gamejam | Tool for generating randomized gamejam 's ideas

 by   pkubiak Python Version: Current License: No License

kandi X-RAY | gamejam Summary

kandi X-RAY | gamejam Summary

gamejam is a Python library typically used in Testing, Unity applications. gamejam has no bugs, it has no vulnerabilities and it has low support. However gamejam build file is not available. You can download it from GitHub.

Tool for generating randomized gamejam's ideas.
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    Quality
      Security
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            kandi-support Support

              gamejam has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              gamejam has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gamejam is current.

            kandi-Quality Quality

              gamejam has 0 bugs and 0 code smells.

            kandi-Security Security

              gamejam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gamejam code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gamejam does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gamejam releases are not available. You will need to build from source code and install.
              gamejam has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 195 lines of code, 2 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gamejam and discovered the below as its top functions. This is intended to give you an instant insight into gamejam implemented functionality, and help decide if they suit your requirements.
            • Sample a random game
            • Generate random mutations
            Get all kandi verified functions for this library.

            gamejam Key Features

            No Key Features are available at this moment for gamejam.

            gamejam Examples and Code Snippets

            No Code Snippets are available at this moment for gamejam.

            Community Discussions

            QUESTION

            Is socket.id unique over time, should it be kept private?
            Asked 2021-Sep-14 at 16:16

            I am writing a game for a (size limited) gamejam.

            I want to create a leaderboard and the easiest way to store the entries would be based on the player's socket.id.

            Am I safe to do so, or is there a chance that it will be given again to a player in the future?

            Also, should I keep it as a secret or am I safe to send it out to the clients as part of the leaderboard? (i.e. can a random player use this ID to interfere with the legitimate player with the ID from the leaderboard?)

            ...

            ANSWER

            Answered 2021-Sep-14 at 16:16

            A socket.id lasts only for the duration of a given socket.io session. A future socket.io connection from the same client will be given a new socket.id. As such, it is NOT a lasting identifier and thus I wouldn't think it would be very useful for a leaderboard because it would not necessarily attribute multiple scores from the same user (in different sessions) to be the same user. Instead, you would want a lasting user identifier that your own server creates (usually as part of a user signup/signin process) and can long term make sure it's both unique and that the same client gets the same identifier each time.

            As to how unique a socket.id is, it is coined via random number generation. It uses the module base64id to create the unique id and the doc for that module says that it uses crypto.randomBytes(). You can see the implementation here.

            So, with random number generation, it is probabilistically unique, not guaranteed unique. At first look at the base64id module, it appears that it appends an increasing number to the random bytes under some circumstances which could make it guaranteed unique during a server lifetime (without server restarts) assuming no roll-over of the increasing digits, but still won't keep the same id for the same client across different sessions.

            should it be kept private

            A socket.id is created/assigned at the server, thus there is no ability for a client to try to spoof or use some other user's socket.id. As such, there's no particular reason to keep it private. It's just a unique id that socket.io uses for internal bookkeeping to keep track of state for a given connection.

            If you've ever looked at a socket.id, it is not particularly meant for human consumption and/or displaying in a UI. It's a string of base64 that will look largely like gibberish to most regular users if displayed in a leaderboard. More commonly, a user would specify their own "display name" when they signed up for your service and you'd use that in a leaderboard and you'd use that as the persistent identifier from one session to the next.

            Source https://stackoverflow.com/questions/69147481

            QUESTION

            script doesnt work fully after build (Unity / C#)
            Asked 2021-Jun-30 at 11:58

            So yesterday I finished my first game for a gamejam, I build it and uploaded it to itch.io. But when I got back to that todat I saw a message of someone who said that my player movement didnt work, while it did inside unity itself. After playing the build I also noticed that is doesnt work. But I just cant find out why not, so what are possible that make it dont work.

            ...

            ANSWER

            Answered 2021-Jun-30 at 11:58

            The problem was that the force was big enough for the editor but not for the build version, increasing the force that got added to the player solved this problem.

            Source https://stackoverflow.com/questions/68178435

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gamejam

            You can download it from GitHub.
            You can use gamejam like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/pkubiak/gamejam.git

          • CLI

            gh repo clone pkubiak/gamejam

          • sshUrl

            git@github.com:pkubiak/gamejam.git

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