MapMaker | 2D RPG random map generator make with p5.js | Game Engine library

 by   colgatto PHP Version: v1.0-alpha License: Non-SPDX

kandi X-RAY | MapMaker Summary

kandi X-RAY | MapMaker Summary

MapMaker is a PHP library typically used in Gaming, Game Engine, Minecraft applications. MapMaker has no bugs, it has no vulnerabilities and it has low support. However MapMaker has a Non-SPDX License. You can download it from GitHub.

2D RPG random map generator make with p5.js based on perlin noise.
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              MapMaker has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              MapMaker has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MapMaker is v1.0-alpha

            kandi-Quality Quality

              MapMaker has no bugs reported.

            kandi-Security Security

              MapMaker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MapMaker has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              MapMaker releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MapMaker
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            MapMaker Key Features

            No Key Features are available at this moment for MapMaker.

            MapMaker Examples and Code Snippets

            No Code Snippets are available at this moment for MapMaker.

            Community Discussions

            QUESTION

            How do I make it so that if a turtle is close to a turtle, it will increase a variable?
            Asked 2021-Feb-02 at 19:27

            I am trying to make a more interactive game, basically, I want to make it so that if a turtle is close to another one, it will increase a variable(in this case, the variable is score).

            The code is over here

            ...

            ANSWER

            Answered 2021-Feb-02 at 19:27

            Your collision detection:

            Source https://stackoverflow.com/questions/66003634

            QUESTION

            Unable to call method from another method of the same class in JAVA
            Asked 2020-Mar-29 at 11:01

            I have made a simpler version of Battle ship game in which you play with the computer.
            For some reason i am unable to call a method. I want you to help me with that. Also let me know if you have any suggestions on how i can improve the quality of the program.

            Some information that you may need to solve the problem

            I AM UNABLE TO CALL mapchanger() method in callGameManager() method

            Error: I don't receive any error, But whatever i put in mapChanger() method doesn't work.
            OS : Ubuntu 19.10
            Java jdk 14
            Text Editor : Sublime Text (unlicensed)

            Code :

            ...

            ANSWER

            Answered 2020-Mar-29 at 11:01

            I just solved it .
            Remember when i said that the text editor is unlicensed ?
            Well , it seems like it has broken.
            The above code was pasted from Sublime Text.
            But,when i checked the java file in notepad++,the method didn't even existed !!! So , I copied the above code,pasted in notepad++ , ran the program and it has started working now.
            Sorry and thanks !
            Please get your text editor licensed if you are working on a bigger project !
            it just wasted by whole day to fix !

            Source https://stackoverflow.com/questions/60913000

            QUESTION

            Prevent JPanel subcomponents from being displayed twice
            Asked 2019-Dec-29 at 23:42

            I have a JFrame containing a JPanel. This JPanel has some more Components in it, like JLabel, JTextField, JLabel, and a JFileChooser. These components are displaying properly where they should be, but they are also displaying at position (0, 0) in the window underneath what should be there. Whichever one was last focused is displayed on top: (Image) The JFileChooser is displayed as a separate window, but also displayed underneath what is supposed to be displayed at (0, 0)

            How do I prevent this from happening?

            Code: (some methods have been omitted to make code shorter. These are not relevant to issue.)

            ...

            ANSWER

            Answered 2019-Dec-29 at 23:42

            Don't know anything about Kotlin, but I would guess the problem is:

            Source https://stackoverflow.com/questions/59524210

            QUESTION

            How to annotate multiple Stanford CoreNLP CoreDocuments more efficiently?
            Asked 2019-May-02 at 12:36

            I am annotating an huge amount of Strings as CoreDocuments through Stanford Corenlp. StanfordCoreNLP pipelines have an internal feature for multithreaded annotating to optimize the process however as far as i can see CoreDocument objects cant use that feature in the version i run,- which is stanford-corenlp-full-2018-10-05.

            Since I could not make Pipelines Annotate collections of CoreDocuments I instead tried to optimize the individual annotations by placing them inside multithreaded methods. I have no Issues with the multithreaded environment. I receive all results back as expected, my only drawback is the time consumption. I tried about 7 different implementation and these were the 3 fastest:

            ...

