Hex-Map | Perlin Noise Hex Map

 by   erdavids Python Version: Current License: MIT

kandi X-RAY | Hex-Map Summary

kandi X-RAY | Hex-Map Summary

Hex-Map is a Python library. Hex-Map has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Hex-Map build file is not available. You can download it from GitHub.

Perlin Noise Hex Map
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            kandi-support Support

              Hex-Map has a low active ecosystem.
              It has 114 star(s) with 15 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hex-Map is current.

            kandi-Quality Quality

              Hex-Map has no bugs reported.

            kandi-Security Security

              Hex-Map has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Hex-Map is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Hex-Map releases are not available. You will need to build from source code and install.
              Hex-Map has no build file. You will be need to create the build yourself to build the component from source.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Hex-Map
            Get all kandi verified functions for this library.

            Hex-Map Key Features

            No Key Features are available at this moment for Hex-Map.

            Hex-Map Examples and Code Snippets

            No Code Snippets are available at this moment for Hex-Map.

            Community Discussions

            QUESTION

            Instantiating hexagons in a circle around an object
            Asked 2021-Apr-05 at 17:36

            I am trying to instantiate some hexagons around a central hexagon but I'm getting an odd gap between some of them and I cant figure out what's causing it. The hexagons on the top and bottom should be closer to the white hexagon in the middle. I've read up on this site CatLikeCodiing on how to create hexagonal grids and the math looks right. Any ideas what the issues may be?

            Hex Grid Image

            ...

            ANSWER

            Answered 2021-Apr-05 at 09:13

            The code would work as expected if your hexagons were symmetrical, meaning that rect.x == rect.y. But your hexagons are not symmetrical, your rect.y is slightly less that rect.x.
            The code puts the hexagons along an ideal circle around the center hexagon, and if you imagine a circle with radius rect.x * 2 and with the center in the center point, you'll see that they are definitely placed correctly. How to fix what you get here? Well, I would rather write some new code from scratch so it could take into account the hexagons proportions. For instance, the approach of simple rotation with transform.Rotate() by 60 degrees each won't work reliably if you won't adjust the angle and/or distance from the center point. It already have some offset, barely noticable with only one level of hexagons, but if you add another 12 hexagons around the green ones and than another 24, the gap between 2 hexagons left and right to each other will get increased more and more. On the image you already can see that there is a little gap between top-left and top-right hexagons (same with bottom-left and bottom-right), while there shouldn't be a gap, just like there's no gap between left, center and right hexagons. Yeah, it is also caused by the proportions not being taken into account.
            Basically, to properly place the asymmetrical hexagons like these, you would have to place them along an ellipse instead of a circle.
            Sorry for not providing code examples. Maybe all you actually need is just make the hexagons symmetrical and it will be fine already, so there's no point in trying to find a new formula.
            However, here is a question about getting a point at ellipse at given angle: How to find the point on ellipse given the angle
            You could use that to get a point at the ellipse at 60 degrees to place top-right hex at that position, than find a point at the ellipse at 120 degrees to place the top-left hex, and so on.

            Source https://stackoverflow.com/questions/66948171

            QUESTION

            Toggle OnValueChanged no functions available
            Asked 2019-Nov-05 at 18:35

            I am following a tutorial on Unity Hex Maps, which can be found here: hex-maps part 1

            I've created a class that takes a hexgrid and allows me to set the color of a given tile. I have a public method SelectColor(int index) to select the color.

            In order to choose the color I have a panel with 4 toggles, assigned to a toggle group.

            The structure looks like this:

            My problem arises when I try to set the OnValueChanged method for each toggle. There are no available options to chose from, and no other objects even to access.

            This is all I have available to me:

            Any ideas on how to solve or address this?

            EDIT (04 Nov.):

            I have updated the signature of my method to SelectColorZero() to test out if parameter-less functions would make a difference.

            It did not.

            There are still no methods available except MonoScript.name

            EDIT (05 Nov.):

            This is not a bug, this is user error. See my answer below.

            ...

            ANSWER

            Answered 2019-Nov-04 at 07:25

            Do you have compile errors from other scripts? If so, unity won't be able to compile the scripts and you don't see your functions on the button.

            You could get a refernece to your button in your script as

            Source https://stackoverflow.com/questions/58687014

            QUESTION

            how to limit CreateCell c# procedural grid generation unity
            Asked 2017-Mar-28 at 16:40

            I am learning C# for unity and could use some pointers.

            I am following catlikecoding hex map tutorial but I have modified the grid for my own means.

            http://catlikecoding.com/unity/tutorials/hex-map-1/

            My goal is to create a pyramid of squares procedurally starting from a 7 * 7 grid. I am using a prefab plane

            How do I place a limit on The CreateCell looped function so that cells with the (x,y) coordinates are not created when they meet the following expression

            ...

            ANSWER

            Answered 2017-Mar-28 at 16:40

            A quick solution would be to add an if statement before the part of the code that creates a cell. In this case the method CreateCell(). That if statement should have your logic in code. You would also have to create two variables for the size to check. For example:

            Source https://stackoverflow.com/questions/43068553

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hex-Map

            You can download it from GitHub.
            You can use Hex-Map like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone erdavids/Hex-Map

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            git@github.com:erdavids/Hex-Map.git

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