Doodle | An efficient and powerful image loader for Android | Computer Vision library

 by   No89757 Kotlin Version: Current License: Non-SPDX

kandi X-RAY | Doodle Summary

kandi X-RAY | Doodle Summary

Doodle is a Kotlin library typically used in Artificial Intelligence, Computer Vision applications. Doodle has no bugs, it has no vulnerabilities and it has low support. However Doodle has a Non-SPDX License. You can download it from GitHub.

Doodle is an efficient image loader (Android platform). Doodle's API design refers to Picasso and Glide, so if you have used a similar image loader, it's easy to get start. Compared to Picasso, Doodle's implementation has more detail (cache design, life cycle, task scheduling, GIF support, decoding etc.); Compared to Glide, Doodle's implementation is more lightweight.
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              Doodle has a low active ecosystem.
              It has 54 star(s) with 10 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Doodle has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Doodle is current.

            kandi-Quality Quality

              Doodle has no bugs reported.

            kandi-Security Security

              Doodle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Doodle has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Doodle releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Doodle Key Features

            No Key Features are available at this moment for Doodle.

            Doodle Examples and Code Snippets

            No Code Snippets are available at this moment for Doodle.

            Community Discussions

            QUESTION

            differences in bitmap or rasterized font bitmaps and text display on 3.5" TFT LCD
            Asked 2021-Jun-12 at 16:19

            I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.

            What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.

            My question

            What are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?

            Thoughts about the question

            Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

            What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

            What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?

            Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

            My experience thus far

            The KeDei TFT library came with an a bitmap font table that was defined as

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:19

            Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:

            • the memory architecture of the target computer,
            • the architecture and communication pathways to the display controller,
            • character glyph height and width in pixels and
            • the amount of memory for bitmap storage and what measures are taken to make that as small as possible.

            A brief overview of bitmap fonts

            A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.

            Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts

            A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

            A brief history of using bitmap fonts

            The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.

            Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.

            With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.

            In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.

            Representation of bitmap fonts in source code

            There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format

            The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.

            Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.

            As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.

            However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:

            Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:

            Source https://stackoverflow.com/questions/67465098

            QUESTION

            How can I get a div to change its background-image after a specific event has taken place?
            Asked 2021-May-21 at 04:59

            I have made a game using JavaScript and I would like the background to change after the game is over or after isGamerOver = true to be more specific. Here is what I currently have. Right now when ever the game ends I get a Uncaught TypeError: Cannot read property 'style' of null.

            ...

            ANSWER

            Answered 2021-May-21 at 04:59

            If you got your grid defined like that:

            Source https://stackoverflow.com/questions/67630949

            QUESTION

            While using doodle from creativescala book I can't get my Image rotated by 180 degrees in recursive method
            Asked 2021-May-15 at 19:10

            I'm learning functional programming in Scala, and I can't get this done.

            ...

            ANSWER

            Answered 2021-May-15 at 19:10

            You should put another parenthese around Image.triangle(x, xx) to tranform it like that

            Source https://stackoverflow.com/questions/67547897

            QUESTION

            Flutter FutureBuilder questions when getting network image
            Asked 2021-May-01 at 19:32

            I'm displaying an image using FutureBuilder. I tried using https://stackoverflow.com/a/52021385/7068790. But the image still not show.

            ...

            ANSWER

            Answered 2021-May-01 at 19:32

            Your getImage method doesn't do anything. It lacks a return statement and thus _imageUrl won't ever return a String and only return null.

            If you see Future in your code you should ask yourself why you are using the ?. If you would actually get a String Flutter wouldn't tell you to use Future but you could write Future. That's the great thing about Flutter's new null-safety futures, it complains in a case like this if you are returning null.

            So to fix your code you need to do:

            Source https://stackoverflow.com/questions/67347804

            QUESTION

            Java HashSet does not work as expected with Arrays.asList
            Asked 2021-Feb-21 at 16:59

            I am trying to initialize a set with a bunch of data. But when I check some items that are already inserted with the contains function, it returns false.

            What is wrong with this code?

            ...

            ANSWER

            Answered 2021-Feb-21 at 04:52

            you initialize with name "set" but doing addAll for "proSet"? I don't see anything wrong beside it. but, for better reading options, it could be:

            Source https://stackoverflow.com/questions/66299217

            QUESTION

            The playable structure I am making in HTML falls flat, and the common attribute is not helping
            Asked 2021-Feb-19 at 23:58

            I am trying to make a game in HTML with Java at the same time, and I do not know exactly how to color/paint the element. Here is what I have so far with my game:

            ...

            ANSWER

            Answered 2021-Feb-19 at 23:58

            I made a fiddle with your code. In the fiddle I changed the background-color to yellow and it works.