            ANSWER

            Answered 2019-May-02 at 12:36

            I didn't time this, but you could try this sample code (add test Strings to the list of Strings)...it should work on 4 documents at the same time:

            Source https://stackoverflow.com/questions/55909786

            QUESTION

            Interview Question: Query - which sentences contain all of the words of a phrase
            Asked 2019-Apr-13 at 21:38

            I have solved the problem but was unable to come up with the most efficient problem that passes all test cases. It times out in 5 test cases.

            Determine sentences contain all of the words of a phrase
            0: chris and jennifer had a fight this morning
            1: chris went on a holiday
            2: jennifer is in prison

            Query Phrases are
            0: chris jennifer
            1: jennifer
            2: prison

            Goal is to find indexes of the matching sentences for each query or -1 if there are no matching sentence exists. Order of words does not matter.

            Output :
            0
            0 2
            2

            i.e. First query has matching words in sentence 0, second one in sentence 0 and 1. and so on.

            Constraints

            • n: number of sentences
            • m: number of prases
            • n, m < 10^4
            • Number of words in any sentence or query phrase is in range [1-10]
            • Each word has at most 11 chars
            • No word appears in more than 10 sentences
            • Each word consists of upper and lower case alphabet only
            • Each word must match exactly - i.e. likes and like do not match.

            Input Format:

            3
            chris and jennifer had a fight this morning
            chris went on a holiday
            jennifer is in prison
            3
            chris jennifer
            jennifer
            prison

            each 3 represents number of sentences or queries.

            The followings were what I tried...

            1. My first solution :

            1. Make HashMap per each sentence
            2. For each splitted word in phrase :
              2-1. check if all words exists in the sentence hashmap
              2-2. If so store the index
              2-3. If there is no matching sentences exist for all sentences, store -1.
            3. Print result

            let p = the largest number of words in a sentence
            let k = the largest number of words in a query
            Big O is O(npk)

            ...

            ANSWER

            Answered 2018-Oct-22 at 21:31

            Maintain a HashMap that will map Strings to Set. The idea is to keep track of what sentences a given word appears in. We use a set instead of an array in order to support computing the intersection of two sets efficiently.

            For each input sentence:

            • Tokenize it into words, and add the index of the current sentence to the Set corresponding to the current token.

            For each query phrase:

            • Tokenize it into words.
            • Query for the Set of indices corresponding to each word
            • Take the intersection of all of these sets.

            Time Complexity: Given that there are 10 words in each sentence, the cost of building the HashMap is O(10N log N). The cost of each query is O(10 * log(N)).

            Source https://stackoverflow.com/questions/52937323

            QUESTION

            Multiple Poppers on Google Maps show Only Current OnClick
            Asked 2019-Feb-25 at 08:45

            Hello Everybody I am trying to open one popper at the time on click. I am surprised there is not an example of this on the React Material site. Right now I am trying to render multiple markers with their own popper. However, all of poppers are opening onClick here is my code. PS: I will attach a picture below to provide details of my problem.

            ...

            ANSWER

            Answered 2019-Feb-24 at 16:40

            Did you notice you are taking a param id in your handleClick, but you are not using it?

            You are creating an array of Popper component. Each of which depends on the same state.open to open and the same state.anchorEl to hang around. So whenever you click on a single marker, all of them pops up and you are seeing the last one on top. Every time the last one remains on top, so it feels only one is getting popped up.

            What you could do to fix this: Make anchorEl, open, placement each an array:

            Source https://stackoverflow.com/questions/54846189

            QUESTION

            How do I replace Guava new MapMaker().softValues().makeMap() from Guava 17
            Asked 2019-Jan-22 at 14:00

            I was using Guava 17.0 with this

            ...

            ANSWER

            Answered 2019-Jan-22 at 14:00

            See MapMakerMigration on Wiki:

            All caching related methods on MapMaker have been deprecated in favor of similar methods in CacheBuilder, and are scheduled for upcoming deletion. (...)

            Most MapMaker use cases should be migrated to either CacheBuilder or AtomicLongMap. Specifically, cases when MapMaker is used to construct maps with AtomicLong values should generally be migrated to AtomicLongMap. Other cases where MapMaker caching functionality is used (including all uses of MapMaker.makeComputingMap(Function)) should be migrated to CacheBuilder.

