velocity | Structure From Motion for vehicle speed | Computer Vision library

 by   ultralytics Python Version: v0 License: No License

kandi X-RAY | velocity Summary

kandi X-RAY | velocity Summary

velocity is a Python library typically used in Artificial Intelligence, Computer Vision, Deep Learning, Tensorflow, OpenCV applications. velocity has no bugs, it has no vulnerabilities, it has build file available and it has high support. You can download it from GitHub.

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            kandi-support Support

              velocity has a highly active ecosystem.
              It has 28 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 244 days. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of velocity is v0

            kandi-Quality Quality

              velocity has 0 bugs and 0 code smells.

            kandi-Security Security

              velocity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              velocity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              velocity does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              velocity releases are available to install and integrate.
              Build file is available. You can build the component from source.
              velocity saves you 426 person hours of effort in developing the same functionality from scratch.
              It has 1010 lines of code, 57 functions and 10 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed velocity and discovered the below as its top functions. This is intended to give you an instant insight into velocity implemented functionality, and help decide if they suit your requirements.
            • Example vid example
            • Split a filename into a full path
            • Calculate optimal flow pyrlk
            • Main function for KLT
            • Perform a KLT region on the image
            • Compute a convolutional convolutional channel
            • Convert CC matrix to scipy cosine
            • Convert from Camera to Nx3 coordinates
            • Convert spherical coordinates to cartesian coordinates
            • Plot an image
            • Return a list of available bokeh colors
            • Function to solve fcnv2 translation
            • Compute the cross product of a covariance matrix
            • Convert from pixel to angle
            • Compute spherical el azimuth
            • Solve convolution of a 2D channel
            • Generate an extrinsic plane
            • Compute the LU decomposition
            • Splits a full filename into a full path
            • Convert quaternion to DCM
            Get all kandi verified functions for this library.

            velocity Key Features

            No Key Features are available at this moment for velocity.

            velocity Examples and Code Snippets

            No Code Snippets are available at this moment for velocity.

            Community Discussions

            QUESTION

            TypeError: only integer scalar arrays can be converted to a scalar index, Could you please guys help me to know what is the problem?
            Asked 2021-Jun-13 at 14:17

            I have done this code for model updating, something that's related to civil engineering. In the very last line of the code provided I am getting this error (TyperError: only integer scalar .....), could you please tell me what is the problem? I've tried a lot, but not working. I've tried to convert it to an array with integer, float, and also convert it to list, but nothing is wokring Thank you in advance

            ...

            ANSWER

            Answered 2021-Jun-13 at 14:17

            you start your loop by defining a running variable 'i'. But all over the loop, you redefine it to be other integers and unrelated objects. Such as in line 83, line 155, and others. It's difficult to understand your intentions from the question. but if I understand correctly, the problem can be solved by changing every 'i' in the loop to a differently named temporary variable. A simpler solution would be to change the 'i' variable at the beginning of the for loop to smth else. I suggest you adopt a habit of using variable names that have meaning and not just single or double letters.

            Source https://stackoverflow.com/questions/67958790

            QUESTION

            Drone-kit function for getting x, y, and z position relative to a start point or take off location?
            Asked 2021-Jun-12 at 23:52

            During a flight, say with a pixhawk, I want to save the current location of the drone in reference to its initial start location. Ideally that would be the x, y, and z positions in meters. I understand that you can save the lat, lon, or IMU/velocity readings using dronekit, then calculate the position. It would be awesome, however, to be able to just call a function that calculates the x, y, and z for you so there is no post-processing.

            ...

            ANSWER

            Answered 2021-Jun-12 at 23:52

            The following was satisfactory for my purposes (I believe you would need a GPS but not positive):

            Source https://stackoverflow.com/questions/66831991

            QUESTION

            Applying particles package in R to ocean velocity
            Asked 2021-Jun-12 at 16:03

            I am trying to apply an example from R "particles" package to ocean velocity data (kinetic energy). Example data is as follows:

            ...

