Sim.js | Simulation Framework for WebGL/Three.js | Graphics library
kandi X-RAY | Sim.js Summary
kandi X-RAY | Sim.js Summary
Simulation Framework for WebGL/Three.js
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Sim.js
Sim.js Key Features
Sim.js Examples and Code Snippets
Community Discussions
Trending Discussions on Sim.js
QUESTION
I'm an active author and maintainer of the SSIM.js and jest-image-snapshot. Currently, I'm working to optimize our image processing implementations to leverage WebAssembly where it can provide a performance improvement.
Right now, I'm noticing that the code being generated adds unnecessary instructions from both the llvm assembly (webassembly text?) output perspective, as well as, the actual assembly output from Node.js (--print-wasm-code). Of particular note, it does super weird stuff when loading constants. For instance, look at the array named multiplier or the constant rounder in the three sections of code below. On GCC, multiplier would be stored in the .rodata section of the assembly to be loaded once or converted to an integer, and rounder would be inlined with a movd or movq. Here it seems to be inserting the values on each round of the loop. It's also doing some stuff with vpblendw that I'm totally clueless on.
How do I fix this?
...ANSWER
Answered 2020-Sep-15 at 20:42Copying my answer from the Emscripten issue:
The reason we don't use v128.const for this is that v128.const was only recently implemented in V8. To avoid breaking origin trial users, we can't update LLVM to emit v128.const until the relevant V8 patches roll into Chrome stable. I'm keeping an eye on this dashboard to determine when will be a good time to make this change. If you're using a more recent build of Chrome or some other execution environment that does support v128.const, you can try compiling your project with the -munimplemented-simd128 flag, which will enable v128.const in LLVM (but might also introduce other changes that you don't want). Once v128.const is widely available, it will be better for LLVM to use v128.const than to load vectors from memory because that allows the engine to determine the best way to materialize vectors given the runtime platform.
It also might be worth considering porting performance-sensitive parts of your code to use the WebAssembly intrinsics header directly rather than relying on emulated SSE. That would reduce a layer of impedence mismatch between your code and the underlying machine code.
Finally, if you notice suboptimal instruction selection anywhere, it would be helpful if you could file LLVM bugs (if it's on the code -> wasm side) or V8 bugs (if it's on the wasm -> native side) about the specific issues you see. That kind of feedback is extremely valuable to us.
QUESTION
I'm currently working as an author and contributor to SSIM.js and jest-image-snapshot on behalf of Not a Typical Agency. A lot of the work I'm performing results in the creation of new algorithms to compare images in Javascript. After a lot of research and testing with AssemblyScript and WebAssembly, I've found that I can often get a higher-performing and more portable solutions with pure JS than I do with either of these two technologies. However, that only happens after performing an extensive code review of the generated assembly and performing many experiments.
What I'd like to understand is if there's a way to get Node.JS/libV8 to automatically vectorize sections of code. As an example, I have a two-pass loop that calculates prefix sums for each pixel in an image horizontally then vertically. Skipping over the horizontal prefix sum (which can be challenging to vectorize for a real performance improvement with pure assembly), the vertical prefix sum should be super simple to optimize. Here's an example:
...ANSWER
Answered 2020-Sep-12 at 21:29V8 doesn't do any auto-vectorization currently. (Source: I'm a V8 developer.) This may or may not change in the future; people are toying with ideas every now and then, but I'm not aware of any specific plans.
Wasm-SIMD is getting close to general availability (it's currently in "origin trial" experimental limited release phase), which will allow you to use SIMD instructions via WebAssembly. (Wasm being much lower level than JavaScript means that it generally gives you better control over what instruction sequence will be generated. The Wasm-SIMD instruction set in particular has been chosen such that it maps pretty well onto common hardware instructions.)
QUESTION
I would need some help with using ngspice as a library in a webassembly (wasm) project.
I installed emsdk and newest version of emcc (1.39.20) and downloaded the source of ngspice version 32.
To my greatest surprise, I was able to compile ngspice to wasm target by following this guide:
...ANSWER
Answered 2020-Jul-23 at 14:00I was able to compile the library and my example code after making several changes to the ngspice source. The patch and a guide on how to compile ngspice to wasm, can be found here.
(The issue leading to the error shown in my question was with the example code, not returning anything from functions that by signature should return int
. This is not tolerated in wasm.)
QUESTION
I am trying to help a friend with his Uni Project by creating an image map which plays audio clips he created when you hover over different parts of the image. I just do not know what I seem to be getting wrong, any help is much appreciated!
HTML:
...ANSWER
Answered 2017-May-14 at 16:28To help you, I propose you to take a look at this minimal working example:
QUESTION
i'm trying to reload the scene on AFrame, i have a scene with a robot and i need to load back to original state of the scene when users click a button.
What i already tried is:
...ANSWER
Answered 2019-May-16 at 03:52That method was removed a while ago, I just pushed a change to remove that from the docs, thanks.
You can do window.location.reload()
.
Else you can just revert whatever you need reverted manually (.setAttribute
s, removing components). aframe-state-component
can also help if it's more complex and you don't want a page reload.
QUESTION
I'm loading an object into three.js for the first time. I have the object downloaded on my computer. The three.js library is connected to my html document as well as the glTF loader. But when I go to run the code I keep receiving this error:
three_js_library.js:713 Access to XMLHttpRequest at 'file:///C:/Users/Firstname%20Lastname/Desktop/neuron.glb' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
So I figure it's having some trouble loading my 3d model because of the CORS policy. I've tried reading the CORS policy and what that is, but it didn't help me solve my problem of having the 3d model show on the screen without errors.
Then I tried downloading a CORS everywhere extension for the firefox browser that I learned of from a forum about a similar issue, but that did not produce the desired result. It returned this error on Firefox which I think is the same one I got from google:
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at file:///C:/Users/Firstname%20Lastname/Desktop/neuron.glb. >>(Reason: CORS request not http).
I just want the 3D model to be loaded successfully on the screen.
If anyone has a solution as to what I am doing wrong and how I can get my model to load on the screen, that would very much appreciated.
Here is the code:
HTML
...ANSWER
Answered 2019-Apr-15 at 22:23QUESTION
Here are the relevant bits of the client-side code:
...ANSWER
Answered 2018-Nov-27 at 01:08#simpsons
is a child of #sim
. The problem is in this code here:
QUESTION
I'm using webpack, which, if I understand correctly, doesn't support native webworker syntax, so I'm trying to use the worker-loader
npm module, but I'm getting a weird error.
The module can be found here.
My webpack config:
...ANSWER
Answered 2017-Dec-08 at 18:47You'll get this error when mixing the CommonJS module.exports
with ES Modules. You'll have to change module.exports
to its ES Module counterpart export default
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Sim.js
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page