audiostream | Audio API for streaming raw data to speakers | Audio Utils library

 by   kivy Python Version: Current License: MIT

kandi X-RAY | audiostream Summary

kandi X-RAY | audiostream Summary

audiostream is a Python library typically used in Audio, Audio Utils applications. audiostream has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Audio API for streaming raw data to speakers
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            kandi-support Support

              audiostream has a low active ecosystem.
              It has 144 star(s) with 41 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 11 have been closed. On average issues are closed in 360 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of audiostream is current.

            kandi-Quality Quality

              audiostream has 0 bugs and 18 code smells.

            kandi-Security Security

              audiostream has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              audiostream code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              audiostream is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              audiostream releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              audiostream saves you 174 person hours of effort in developing the same functionality from scratch.
              It has 432 lines of code, 22 functions and 13 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed audiostream and discovered the below as its top functions. This is intended to give you an instant insight into audiostream implemented functionality, and help decide if they suit your requirements.
            • Callback function
            • Generate a sine wave
            • Build the widget layout
            • Create a new Extension instance
            Get all kandi verified functions for this library.

            audiostream Key Features

            No Key Features are available at this moment for audiostream.

            audiostream Examples and Code Snippets

            No Code Snippets are available at this moment for audiostream.

            Community Discussions

            QUESTION

            Portaudio - Unable to play audio file
            Asked 2022-Apr-10 at 07:21

            I'm trying to implement a very simple API for audio playback using portaudio. I have minimal amount of code needed to play the audio file but I am not getting any errors and/or audio output.

            Here is the code,

            ...

            ANSWER

            Answered 2022-Apr-07 at 23:24

            You've got two flaws that I can see.

            One is using what looks like a class method as the callback to PulseAudio. Since PA is a C API, it expects a C function pointer here. It won't call that function with the this pointer set, so you can't have a class method here. But maybe AudioStream::Callback is static? That will work.

            Two is that you need to consider that the callback is called in another thread. The compiler does not take that into account when it optimizes the code. As far as it knows, there is nothing in your empty while loop that could possibly change the value of file->count.

            Once you call the debug function, it brings in enough code, some probably in libraries that are already compiled, that the compiler can't be sure nothing has modified file->count. Maybe SH_LOG_DEBUG() calls prinf() and then printf() calls AudioStream::Load()? Of course it doesn't, but if the compiler doesn't see the code of printf() because it's already in a library, and your AudioStream object is global, then it's possible. So it actually works like you want.

            But even when it works, it's really bad. Because the thread is sitting there busy waiting for the count to stop, hogging the/a CPU. It should block and sleep, then get notified when the playback finishes.

            If you want to pass information between threads in a way that works, and also block instead of busy waiting too, look into the C++ concurrency support library. The C++20 std::latch and std::barrier would work well here. Or use a C++11 std::condition_variable.

            Source https://stackoverflow.com/questions/71785813

            QUESTION

            Tone.js audio filters not being heard
            Asked 2022-Feb-28 at 07:50

            I'm trying to add filter effects to an audio stream I have playing on my website. I'm able to connect the Tone.js library to the audio stream but I'm not hearing any changes in the audio stream playing on the website. I'm not seeing any errors in the console and I've tried adjusting the filter from 50 to 5000 but nothing seems to have any effect on the audio. Do I need to set up the new Tone.Player() to actually hear the audio? If so, how do you go about setting up the Player if there is no src for the existing audio element.

            ...

            ANSWER

            Answered 2022-Feb-28 at 07:50

            Working solution:
            Removing the audioStream.play() from where the JsSIP call is answered solves the issue.
            I don't know the exact reason why this solves the issue (it might even be a workaround) but after much trial and error this way allows the audio to be available to ToneJS for effecting.

            Any other solutions are welcome.

            Source https://stackoverflow.com/questions/71159483

            QUESTION

            Pafy Youtube Error 403 when converting video
            Asked 2022-Feb-05 at 18:52

            I'm getting this error when converting a video using pafy

            ...

            ANSWER

            Answered 2022-Feb-05 at 18:52

            You have done too many API actions in YouTube. If you reach 10.000 points per day you are limited. Read about it here: https://developers.google.com/youtube/v3/getting-started#quota

            And you can read about similar things in another StackOverflow Question.

            Source https://stackoverflow.com/questions/71000916

            QUESTION

            Playing audio files from a JAR-application does not work on Linux
            Asked 2022-Jan-18 at 12:02

            I need some help with my Java application. Its purpose is to read a certain website, so I need to play many audio files in a row. The JAR is compiled using Java 8. I tested my application with Windows 11 and Java 16.0.1, everything works fine. Then I used the latest Ubuntu Linux and Java 11.0.13 as well as Java 8: It plays some audio, but not every file.

            I wrote a test class and the result was, that - no matter in which order I play the audio - only the first (exactly!) 62 files are played. Every next file (even the ones, that were successfully played at first) produces the exception my code throws at this position:

            ...

            ANSWER

            Answered 2022-Jan-14 at 09:33

            The #1 suggestion is by Mark Rotteveel. The AudioInputStream class needs closing. This is often a surprise for people, because Java is well known for managing garbage collection. But for AudioInputStream there are resources that need to be released. The API doesn't do an adequate job of pointing this out, imho, but the need for handling can be inferred from the description for the AudioInputStream.close() method:

            Closes this audio input stream and releases any system resources associated with the stream.

            The #2 suggestion is from both Andrew Thompson and Hendrik may be more a helpful hint than a direct solution, but it is still a very good idea, and it seems plausible to me that the inefficiency of all the additional, unneeded infrastructure (ClassLoader, InputStream, BufferedInputStream) might be contributing to the issue. But I really don't have a good enough understanding of the underlying code to know how pertinent that is.

