Mini-projects | Codeskulptors mini projects of Interactive Python
kandi X-RAY | Mini-projects Summary
kandi X-RAY | Mini-projects Summary
Codeskulptors mini projects of Interactive Python. This repositry consist of all the mini projects made by me during the course of Interactive Programming with Python on Coursera.org .
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Top functions reviewed by kandi - BETA
- Format time .
- Generates a random game .
- Checks the input of the game
- convert name to number
- Convert a number to a name .
- Generate a new game .
- Stop the timer .
- Enter operator .
- Reset all clicks .
- Change range .
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Trending Discussions on Mini-projects
QUESTION
I'm new to programming and trying to learn it by doing small projects. Currently I'm working on a random string generator and I have it 99% done, but I cant get the output to be the way I want it to be.
First, here is the code:
...ANSWER
Answered 2022-Mar-16 at 14:58Okay, so the problem is that random.choice returns list of strings instead of a string as you may see below:
QUESTION
Error message when using git push
:
Support for password authentication was removed on August 13, 2021. Please use a personal access token instead. remote: Please see https://github.blog/2020-12-15-token-authentication-requirements-for-git-operations/ for more information. fatal: unable to access 'https://github.com/codingTheWorld777/react-mini-projects.git/': The requested URL returned error: 403"***
I cannot use my token to access GitHub, so how can I push code to GitHub?
...ANSWER
Answered 2021-Sep-05 at 20:46You need to create a personal access token. You can find the instructions on creating personal access token in Creating a personal access token
Make sure you keep the access token secure & secret. After that you need to replace your current saved password in the device (laptop/desktop) with the access token. In macOS you can search for Keychain and find GitHub with an Internet password and replace it with your access token. For instructions, see Updating credentials from the macOS Keychain.
In Windows, it might be Credential Manager (I'm not sure). Check this out: How to update your Git credentials on Windows
QUESTION
I hope this doesn't come off like too strange a question, but I'm relatively new to Django specifically. I currently have a website going using Heroku and Django and I would like to post a bunch of mini-projects and such I make there. One of the ones I want to do is a text-based adventure. I'm relatively proficient in Python and Javascript individually and have built similar things in both, however I'm having trouble thinking how best to translate this into the Django framework.
Currently on my website I have a bunch of pages just for things like articles and written pieces. All of that is working fine and I've even added a mini CMS to the backend and that all works alright. However most of that was either building stuff entirely in backend, or entirely in frontend and then just doing a data linkage. There's no real python code going on in the backend outside of constructing the views and models etc. If I was to build this in Javascript I would likely just hardcode a lot of the writing for a text-based game, likewise with Python, however I feel with Django and a linked Postgres DB there's potential to make it more dynamic and less hard coded using this, but I can't quite figure out which is best.
My question based on this is: should I construct the game entirely in javascript which is just served to the webpage and then update the view using POST requests and a data table, or is there a way to create a python script which integrates with the web page a bit more effectively. I suppose the question is really more is it better to build the game in front-end or back-end, as I can't see a particularly effective way of dividing it across both?
...ANSWER
Answered 2021-Jul-25 at 21:41You have to ask yourself about what data does the game needs from the backend (Django and Postgres)? Be clear and specific about what data and when that data need to be in the game frontend (Javascript)?
With that said, one way to approach this is to have the game written in a pure frontend and will be cleaner to be written in javascript. It should focus on the game logic and gameplay.
Seeding Initial Game DataIf you're very clear with what you need on the game (i.e. frontend) during the initial loading, then you can consider feeding all those data during the initial page load. (more detail: https://stackoverflow.com/a/298793/764592)
Subsequent DataThe other data from the backend which cannot be determined after the initial load will have to be requested via XMLHttpRequest to a separate Django views which returns the data only (either in JSON/XML/etc).
In those requests, you need to make sure if the backend logic does the necessary validation as well as the frontend logic. If you find that there is a duplication in the frontend and backend logic, do consider move that logic in the backend, and have the frontend call the backend instead.
Make sure you are clear with the responsibility of each backend and frontend. The game runs on Javascript, and the backend stored data is validated in the Django.
Note: The above is just one way you can deal with it in a clear separation of responsibility. But if your game is extremely simple, you can even consider do everything in Django level without Javascript. Or Everything in Javascript without Django at all if no database/server logic required.
QUESTION
I've used in React many times. However, this time it seems not to be working. There are no errors whatsoever (such as that the image was not found etc.) but the broken image on website.
After inspecting the element I was somewhat confused by the transpiled result in browser:
...
ANSWER
Answered 2020-Nov-19 at 11:52I guess the problem is the location of the image. When you use create-react-app
the app will be bundle into the public
folder. Then the require
statement would start to fetch the image - in this case in relative to the public
folder and not to the src
folder.
What I suggest you to do is try to move the image into the public
folder and try using the src
with URL relative to the public
folder. Demo here
QUESTION
Im trying debug my JS mini projects. A few of them, shows:
Uncaught TypeError: Cannot read property 'length' of null at task(xx)
Those mini-projects works, but I would like to delete all the bugs.
This task is about: check whether a given string contains equal number of p's and t's.
I followed message of the bug, as I understand if the length of variable is null or 0, that means this is undefined and cannot be validated. So, unsuccesfully, I tried use this piece of code:
...ANSWER
Answered 2020-Sep-11 at 17:31Try this code. match
returns null
if nothing matches.
QUESTION
If I click the button too fast, then it doesn't execute as if it didn't register the click. Is there any way I can make this simple code react better? Or is this pretty much the extent of it? any advice would be helpful to help me in future mini-projects such as this.
...ANSWER
Answered 2020-Jun-04 at 17:29You're at the mercy of the hardware layer at this point, but you could move any code that doesn't need to be in the function out of the function so there is less to process. Again though, you may not see any improvement because a click
triggers operations that are outside of the JavaScript runtime's boundaries and the browser's code, which in turn invokes operating system code, runs next.
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