drawtree | Draw binary tree in plain text | Data Manipulation library
kandi X-RAY | drawtree Summary
kandi X-RAY | drawtree Summary
Draw binary tree in plain text
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- Draw a tree from a string
- Computes the edge lengths for the given node
- Print a node at the given level
- Prints a tree
- Recursively build an ASCII tree
- Deserialize a tree node
- Compute the l profile of the given node
- Recursively compute the r profile
- Build an ASCII tree
- Draw a random bst
- Draws a binary tree structure
- Insert a new node
- Convert start to binary tree
drawtree Key Features
drawtree Examples and Code Snippets
Community Discussions
Trending Discussions on drawtree
QUESTION
How i get the PreOrder,InOrder,PostOrder to work?
Here are my current code and implementation, see InOrder(),PreOrder(),PostOrder(). I have a reference from Geek4Geek (https://www.geeksforgeeks.org/tree-traversals-inorder-preorder-and-postorder/).
When i do a print(bst.InOrder()) it return None?
...ANSWER
Answered 2021-Mar-20 at 11:26It seems to me like your stop condition is incorrect. The default values for children (and the root) are None
so you should check for z == None
. Also it seems like you are mixing up child nodes and keys. It seems to me the best approach would be to first find the node with the desired key and then calculate the subtree size recursively on this node. See the code below.
QUESTION
I am currently trying to solve the xmas tree problem, with internal tree-like shape.
issue is with internal spacing, it supposed to be like: 1, 5, 7, 9. Instead it is 1, 3, 4, 5. I do not know, how to increment s loop by 2 in each loop turn.
...ANSWER
Answered 2020-Dec-08 at 07:09You can implement this by nesting loops over the height and the width of the tree, noting that the output is a *
whenever:
- it's the first or last row; or
- the current x position is less than or equal to the halfway point minus the row number; or
- the current x position is greater than or equal to the halfway point plus the row number
For all other cases the output is a space. For example:
QUESTION
I'm building a website with Vue.js and use PixiJS to dynamically draw a canvas with data that comes from a big json file. The canvas is generated as a component and used in a view.
Now the first time when I navigate to the view with the canvas, it all looks fine. But when I start navigating between views, the drawing is all messed up, the sprites are all there but it looks all out of place and messy. When I then refresh the page, the canvas looks fine again. Here is an image:
I'm not sure what the problem is here, but I feel like it's a combination of things. Maybe the 100k line json file I'm working with has something to do with it (the view also feels kind of slow when I interact with it)
This is kind of how my Vue component looks like:
...ANSWER
Answered 2020-Nov-28 at 10:23Since everything is working on the first load, caching the component may help when navigating between routes. It also saves recalculating the PixiJS display each time.
Wrap the router-view
in a keep-alive
component:
QUESTION
I have a d3 chart that have both left and right paths/nodes. now what i'm trying to do is that on click of a node i want to append the same data ( same tree with left and right nodes ) and this new tree will be populated/centerd according to the clicked nodes x and y values, so i tried to add a new g with the x and y values i got from the object clicked.
like this
...ANSWER
Answered 2020-Oct-24 at 05:50I think I understand what you're trying to get at.
It's hard to explain because the way this is setup is a bit confusing. Basically, the main issue is the way you are creating the new g
element's "center point" (the translate(x,y)
part). The reason it's confusing is because you are switching X and Y coordinates in certain places. Maybe you can't get around that with how you want the map to look, which is fine, it's just hard to follow along.
I made the following changes in the drawSecondTree
function (note the "added" and "updated" items):
QUESTION
How can I make this tree's angle and depth to be random by using 'random number'?
In the below code JFrame is been used. The intent behind the question is to get the idea of randomizing the angles and the depth, which is passed in the paint method.
...ANSWER
Answered 2020-Oct-18 at 06:05You can use Math.random()
. The following code method will give you random numbers in a range;
QUESTION
i'm new to d3 and i'm trying to render this d3 tree chart with left and right nodes. the initial tree render is working fine and i have added a toggle function that will make the children null and call the render method, but it's not working. please help.
...ANSWER
Answered 2020-Oct-21 at 08:04You only appended new nodes, you never removed them. That way, the old nodes would stay there after a click. You can fix that by using .join()
.
Also, you used the clicked node as the new root of the tree, but that's invalid. Instead, pass the true root and just redraw that part of the tree entirely. Otherwise, the rest of the tree is completely forgotten.
QUESTION
I'm working on a D3 visualization that shows the parent and child relationship.
I'm able to visualize the data perfect when I've less number of children, but when the number of children is more, the child nodes get overlapped. how can I modify my chart so that all the nodes towards the left of the root (right) are visible? like having the nodes in a circular fashion around the root, having some nodes near to the root, and some far in some order. What would bee the best way to show it?
Here is my code.
...ANSWER
Answered 2020-May-21 at 20:46A possible solution is to create a recursive function which will adjust your root
data coordinates in your drawTree
function.
Here is an recursive function which will stagger the nodes left and right. Note the comment where it is mentioned which part of the code controls the calculations of the coordinates.
QUESTION
I'm trying to build a tree using d3js. I'm having a 2 sided tree with a root in the center. I am showing parents towards the right of the root and showing children towards the left of the root. here is my code.
...ANSWER
Answered 2020-May-18 at 10:32Despite the img
property existing in the data
object, it is missing in the two objects you're actually passing to d3.hierarchy()
, which are data1
and data2
. Therefore, it should be:
QUESTION
I'm trying to write a function that takes text file as input and turns it into the JSON tree format below so I can use it in my d3.js project.
The text file is really simple: Every line that starts with 'b' represents a bag and the following integer is the number of the bag. Each bag contains nodes.
So the first line is bag 1 with the nodes 1 and 2. The lines that does not contain b represent the links between the bags. So bag 1 points to bag 2 for example.
Sample input:
...ANSWER
Answered 2020-Apr-08 at 22:39Any problem there ? ;-) I prefer easier textLine.split(' ') but left most of your code untouched. And suppose FileReader would not work here.
QUESTION
I was wondering if anyone would be able to help me with the game that I am creating on P5.JS? I am trying to create lives as a feature on this game however whenever I die in a canyon it takes all lives and does not take just one life and reset the game as it should. Any advice would be really helpful.
...ANSWER
Answered 2020-Mar-16 at 19:00I believe your error is here:
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Install drawtree
You can use drawtree like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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