            You can also make the background of the canvas a different color by drawing a colored rectangle onto the canvas which has the same width and height as the canvas element. Just make sure to draw this rectangle before you draw anything else. Here's an example of what I mean:

            Source https://stackoverflow.com/questions/66285609

            QUESTION

            Python function which returns its own signature with parameters
            Asked 2021-Feb-11 at 14:21

            Marked as solved because: The solved solution provides a good-enough solution to the problem, even though it doesn't quite solve the problem of dynamically generating the function name on-demand.

            I want to generate a function which returns its own signature with parameters. Is this possible in Python? So, the function gets generated by the call itself, and returns the string which represents its own name and parameters.

            Here is a simple example of what I am looking for:

            ...

            ANSWER

            Answered 2021-Feb-11 at 14:00

            I am assuming what you mean is that once you have created an object, the function is able to return its own input parameters for that object. You can of course modify it to look like a string but what you want to return is the input parameters that are the signature of that object and funciton foo

            Source https://stackoverflow.com/questions/66155753

            QUESTION

            How to let Nextcloud user login in django with single sign similar to "Login with Github" in SO?
            Asked 2021-Feb-07 at 01:58

            I have a Nextcloud instance where all potential users have an account.

            I would like to set up an Open Source Doodle (Bitpoll) that is django based, as I don't like the nextcloud poll app.

            For security reasons I would like to limit the Doodle app to users of my nextcloud. Also I don't want them to enter a password using the doodle app (so single sign on is required). I imagine a similar user user flow as the Login in with Github button that can be used to also create user accounts.

            The doodle app supports LDAP, so does nextcloud.

            There are django modules for OAuth as well as for the nextcloud.

            I have no LDAP experience at all and only very little OAuth experience.

            With which Nextcloud Settings / Apps and which Django Apps (and an idea of the settings) can I realize the explained scenario?

            To be more precise:

            1. Do I need to use LDAP at all? Or can I configure OAuth in a way that all users that come from nextcloud.mydomain.org generate a new account in the app?
            2. What are the correct OAuth terms for my nextcloud istance and for the doodle app in this scenario? Is nextcloud a OAuth Server and doodle an OAuth Client?
            3. What django modules could I use?
            4. Do I confuse OAuth with OpenID in this scenario?
            ...

            ANSWER

            Answered 2021-Feb-07 at 01:58
            Do I need to use LDAP at all? Or can I configure OAuth in a way that all users that come from nextcloud.mydomain.org generate a new account in the app?

            No. LDAP is a user directory itself. If you don't have one, just go on, because if you would like to use LDAP at all, you need to migrate NCs user data to LDAP (and run an LDAP Server, what I would totally not recomment).

            What are the correct OAuth terms for my nextcloud istance and for the doodle app in this scenario? Is nextcloud a OAuth Server and doodle an OAuth Client?

            Absolutely! Nextcloud is the OAuth Provider or OAuth Server, while everything else is a client. Lucky you: Nextcloud is an OAuth2 Provider by default.

            What django modules could I use?

            The authlib provides an OAuth Module. Adding an OAuth Client is done on nextcloud's admin security page. See the NC docs for more information.

            Authlib parameters should be like:

            Source https://stackoverflow.com/questions/65726918

            QUESTION

            Vanilla Javascript and Ajax - $_POST is empty
            Asked 2021-Feb-04 at 16:44

            I send data with ajax using the POST method.

            Once the data are sent $_POST['my_value'] remains empty.

            However the expected value is in $_GET['my_value'].

            Here is my ajax call:

            ...

            ANSWER

            Answered 2021-Feb-04 at 16:43

            The PHP superglobals $_POST and $_GET are not directly related to the HTTP request method.

            $_GET is populated with data from the URL's query string.

            $_POST is populated with data from the request body (if it uses a supported encoding like application/www-url-encoded).

            We can't see what URL you are passing, but since you say the data is showing up in $_GET you must have put the data there.

            We can see what you put in the request body — null — so the body will be empty.

            If you want to populate the body you could do something like:

            Source https://stackoverflow.com/questions/66049933

            QUESTION

            Position background image exactly halfway into screen
            Asked 2020-Dec-12 at 22:31

            I am looking for the best way to position an image so that it hangs into the screen exactly at the image's halfway point.

            I have looked around and found various things about positioning within a div, but not within the entire screen.

            I have tried position: absolute;, background-position and other css styles.

            Using percentages does not work properly as when the screen is resized, the image moves left/right and is not fixed on its vertical axis.

            ...

            ANSWER

            Answered 2020-Dec-11 at 21:58

            Common Solution

            margin: 0 auto; is the most common and simple solution for centering a div in the screen or its parent. margin: 0 auto; is shorthand to set the top and bottom margins to zero and the left and right margins to auto.

            Source https://stackoverflow.com/questions/65258779

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Doodle

            You can download it from GitHub.

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