            However, I think you can do even better. Don't use Clip. You current use of Clip goes against the concept of its design. Clips are meant for short duration sounds that are to be held in memory and played multiple times, not files that are repeatedly reloaded before each playback. The proper class for this sort of use (load and play) is the SourceDataLine.

            An example of playback using a SourceDataLine can be found in the javasound wiki. This example also illustrates the use of URL for obtaining the necessary AudioInputStream. I will quote it here verbatim.

            Source https://stackoverflow.com/questions/70684725

            QUESTION

            Running Firefox As An Isolated Linux User
            Asked 2021-Nov-13 at 18:04

            I just did this guide to run Firefox as an isolated user - https://www.burnison.ca/articles/running-firefox-as-an-isolated-linux-user It's a nice idea for security and also I don't like .mozilla directory in my home. Mozilla Firefox developers won't add support for XDG Base Directory unfortunately.

            Everything looks fine but speakers and mic doesn't work. I've got some warnings about it:

            ...

            ANSWER

            Answered 2021-Nov-13 at 18:04

            Thank you for your comprehensive answer.

            I just switched to ALSA from Pulseaudio. It works fine.

            Source https://stackoverflow.com/questions/69903355

            QUESTION

            How to mix Video and Audio together in GCS Transcoder API
            Asked 2021-Oct-28 at 14:43

            I have two mp4 files. One contains only video and the other only audio. Both have exactly the same length (some seconds extracted from a HLS Stream).

            I want them now to get mixed together trough a GCS Transcoder API Job which gets triggered by a Dataflow Pipeline. Digging trough the documentation did not yet result in a solution.

            My current Job Config looks like that:

            ...

            ANSWER

            Answered 2021-Oct-25 at 19:52

            There are some defaults not listed in the documentation. Try adding the following to your config and see whether it works

            Source https://stackoverflow.com/questions/69664730

            QUESTION

            How can I call function with PointerByReference arguments for a Float[]?
            Asked 2021-Oct-21 at 15:21

            I have a library that uses some c++ compiled code and I would like to use this and other functions to try it out but they all use Pointer and PointerByReference as arguments instead of normal types.

            ...

            ANSWER

            Answered 2021-Oct-21 at 15:21

            Since you don't include more of the API for a specific call I can't directly answer your implementation question, but I will address the portion of the question that asks about the types.

            In C (and C++), arrays are stored in contiguous native memory. If you know the type (float in this case) you can simply offset from the pointer to get the appropriate element, e.g., foo[0] is at the pointer location to the array, foo[1] would be at that pointer location plus an offset equal to the type byte size (4 bytes for a float) and so on.

            The Pointer and PointerByReference are JNA types. PointerByReference is a pointer that points to a Pointer; you can call the getValue() function on the PointerByReference() to retrieve this pointer.

            Based on the way I read this API, that Pointer is actually the beginning of the float array, so you'd just use that Pointer and retrieve the array from its location.

            So this is likely what you need to do:

            Source https://stackoverflow.com/questions/69655516

            QUESTION

            Amazon Polly AudioStream is always empty
            Asked 2021-Oct-16 at 20:15

            I am trying to get Polly to read something for me, using PHP.

            I have created a new project, installed Amazon composer require aws/aws-sdk-php and then created a file with code from SDK documentation example and modified a few minor things such as changing credential from default to value, var_dump to var_export and finally saved the content of the stream to file

            ...

            ANSWER

            Answered 2021-Oct-16 at 20:15

            You're not doing anything wrong, but it only outputs JSON if you're looking for speech marks. Try switching to an audio output format like MP3 as shown below.

            Source https://stackoverflow.com/questions/69232076

            QUESTION

            FFMPEG transcoder producing broken video
            Asked 2021-Oct-15 at 16:56

            I have the following code to transcode video which is closely related to the FFMPEG transcoding example.

            However it produced broken video as shown:

            It seems like the i-frames are decoded correctly, but the p and b frames are out of order? I thought av_interleaved_write_frame() would rectify that for me. It also seems like the libx264 is not creating any extradata which I thought it would.

            Could someone please help me work out why?

            Many thanks

            ...

            ANSWER

            Answered 2021-Oct-15 at 16:56

            After thinking about this some more, I realised that I wasn't even sure if my decoder was correct. And another thorough inspection of the transcoding example revealed a small difference in behaviour.

            Effectively, I was doing this:

            Source https://stackoverflow.com/questions/69484611

            QUESTION

            Alexa Skill Kit - AudioPlayer Metadata Images
            Asked 2021-Sep-14 at 12:02

            I'm trying to implement an audiostream (radio) with images to display on Alexa devices. The audio works fine, but for some reason my images stopped displaying after I tried to change the source image the first time. Not sure if I'm just messing up the syntax, or if it's something else entirely.

            According to the doc the "audioItem.stream.token may be cached in the Alexa service for up to five days", which in term can affect image display. But changing the token to something new doesn't seem to do anything.

            Hope somebody has some insight into this.

            ...

            ANSWER

            Answered 2021-Sep-14 at 12:02

            The implementation is correct.

            The documentation confirm that you have to update the token to allow the metadata to be refreshed. I tested and It work properly.

            Based on your comments, it seems that the issue persist on your Fire HD 8 Tablet with the Fire OS version 7.3.2.1.

            It's always a good practice to try on different devices to validate the root cause.

            I recommend you to contact the developer directly on the amazon developer forum. They should be able to push a fix for the device and fireOS version.

            Source https://stackoverflow.com/questions/69163294

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install audiostream

            You can download it from GitHub.
            You can use audiostream like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/kivy/audiostream.git

          • CLI

            gh repo clone kivy/audiostream

          • sshUrl

            git@github.com:kivy/audiostream.git

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