SuperMarioBros | Super Mario Bros edit by cocos creator

 by   yangchaojie456 JavaScript Version: Current License: No License

kandi X-RAY | SuperMarioBros Summary

kandi X-RAY | SuperMarioBros Summary

SuperMarioBros is a JavaScript library. SuperMarioBros has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

.lol-equipment{ width: 100%; } .lol-equipment view{ vertical-align: top; text-align: center; } .inlineBlock>view{ display: inline-block; } .w100{ width: 100%; } .w50{ width: 50%; } .w33{ width: 33.3333333% } .w25{ width: 25%; } .w20{ width: 20%; }. var obj = { 1001: { name: 's1001', from: [1002, 1003] }, 1002: { name: 's1002', from: [1004, 1005, 1009] }, 1003: { name: 's1003', from: [1006] }, 1004: { name: 's1004', from: [] }, 1005: { name: "s1005", from: [1008] }, 1006: { name: 's1006', from: [1007] }, 1007: { name: 's1007', from: [] }, 1008: { name: 's1008', from: [] }, 1009: { name: 's1009', from: [] } } Page({.
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            kandi-support Support

              SuperMarioBros has a low active ecosystem.
              It has 56 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SuperMarioBros has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperMarioBros is current.

            kandi-Quality Quality

              SuperMarioBros has 0 bugs and 0 code smells.

            kandi-Security Security

              SuperMarioBros has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SuperMarioBros code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SuperMarioBros does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SuperMarioBros releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SuperMarioBros
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            SuperMarioBros Key Features

            No Key Features are available at this moment for SuperMarioBros.

            SuperMarioBros Examples and Code Snippets

            No Code Snippets are available at this moment for SuperMarioBros.

            Community Discussions

            QUESTION

            Object is not fully destroyed upon collision using Box2D with Libgdx on Android studio. Sprite can't go through destroyed object completely
            Asked 2017-Nov-05 at 20:11

            I am developing a Super Mario Bros game in Android Studio using Libgdx and so far I have not encountered any errors and the project runs fine. However, when I use category and mask filters from Box2D to "destroy" an object upon collision with a sprite (when Mario jumps and his head hits the brick which results in the brick breaking), although the brick gets "destroyed", Mario can only jump through what used to be the brick, until his head reaches the upper layer of the brick (the top side of the object's square outline). Here are some screenshots:

            As you can see, Mario cannot jump higher than the upper faint green line which denotes the top part of the destroyed brick.The collision detection is working fine because the I wrote some code for the log to display "Brick: Collision" if there is a collision detected with the brick, and this comes out positive the first time he collides with the brick - as it should do. Thus my question is raised, why does he not jump higher than the top part of the destroyed brick when he should be able to jump freely as if an object isn't there at all. Currently, he is bounced off the top part of the square so he can't go higher. Here is the relevant code:

            Main class:

            ...

            ANSWER

            Answered 2017-Nov-05 at 20:11

            I solved this issue by applying the filter.maskBits and filter.categoryBits filters to fdef2 which is Mario's feet. I literally copy pasted:

            fdef.filter.categoryBits = SuperMarioBros.MARIO_BIT; fdef.filter.maskBits = SuperMarioBros.DEFAULT_BIT | SuperMarioBros.COIN_BIT | SuperMarioBros.BRICK_BIT ;

            and renamed fdef to fdef2 so my code now looks like this:

            Source https://stackoverflow.com/questions/47125484

            QUESTION

            UnboundLocalError: local variable 'money' referenced before assignment
            Asked 2017-Jun-11 at 18:08

            I'm trying to get rid of a error in python but so far every method i've tried hasn't worked. Any help would be greatly appreciated.

            The code:

            ...

            ANSWER

            Answered 2017-Jun-11 at 18:07

            You need to put global money and global casino within machine. Putting it outside a function does nothing. For an explanation of why, take a look at this answer.

            Source https://stackoverflow.com/questions/44487051

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperMarioBros

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone yangchaojie456/SuperMarioBros

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            git@github.com:yangchaojie456/SuperMarioBros.git

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