reducer | Friendly professional-level data reduction

 by   mwcraig Python Version: 0.3.0 License: BSD-3-Clause

kandi X-RAY | reducer Summary

kandi X-RAY | reducer Summary

reducer is a Python library. reducer has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Friendly professional-level data reduction...documentation here:
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            kandi-support Support

              reducer has a low active ecosystem.
              It has 23 star(s) with 8 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 143 have been closed. On average issues are closed in 52 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of reducer is 0.3.0

            kandi-Quality Quality

              reducer has 0 bugs and 0 code smells.

            kandi-Security Security

              reducer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              reducer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              reducer is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              reducer releases are available to install and integrate.
              Build file is available. You can build the component from source.
              reducer saves you 1183 person hours of effort in developing the same functionality from scratch.
              It has 2668 lines of code, 178 functions and 10 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed reducer and discovered the below as its top functions. This is intended to give you an instant insight into reducer implemented functionality, and help decide if they suit your requirements.
            • Return a dict containing the command - line arguments
            • Get the project root directory
            • Extract the version information from the VCS
            • Create a ConfigParser object from root
            • Add a child
            • Return a function that will be called when the connection is received
            • Notify children of a child widget
            • Action for each combo
            • Create action for single group
            • Return a list of tuples containing the grouped values of the filter
            • Subtract image from dark
            • Return the master image for a given selector
            • Display the notebook
            • Format the tree
            • Create a handler for the Go button
            • Action the progress bar
            • Create the gui object
            • Replace child with new children
            • Create the versioneer config file
            • Install vcs
            • Scans the setup py file
            • Get the version information from the VCS
            • Return the path to the notebook
            • Perform flat correction on image
            • Subtract bias
            Get all kandi verified functions for this library.

            reducer Key Features

            No Key Features are available at this moment for reducer.

            reducer Examples and Code Snippets

            No Code Snippets are available at this moment for reducer.

            Community Discussions

            QUESTION

            Why items appends to the redux rather than replace?
            Asked 2022-Apr-16 at 08:11

            I'm newbie to Reactjs. The problem I'm encountered:

            When Article page loads in the first time, all is fine and there are 10 articles shown. When I click on the browser back button, and then I go to the Article page for the second time, the article-list will be duplicated (so, it will be 20 articles). If I do so again, it will be 30 articles and so on ..

            I want to know, why the result of API call appends for the Redux and not replace? In other word, how can I clean the Redux on page load every time? The expected result is seeing always 10 item (articles) on the page Article when I open it.

            Here is a simplified of the element (for navigating to the list of articles) in the main page:

            ...

            ANSWER

            Answered 2022-Apr-16 at 08:11
            case ReducerTypes.GET_ALL_POSTS:
                        return {
                            ...state,
                            posts: {
                                items: action.payload.items,
                                pagination: action.payload.pagination
                            }
                        };
            

            Source https://stackoverflow.com/questions/71892118

            QUESTION

            How to store the result of query from createApi in a slice?
            Asked 2022-Mar-27 at 10:41

            I just integrated to redux-toolkit . My goal is to store the result of the query getPosts in a slice, so I can use it across the site or change it.

            My createApi is like this:

            ...

            ANSWER

            Answered 2021-Aug-01 at 21:27

            Let me preface this by: generally, you probably shouldn't.

            RTK-Query is a full cache solution - so you should usually not copy state out of it in most solutions, but let RTK-Query keep control over that data.
            If you want to change it, temporarily copy it over into local component state (this goes for all kind of form states by the way, you should not edit a form in-place in redux, but temporarily move it over to local component state), use a mutation to save it back to the server and then let RTKQ re-fetch that data to update the cache. Wherever you need that data, just call useGetPostsQuery() and you're good - if that data is not yet fetched, it will get fetched, otherwise you will just get the value from cache.

            Oh, bonus: you should not create an extra api per resource. You should have one single createApi call in your application in almost all cases - you can still split it up over multiple files using Code Splitting.

            All that said, of course you can copy that data over into a slice if you have a good use case for it - but be aware that this way you now are responsible for keeping that data up-to-date and cleaning it up if you don't need it any more. Usually, RTKQ would do that for you.

            Here is an example on how to clone data from a query over into a slice, taken from the RTKQ examples page:

            Source https://stackoverflow.com/questions/68612556

            QUESTION

            Is it possible to change state without dispatch in useReducer?
            Asked 2021-Dec-30 at 07:58

            I found the state.elements was changed in console, even I do not dispatch yet. What is the reason?

            ...

            ANSWER

            Answered 2021-Dec-30 at 07:58

            Yes, it is possible to change state without dispatch in useReducer.

            Like any state in React, it can be mutated. The useReducer state is no exception.

            Source https://stackoverflow.com/questions/70528658

            QUESTION

            NgRx add an object to the list of objects
            Asked 2021-Dec-24 at 23:33

            I have a state with the following structure. It contains a list of Workouts and each workout has a list of exercises related to this workout. I want to be able to do 2 things:

            1. add new exercises to the specific workout from the list of workouts
            2. delete a specific exercise from the specific workout

            E.g. In my UI I can add new exercises to Workout with the name Day 2. So my action payload gets 2 params: workout index (so I can find it later in the state) and exercise that should be added to/deleted from the list of exercises of the specific workout.

