drawtree | Draw binary tree in plain text | Data Manipulation library

 by   msbanik Python Version: 0.1.2 License: No License

kandi X-RAY | drawtree Summary

kandi X-RAY | drawtree Summary

drawtree is a Python library typically used in Utilities, Data Manipulation applications. drawtree has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can install using 'pip install drawtree' or download it from GitHub, PyPI.

Draw binary tree in plain text
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              drawtree has a low active ecosystem.
              It has 44 star(s) with 12 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 21 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of drawtree is 0.1.2

            kandi-Quality Quality

              drawtree has 0 bugs and 0 code smells.

            kandi-Security Security

              drawtree has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              drawtree code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              drawtree does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              drawtree releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              drawtree saves you 136 person hours of effort in developing the same functionality from scratch.
              It has 342 lines of code, 19 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed drawtree and discovered the below as its top functions. This is intended to give you an instant insight into drawtree implemented functionality, and help decide if they suit your requirements.
            • Draw a tree from a string
            • Computes the edge lengths for the given node
            • Print a node at the given level
            • Prints a tree
            • Recursively build an ASCII tree
            • Deserialize a tree node
            • Compute the l profile of the given node
            • Recursively compute the r profile
            • Build an ASCII tree
            • Draw a random bst
            • Draws a binary tree structure
            • Insert a new node
            • Convert start to binary tree
            Get all kandi verified functions for this library.

            drawtree Key Features

            No Key Features are available at this moment for drawtree.

            drawtree Examples and Code Snippets

            No Code Snippets are available at this moment for drawtree.

            Community Discussions

            QUESTION

            How do I get the PreOrder,InOrder,PostOrder to work?
            Asked 2021-Mar-21 at 16:06

            How i get the PreOrder,InOrder,PostOrder to work?

            Here are my current code and implementation, see InOrder(),PreOrder(),PostOrder(). I have a reference from Geek4Geek (https://www.geeksforgeeks.org/tree-traversals-inorder-preorder-and-postorder/).

            When i do a print(bst.InOrder()) it return None?

            ...

            ANSWER

            Answered 2021-Mar-20 at 11:26

            It seems to me like your stop condition is incorrect. The default values for children (and the root) are None so you should check for z == None. Also it seems like you are mixing up child nodes and keys. It seems to me the best approach would be to first find the node with the desired key and then calculate the subtree size recursively on this node. See the code below.

            Source https://stackoverflow.com/questions/66719637

            QUESTION

            nested for loops in js, incremented by 2
            Asked 2020-Dec-08 at 07:09

            I am currently trying to solve the xmas tree problem, with internal tree-like shape.

            issue is with internal spacing, it supposed to be like: 1, 5, 7, 9. Instead it is 1, 3, 4, 5. I do not know, how to increment s loop by 2 in each loop turn.

            ...

            ANSWER

            Answered 2020-Dec-08 at 07:09

            You can implement this by nesting loops over the height and the width of the tree, noting that the output is a * whenever:

            1. it's the first or last row; or
            2. the current x position is less than or equal to the halfway point minus the row number; or
            3. the current x position is greater than or equal to the halfway point plus the row number

            For all other cases the output is a space. For example:

            Source https://stackoverflow.com/questions/65194151

            QUESTION

            Dynamic PixiJS canvas goes wrong after first load in vue app
            Asked 2020-Nov-28 at 10:48

            I'm building a website with Vue.js and use PixiJS to dynamically draw a canvas with data that comes from a big json file. The canvas is generated as a component and used in a view.

            Now the first time when I navigate to the view with the canvas, it all looks fine. But when I start navigating between views, the drawing is all messed up, the sprites are all there but it looks all out of place and messy. When I then refresh the page, the canvas looks fine again. Here is an image:

            I'm not sure what the problem is here, but I feel like it's a combination of things. Maybe the 100k line json file I'm working with has something to do with it (the view also feels kind of slow when I interact with it)

            This is kind of how my Vue component looks like:

            ...

            ANSWER

            Answered 2020-Nov-28 at 10:23

            Since everything is working on the first load, caching the component may help when navigating between routes. It also saves recalculating the PixiJS display each time.

            Wrap the router-view in a keep-alive component:

            Source https://stackoverflow.com/questions/65047665

            QUESTION

            D3 Tree Chart with left and right nodes on every nodes
            Asked 2020-Oct-24 at 05:50

            I have a d3 chart that have both left and right paths/nodes. now what i'm trying to do is that on click of a node i want to append the same data ( same tree with left and right nodes ) and this new tree will be populated/centerd according to the clicked nodes x and y values, so i tried to add a new g with the x and y values i got from the object clicked.

            like this

            ...

