timer2 | timer2 is an evented timer | Date Time Utils library
kandi X-RAY | timer2 Summary
kandi X-RAY | timer2 Summary
timer2 is an evented timer.
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- Timer class
- Define properties on a Object
- Call a constructor method
- Returns the result of the constructor if this method does not already have a call to the constructor .
- Inherit one class into another
timer2 Key Features
timer2 Examples and Code Snippets
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Trending Discussions on timer2
QUESTION
I'm a newbie in java android. I've done a lot of research on SO but couldn't find a case that matches mine.
I made an android app game with different timers. I implemented the pause/resume method, it works fine but big problem with the second timer: i would like this timer not to resume in return from a pause when it is already finished in the cycle of the activity. This timer corresponds to the action of a character in the game. I hope I explained myself well (sorry for my English, I'm French). thanks a lot for your help...
My ON PAUSE:
...ANSWER
Answered 2022-Apr-10 at 10:58This is a lifecycle issue, move timer2 to onCreate() method instead of onResume because onResume get called after onPause() is active.
QUESTION
I want to build an App where the user does exercises in a row following a timer. He can decide the nb of timers and the value of each timer. It works well for one timer but when I have more than one I would like to fire them in a serial mode (fire timer1 and only when finished fire timer2, etc). Here the code and what I see is that the timers are fired asynchronously one after the other before the previous ends. I spend quite some time to find a simple way to code it (I am not sure that synchronous queues are needed). I checked many questions but couldn't find a similar response. Any clue how to do it?
...ANSWER
Answered 2022-Mar-30 at 12:53Don't try and run timers in a synchronous queue. That's silly.
It looks like all your timers fire every second, and always invoke the same target. So just have one timer that runs constantly. It will be a "check the state of the current exercise" timer.
Have a var hold an array of Doubles that indicates the number of seconds for each exercise. Better yet, have an array of structs representing exercises.
When the user starts an exercise, remove its struct from the array and save it in a variable currentExercise.
When the user begins a specific exercise, also compute an exerciseCompletedTime
TimeInterval
.
Each time your once-a-second timer fire, see if the current time is ≥ exerciseCompletedTime
. If it is, mark that exercise as completed, remove the next exercise struct from the array of exercises, set that one up as the current exercise, and compute a new exerciseCompletedTime
.
QUESTION
I am a JS newbie. I have a 24hrs Countdown timer which resets on page reload, however i want to save the start progress using LocalStorage so that it ends exactly after 24hrs. Which means that it does not stop or restart as soon as it has started even when the page is closed. It would always continue the countdown when the page is visited. My code is below
...ANSWER
Answered 2022-Mar-20 at 11:34To save something in Local Storage you can use localStorage.setItem(key, value)
To get something from Local Storage you can use localStorage.getItem(key, value)
QUESTION
ANSWER
Answered 2022-Mar-15 at 06:32You could plus DateTime.Now with User Input Time.
QUESTION
I entered the command npm install -D tailwind css postcss autoprefixer vite
in VS-Code.
My environment is:
- NPM version:
8.1.2
- Node.js version:
16.13.1
Which resulted in following warning:
...ANSWER
Answered 2022-Jan-05 at 14:53Its not a breaking error, just means that some functionalities might not work as expected.
As this npm WARN EBADENGINE required: { node: '>=0.8 <=9' }
line shows, the required node version for this package to work as intended is between 0.8 and 9 but you have node 16.
QUESTION
I wonder if there's something I'm missing here. I used properties to modify some of my widget styles in Qt5, but it doesn't seem to work in Qt6. If it's a bug I'll report it elsewhere, but I'm just wondering if I'm doing something wrong.
I've got a simple example below, where the property change successfully triggers a style change when qt=5, but not when qt=6. The color should change as the number increments. Any help appreciated!
Qt5 working
Qt6 NOT working
...ANSWER
Answered 2022-Jan-01 at 00:25The behavior has slightly changed from Qt5 to 6, but in both cases the documentation already suggests the solution:
Warning: If the value of the Qt property changes after the style sheet has been set, it might be necessary to force a style sheet recomputation. One way to achieve this is to unset the style sheet and set it again.
This is the proper way to achieve this in Qt5 too, by the way, as it ensures that the stylesheet is properly [re]propagated to children widgets, and automatically causes repolishing anyway.
Since stylesheets are cascading, there's not an automatic way to know the origin of the style change.