            State

            ...

            ANSWER

            Answered 2021-Dec-24 at 23:32

            Please, try something like the following (I included comments within the code, I hope it makes it clear):

            Source https://stackoverflow.com/questions/70476739

            QUESTION

            Is it acceptable for a reducer to mutate its action object in order to communicate partial handling of the action?
            Asked 2021-Nov-19 at 16:23

            I’m writing a pretty complex app in React/Redux/Redux Toolkit, and I came across a situation which I’m not really sure how to handle. I found a way to do it, but I’m wondering if it can cause issues or if there is a better way. The short version is that I want the reducer to communicate to the caller without modifying the state, and the only way I’ve found is to mutate the action.

            Description:

            To simplify, let’s say that I want to implement a horizontal scrollbar (but in reality it’s significantly more complicated). The state contains the current position, a number capped between some min and max values, and the UI draws a rectangle that has that position and that can be clicked and dragged horizontally.

            Main property: If the user clicks and drags further than the min/max value, then the rectangle does not move further, but if the user then moves in the other direction, the rectangle should wait until the mouse is back at its original position before starting to move back (exactly like scrollbars behave on most/all operating system).

            Keep in mind that my real use case is significantly more complex, I have a dozen of similar situations, sometimes capping between min and max, sometimes snapping every 100 pixels, sometimes more complicated constraints that depend on various parts of the state, etc. I’d like a solution that works in all such cases and that preserves the separation between the UI and the logic.

            Constraints:

            • I do not want the UI/component/custom hook to have the responsibility to compute when we reach the min/max, because in my use case it can be pretty complex and depend on various parts of the state. So the reducer is the only place that knows whether we did reach the min/max.
            • On the other hand, in order to implement the Main property above, I do need to somehow remember where we clicked on the rectangle, or how many pixels of a given "drag" action was handled, in order to know when to start moving back. But I don’t want to store that in the state as it’s really a UI detail that doesn’t belong there (and also because I have quite a few different situations where I need to do that and my state would become significantly more complex, and unnecessary state changes will be performance heavy).

            Problem:

            So the reducer is the only part that knows if we reached the min/max, and the only way a reducer usually communicates to the rest of the app is through the state, but I don’t want to communicate that information through the state.

            Solution?

            I actually managed to find a way to solve it, which seems to work just fine but feels somewhat wrong: mutating the action object in the reducer.

            The reducer takes the action "dragged by 10 pixels", realizes that it can only drag by 3 pixels, creates a new state where it has been dragged by 3 pixels, and adds an action.response = 3 field to the action.

            Then after my custom hook dispatched the "dragged by 10 pixels" action, it looks at the action.response field of the return value of dispatch to know how much was actually handled, and it remembers the difference with the expected value (in this case it remembers that we are 7 pixels away from the original position). In this way, if at the next mousemove we drag by -9 pixels, my custom hook can add that number to the 7 pixels it remembers, and tell the reducer that we only moved by -2 pixels.

            It seems to me that this solution preserves separation of UI/logic perfectly:

            • The reducer only needs to know by how many pixels we moved and then return the new state and how many pixels were actually handled (through mutating the action)
            • The custom hook can remember how far off we are from the original position (without having to know why), and then it will simply correct event.movementX to compensate with how much the reducer didn’t handle in previous actions, and then send the correct delta to the reducer.

            It also works just fine with things like snapping at every 100 pixels or such.

            The only weird thing is that the reducer mutates the action, which I would assume is not supposed to happen as it should be a pure function, but I couldn’t find any issue with it so far. The app just works, Redux Toolkit doesn’t complain, and the devtools work just fine as well.

            Is there any issue with this solution?

            Is there another way it could be done?

            ...

            ANSWER

            Answered 2021-Nov-19 at 16:23

            At a technical level, I can see how this could work. But I'd also agree it feels "icky". Very technically speaking, mutating the action itself qualifies as a "side effect", although it's not one that would meaningfully break the rest of the app.

            It sounds as if the key bit of logic here is more at the "dispatch an action" level. I think you could likely call getState() before and after the dispatch to compare the results, and derive the additional needed data that way. In fact, this might be a good use case for a thunk:

            Source https://stackoverflow.com/questions/70034408

            QUESTION

            I wonder if I can have a redux store in the library and the App also have a redux store
            Asked 2021-Nov-19 at 08:57

            I'm really new to React and need to ask. Can I have a ReactJs Redux store in a library and then use that library in an App that also has a Redux store?

            Both of them do this:

            ...

            ANSWER

            Answered 2021-Nov-13 at 02:55

            In my opinion, everything is possible in the programming world, definitely, having a multi-store is possible too.

            You asked several questions, first of all, I answer them and then explain a little bit more.