            ANSWER

            Answered 2020-Oct-24 at 05:50

            I think I understand what you're trying to get at.

            It's hard to explain because the way this is setup is a bit confusing. Basically, the main issue is the way you are creating the new g element's "center point" (the translate(x,y) part). The reason it's confusing is because you are switching X and Y coordinates in certain places. Maybe you can't get around that with how you want the map to look, which is fine, it's just hard to follow along.

            I made the following changes in the drawSecondTree function (note the "added" and "updated" items):

            Source https://stackoverflow.com/questions/64484481

            QUESTION

            Java GUI draw tree using random number
            Asked 2020-Oct-21 at 16:03

            How can I make this tree's angle and depth to be random by using 'random number'?

            In the below code JFrame is been used. The intent behind the question is to get the idea of randomizing the angles and the depth, which is passed in the paint method.

            ...

            ANSWER

            Answered 2020-Oct-18 at 06:05

            You can use Math.random(). The following code method will give you random numbers in a range;

            Source https://stackoverflow.com/questions/64409983

            QUESTION

            Add a Toggle function to d3 tree chart v4
            Asked 2020-Oct-21 at 08:04

            i'm new to d3 and i'm trying to render this d3 tree chart with left and right nodes. the initial tree render is working fine and i have added a toggle function that will make the children null and call the render method, but it's not working. please help.

            ...

            ANSWER

            Answered 2020-Oct-21 at 08:04

            You only appended new nodes, you never removed them. That way, the old nodes would stay there after a click. You can fix that by using .join().

            Also, you used the clicked node as the new root of the tree, but that's invalid. Instead, pass the true root and just redraw that part of the tree entirely. Otherwise, the rest of the tree is completely forgotten.

            Source https://stackoverflow.com/questions/64447077

            QUESTION

            How to Show all the child nodes when there are many
            Asked 2020-May-21 at 20:46

            I'm working on a D3 visualization that shows the parent and child relationship.

            I'm able to visualize the data perfect when I've less number of children, but when the number of children is more, the child nodes get overlapped. how can I modify my chart so that all the nodes towards the left of the root (right) are visible? like having the nodes in a circular fashion around the root, having some nodes near to the root, and some far in some order. What would bee the best way to show it?

            Here is my code.

            ...

            ANSWER

            Answered 2020-May-21 at 20:46

            A possible solution is to create a recursive function which will adjust your root data coordinates in your drawTree function.

            Here is an recursive function which will stagger the nodes left and right. Note the comment where it is mentioned which part of the code controls the calculations of the coordinates.

            Source https://stackoverflow.com/questions/61920070

            QUESTION

            Confused updating root and add text to links
            Asked 2020-May-18 at 10:32

            I'm trying to build a tree using d3js. I'm having a 2 sided tree with a root in the center. I am showing parents towards the right of the root and showing children towards the left of the root. here is my code.

            ...

            ANSWER

            Answered 2020-May-18 at 10:32

            Despite the img property existing in the data object, it is missing in the two objects you're actually passing to d3.hierarchy(), which are data1 and data2. Therefore, it should be:

            Source https://stackoverflow.com/questions/61865057

            QUESTION

            Turning a text file into JSON
            Asked 2020-Apr-08 at 22:39

            I'm trying to write a function that takes text file as input and turns it into the JSON tree format below so I can use it in my d3.js project.

            The text file is really simple: Every line that starts with 'b' represents a bag and the following integer is the number of the bag. Each bag contains nodes.

            So the first line is bag 1 with the nodes 1 and 2. The lines that does not contain b represent the links between the bags. So bag 1 points to bag 2 for example.

            Sample input:

            ...

            ANSWER

            Answered 2020-Apr-08 at 22:39

            Any problem there ? ;-) I prefer easier textLine.split(' ') but left most of your code untouched. And suppose FileReader would not work here.

            Source https://stackoverflow.com/questions/61105920

            QUESTION

            How do i add "lives" in my game using P5.JS?
            Asked 2020-Mar-18 at 19:17

            I was wondering if anyone would be able to help me with the game that I am creating on P5.JS? I am trying to create lives as a feature on this game however whenever I die in a canyon it takes all lives and does not take just one life and reset the game as it should. Any advice would be really helpful.

            ...

            ANSWER

            Answered 2020-Mar-16 at 19:00

            I believe your error is here:

            Source https://stackoverflow.com/questions/60711084

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install drawtree

            You can install using 'pip install drawtree' or download it from GitHub, PyPI.
            You can use drawtree like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • PyPI

            pip install drawtree

          • CLONE
          • HTTPS

            https://github.com/msbanik/drawtree.git

          • CLI

            gh repo clone msbanik/drawtree

          • sshUrl

            git@github.com:msbanik/drawtree.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link