            So the question is: do you really need to use ConcurrentMap interface? If yes, use asMap() view, which for non-computing maps should have same functionality:

            Returns a view of the entries stored in this cache as a thread-safe map. Modifications made to the map directly affect the cache.

            In your case this would be:

            Source https://stackoverflow.com/questions/54307635

            QUESTION

            Retrieving multiple items with an SQLite query
            Asked 2018-Jul-09 at 14:55

            I'm trying to make a simple map making function. I have a database with geographic coordinates ('latitude' and 'longitude'), places names ('feature_names) and the ISO-3166 country codes ('countrycodes'). Now I have gotten this to work with just querying the lat/long and having Folium make my map, but the problem with that is that, well, there are multiple Ottawas, Vancouvers, Londons, etc. in the world. Hence the introduction of the country code to try and narrow things down.

            My issue is that I can't seem to get the SQL query to return anything. The code executes without throwing me an error, but does not return anything. TL;DR: How do I make multiple queries to my database?

            ...

            ANSWER

            Answered 2018-Jul-09 at 14:55

            A database can be smarter than a simple flat list of rows. In particular, it can contain indexes to speedup queries. Without knowing if and how the database is indexed, it is not possible to optimize a query.

            If your database contains indexes, you should not load its content in flat lists, but instead use direct queries.

            That being said, you can retrieve more than one single column from a query, so IMHO the correct way to extract geographic coordinates from you table should be:

            Source https://stackoverflow.com/questions/51247793

            QUESTION

            Dijkstra's Algorithm Ineffeciencies on a Hex Grid, C#, Unity3D
            Asked 2018-Jul-06 at 20:46

            I'm attempting to create a turn based strategy game using a 3D HexGrid map, I've implemented dijkstra's algorithm but it doesn't run 100% efficiently and I can't work out why. I also attempted to implement A* but have had to stop as I can't work out how to properly implement it, so any help with that would also be massively appreciated.

            My unit passes it's GameObject and the Vector3 of it's target to the generate path function and each Node in the graph list is populated with its x,y,z and all of it's neighbors.

            The inefficiencies are such that when moving; in a -X direction when on an odd Z plane or in a +X when on an even Z plane, an extra step is made, shown in the screenshots. Another Inefficiency is that when moving in the Z plane an extra step is often taken as the code seems to prefer keeping it's X value the same for as long as possible before approaching on the Z plane. This is leading to the unit being 1 tile further from the goal when it starts it's Z movement than it would have been has it moved 1 X negatively to start with.

            I'll add my path generation code, neighbor generation code and my node class code as well as screenshots of where the inefficiencies are occurring as I know my explanations are unclear at best. The neighbor code ensures that the highest adjacent tile is the one stored as the neighbor (it also has to search through types as i have a variety of tile types.

            Thank you so much in advance, to anyone that might be able to offer some help or insight in to what is going wrong.

            ...

            ANSWER

            Answered 2018-Jul-06 at 13:15

            You are using a List instead of a priority queue, which is massively inefficient. Also, since your grid has a simple heuristic, you should consider using A* which will be much faster.

            Source https://stackoverflow.com/questions/51209527

            QUESTION

            IntelliJ 14 - removing extra JARs from classpath
            Asked 2018-Jun-15 at 15:32

            I'm using IntelliJ 14.1.7 and I have some weird behaviour that is popping up in one of my projects but not another. I can't for the life of me see the difference in configurations or how to fix it.

            In both Project A and Project B I've added ojdbc8.jar as a dependency via "Project Structure"->"Modules".

            In Project A I go to "Edit Configurations" and select one of my run configs, and next to the "Add --classpath" checkbox the listing includes only the OJDBC path I added. When I check the box and run this the application runs fine.

            In Project B I go to "Edit Configurations" and select one of my run configs, and next to the "Add --classpath" checkbox the listing includes a whole bunch of jars in my $HOME/.m2/repository directory, followed by the OJDBC path I added. When I check the box and run this the application dies immediately with the error:

            ...

            ANSWER

            Answered 2018-Jun-15 at 15:32

            I tried everything I could think of to avoid having to do this, but I finally deleted the .idea directory and *.iml files and reimported the project. Not really a satisfying solution, but at least my project is running properly now.

            Source https://stackoverflow.com/questions/50862880

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MapMaker

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone colgatto/MapMaker

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