In your case, this can be enough:
QUESTION
#include
#include
using namespace std;
class MyTimer {
private:
std::chrono::time_point starter;
std::chrono::time_point ender;
public:
void startCounter() {
starter = std::chrono::steady_clock::now();
}
double getCounter() {
ender = std::chrono::steady_clock::now();
return double(std::chrono::duration_cast(ender - starter).count()) /
1000000; // millisecond output
}
// timer need to have nanosecond precision
int64_t getCounterNs() {
return std::chrono::duration_cast(std::chrono::steady_clock::now() - starter).count();
}
};
MyTimer timer1, timer2, timerMain;
volatile int64_t dummy = 0, res1 = 0, res2 = 0;
// time run without any time measure
void func0() {
dummy++;
}
// we're trying to measure the cost of startCounter() and getCounterNs(), not "dummy++"
void func1() {
timer1.startCounter();
dummy++;
res1 += timer1.getCounterNs();
}
void func2() {
// start your counter here
dummy++;
// res2 += end your counter here
}
int main()
{
int i, ntest = 1000 * 1000 * 100;
int64_t runtime0, runtime1, runtime2;
timerMain.startCounter();
for (i=1; i<=ntest; i++) func0();
runtime0 = timerMain.getCounter();
cout << "Time0 = " << runtime0 << "ms\n";
timerMain.startCounter();
for (i=1; i<=ntest; i++) func1();
runtime1 = timerMain.getCounter();
cout << "Time1 = " << runtime1 << "ms\n";
timerMain.startCounter();
for (i=1; i<=ntest; i++) func2();
runtime2 = timerMain.getCounter();
cout << "Time2 = " << runtime2 << "ms\n";
return 0;
}
...ANSWER
Answered 2021-Dec-22 at 15:19What you want is called "micro-benchmarking". It can get very complex. I assume you are using Ubuntu Linux on x86_64. This is not valid form ARM, ARM64 or any other platforms.
std::chrono is implemented at libstdc++ (gcc) and libc++ (clang) on Linux as simply a thin wrapper around the GLIBC, the C library, which does all the heavy lifting. If you look at std::chrono::steady_clock::now() you will see calls to clock_gettime().
clock_gettime() is a VDSO, ie it is kernel code that runs in userspace. It should be very fast but it might be that from time to time it has to do some housekeeping and take a long time every n-th call. So I would not recommend for microbenchmarking.
Almost every platform has a cycle counter and x86 has the assembly instruction rdtsc
. This instruction can be inserted in your code by crafting asm
calls or by using the compiler-specific builtins __builtin_ia32_rdtsc() or __rdtsc().
These calls will return a 64-bit integer representing the number of clocks since the machine power up. rdtsc is not immediate but fast, it will take roughly 15-40 cycles to complete.
It is not guaranteed in all platforms that this counter will be the same for each core so beware when the process gets moved from core to core. In modern systems this should not be a problem though.
Another problem with rdtsc is that compilers will often reorder instructions if they find they don't have side effects and unfortunately rdtsc is one of them. So you have to use fake barriers around these counter reads if you see that the compiler is playing tricks on you - look at the generated assembly.
Also a big problem is cpu out of order execution itself. Not only the compiler can change the order of execution but the cpu can as well. Since the x86 486 the Intel CPUs are pipelined so several instructions can be executed at the same time - roughly speaking. So you might end up measuring spurious execution.
I recommend you to get familiar with the quantum-like problems of micro-benchmarking. It is not straightforward.
Notice that rdtsc() will return the number of cycles. You have to convert to nanoseconds using the timestamp counter frequency.
Here is one example:
QUESTION
I am trying to use Arduino IDE to detect temperature and pulse rate using LM35 sensor and pulse sensor.
This is the code:
...ANSWER
Answered 2021-Nov-23 at 09:36It is a problem of the Arduino core Stream class's find
method. The type of the parameter should be const char*
but it is char*
.
Cast the parameter to char*
to indicate to the compiler that it is OK.
QUESTION
I'm trying to understand how to change a struct (or class?) in an array by using reduce. Creating 4 countdown timers, on tap pause the current timer and start the next. So I tried something like this:
...ANSWER
Answered 2021-Oct-24 at 15:46I agree with Paul about the fact that this should likely all be pulled out into an observable model object. I'd make that model hold an arbitrary list of timers, and the index of the currently active timer. (I'll give an example of that at the end.)
But it's still worth exploring how you would make this work.
First, SwiftUI Views are not the actual view on the screen like in UIKit. They are descriptions of the view on the screen. They're data. They can be copied and destroyed at any time. So they're readonly objects. The way you keep track of their writable state is through @State
properties (or similar things like @Binding
, @StateObject
, @ObservedObject
and the like). So your properties need to be marked @State
.
QUESTION
I have an application reading values from PLC and uses thouse values to draw charts for every second and every 45 seconds records the date to MySQL database. It was working fine so far but when I put it to test I have realized it is sometimes reading the wrong value which is 0. For example PLC value is constantly 45 but time by time I see my chart draw 0 value. My chart draws itself every 1000ms and I tried to increase it to 2000 But it is still same. I have realized this happenes when I try to open another application such as windows explorer. I have 13 values to be read and drawn on 13 different Chart Controls. Here are the codes I used to fetch the values and drawing the chart for only one PLC value and Chart Control. I
DataPoint Class:
...ANSWER
Answered 2021-Oct-21 at 08:48You are using a System.Threading.Timer
that I would assume triggers your reading code. The problem is that this timer runs on a background thread, and you are updating the UI from this thread. This is not allowed and can lead to all sorts of problems. UI-objects are only allowed to be changed from the UI thread.
The solution would be to either use something like a winforms timer to run the read-code on the UI thread, or to post the UI-update part to the main thread, using for example Control.BeginInvoke.
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