            Can I have a Reactjs Redux store in a library and then use that library in an App that also has a Redux store?

            1. Yeah, it's possible, the famous library that makes Redux easy to use is Redux Toolkit, which has a very easy flow to use and implement in your application, even it has a CRA template that you can create your application (zero-config) based on redux npx create-react-app [my-app-name] --template redux or redux-typescript npx create-react-app my-app --template redux-typescript. it works properly.

            Will these two React Stores collide? Can they exist independently?

            1. No, they won't collide because each store (never mind it is redux, mobx, or whatever) has a Provider and you should wrap part of your application or entire of it by using that , so if you wanna have two stores, you can add two Providers and they won't collide. but, in connecting, and getting some data from stores, you should pay attention that which Provider you are going to call from. so they will be able to exist independently.

            Source https://stackoverflow.com/questions/69898079

            QUESTION

            Higher order functions with generic argument in F#
            Asked 2021-Oct-18 at 02:51

            RE: What is the best way to pass generic function that resolves to multiple types

            Please read the referenced link before going further below

            I am trying to extend the concept and pass a generic function that takes 2 parameters and does something with them.

            The static approach works, however the interface based one causes a compile error (see the code lines marked with //error):

            ...

            ANSWER

            Answered 2021-Oct-18 at 02:51

            The problem with your attempt is that you can't use operators + or * on parameters x and y, because it's not known that their type 'a has those operators defined.

            To answer your further question in comments about how to achieve it anyway - if you want to use multiplication and addition on any type 'a that the caller chooses, you have to specify that. For an interface method, the only way to do this is by constraining the type parameter 'a, and the only two kinds of constraints that .NET runtime supports are "has a parameterless constructor" and "implements a given interface or inherits from a given class".

            The latter one would be useful in your case: make both types implement the interface and then constrain type parameter 'a to implement that interface:

            Source https://stackoverflow.com/questions/69609010

            QUESTION

            changing from redux to redux toolkit
            Asked 2021-Oct-10 at 22:13

            New on Reactjs, trying to learn by coding, i need some help/advice with the code, with converting this Redux store to Redux toolkit, here i'm using function called configureStore, what is good way of changing this into using the 'configureStore' which comes from '@reduxjs/toolkit' this is for learning purpose that 'createRootReducer' comes from my reducers.js which combines

            ...

            ANSWER

            Answered 2021-Oct-10 at 22:13

            Note in advance:

            There is an open issue related to connected-react-router.

            In order to get your setup to work, make sure to install history v4.10.1 - newer versions are causing errors:

            https://github.com/supasate/connected-react-router/issues/312#issuecomment-647082777

            1. Middleware updates

            The redux-dev-tools and redux-thunk are already included in redux-toolkit.

            If you need to import additional middleware, you can add these in by using getDefaultMiddleware.

            getDefaultMiddleware is useful if you want to add some custom middleware, but also still want to have the default middleware added as well:

            So with this in mind, you can remove redux-thunk from your package.json.

            2. Remove redux imports

            You no longer need to import createStore, compose, applyMiddleware, combineReducers from redux. All of these are handled internally in the configureStore API provided by @reduxjs/toolkit.

            You can also remove redux from package.json.

            3. Apply args to configureStore from @reduxjs/toolkit.

            The updated store could look like this:

            Source https://stackoverflow.com/questions/69502147

            QUESTION

            My state changes between the reducer and the consuming component
            Asked 2021-Sep-24 at 08:31

            App purpose: The purpose of this React app is to handle scoring of a very specific dart-game. 2 players, each having to reach 33 hits in the fields 20-13, Tpl's, Dbls's and Bulls. No points, only the number of hits are counted. The hits are added manually by the players (no automatiion required :)). Each targetfield has a row of targets and 2 buttons for adding and removing a hit of that target field.

            I have implemented the useContext-design for maintaining state, which looks like this:

            ...

            ANSWER

            Answered 2021-Sep-24 at 08:24
            Issue

            I suspect a state mutation in your reducer case is being exposed by the React.StrictMode.

            StrictMode - Detecting unexpected side effects

            Strict mode can’t automatically detect side effects for you, but it can help you spot them by making them a little more deterministic. This is done by intentionally double-invoking the following functions:

            • Class component constructor, render, and shouldComponentUpdate methods
            • Class component static getDerivedStateFromProps method
            • Function component bodies
            • State updater functions (the first argument to setState)
            • Functions passed to useState, useMemo, or useReducer <--

            The function being the reducer function.

            Source https://stackoverflow.com/questions/69311304

            QUESTION

            How to trigger redux action in react componentDidUpdate method?
            Asked 2021-Sep-17 at 09:07

            I have following action in redux action.js file,

            ...

            ANSWER

            Answered 2021-Sep-17 at 09:07

            You need to save the removed id in redux state as well if you want to access it in the some other component.

            So your reducer.js file would become:

            Source https://stackoverflow.com/questions/69220489

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install reducer

            You can download it from GitHub.
            You can use reducer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone mwcraig/reducer

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