be other threads that will allocate on the same heap and further fragment the actual objects of the array. Also accessing to ram takes much more time than accessing cpu cache(or a cpu cycle). (Check this post regarding this topic).

            (*) ValueType array allocates all space required for the array elements when you initialize it with new ValueType[Size]; ValueType array elements will be contiguous in the ram.

            (**) objectArr[i] object element and objectArr[i+1](and so on) will be side by side in the heap, when ram block cached, probably all the object array elements will be read to cpu cache, so no ram access will be required when you iterate over the array.

            Source https://stackoverflow.com/questions/53695961

            QUESTION

            Pulling a value from JSON
            Asked 2018-Oct-20 at 13:15

            So I need to pull a value from a 3rd party website with node.js. Data is in JSON format. My code works for other similar causes but not for this one. I need to pull the price out of the according item. Data is structured in this way:

            ...

            ANSWER

            Answered 2018-Oct-20 at 13:15

            You shoud attempt to use var price = object[name]; because you want to use name as a variable. object.name does not do that.

            You can always troubleshoot with console.log(object); to convince yourself you fetched the right stuff.

            For best results, consider doing error checking this way. (Never trust web sites, eh?)

            Source https://stackoverflow.com/questions/52905784

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shroud

            You can install using 'npm i shroud' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i shroud

          • CLONE
          • HTTPS

            https://github.com/taravancil/shroud.git

          • CLI

            gh repo clone taravancil/shroud

          • sshUrl

            git@github.com:taravancil/shroud.git

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