            ANSWER

            Answered 2021-Jun-12 at 14:45

            The problem is that kee is a vector and not a matrix. So ncol and nrow return as NULL instead of an actual number. Here is a smaller reproducible example of why it is failing:

            Source https://stackoverflow.com/questions/67949397

            QUESTION

            Infinite Jump how to limit the Jump?
            Asked 2021-Jun-12 at 06:16

            I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?

            Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...

            ...

            ANSWER

            Answered 2021-Jun-10 at 09:28

            You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false

            Source https://stackoverflow.com/questions/67917244

            QUESTION

            Ball to Ball Collision resolution Stick together
            Asked 2021-Jun-11 at 12:47

            If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:47
            void resolveCollision(Particle& particle, Particle& otherParticle) {
                float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
                float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
            
                float xDist = otherParticle.pos.x - particle.pos.x;
                float yDist = otherParticle.pos.y - particle.pos.y;
            
                // Prevent accidental overlap of particles
                if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
            
                    // Grab angle between the two colliding particles
                    float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
            
                    // Store mass in var for better readability in collision equation
                    float m1 = particle.mass;
                    float m2 = otherParticle.mass;
            
                    // Velocity before equation
                    glm::vec3 u1 = rotateVel(particle.speed, angle);
                    glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
            
                    // Velocity after 1d collision equation
                    glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
                        u1.y,
                        0.0);
                    glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
                        u2.y,
                        0.0);
            
                    // Final velocity after rotating axis back to original location
                    glm::vec3 vFinal1 = rotateVel(v1, -angle);
                    glm::vec3 vFinal2 = rotateVel(v2, -angle);
            
                    // Swap particle velocities for realistic bounce effect
                    particle.speed.x = vFinal1.x;
                    particle.speed.y = vFinal1.y;
            
                    otherParticle.speed.x = vFinal1.x;
                    otherParticle.speed.y = vFinal1.y;
                }
            }
            

            Source https://stackoverflow.com/questions/67937097

            QUESTION

            Unity2D how can i calculate jump height using Velocity & Gravity
            Asked 2021-Jun-10 at 15:52

            i want to get the height of jump. but i don't know how

            ...

            ANSWER

            Answered 2021-Jun-08 at 03:13

            You can calculate this as follows, however, it's not going to be perfectly accurate in every instance because Unity's physics system isn't deterministic.

            Source https://stackoverflow.com/questions/67862040

            QUESTION

            OnTriggerEnter() and OnCollisionEnter() not working with character controller
            Asked 2021-Jun-10 at 15:47

            I have a capsule object with Camera on it. Capsule has capsule collider with mesh, character controller. cylinder object (coin) is box collider with is trigger option being on. OnTriggerObject method doesn't help to destoy the coin object. Even used OnCollisionEnter, eventually have the same result. Also tried with rigidbody added to the player object and removed from coin object. Even don't remember what I tried on. Here is script attached to capsule object:

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:48

            Collision to work needs at least one rigidbody component, so attach rigidbody, check layers (Project Settings -> Physics)

            Also read this: collisions unity

            With normal, non-trigger collisions, there is an additional detail that at least one of the objects involved must have a non-kinematic Rigidbody (ie, Is Kinematic must be switched off). If both objects are kinematic Rigidbodies then OnCollisionEnter, etc, will not be called. With trigger collisions, this restriction doesn’t apply and so both kinematic and non-kinematic Rigidbodies will prompt a call to OnTriggerEnter when they enter a trigger collider.

            Source https://stackoverflow.com/questions/67891351

            QUESTION

            SQL join hints affect row count?
            Asked 2021-Jun-10 at 12:07

            I have an SQL view on SQL 2016 SP2 that joins on 14 tables with no predicate.

            ...

            ANSWER

            Answered 2021-Jun-10 at 12:07

            ok, I've actually worked out what the problem is myself - it a bug in SSMS! I'm using SSMS 18.6 and the number of rows showed bottom right is incorrect. If you actually look at the number of rows in the results tab, then they do correspond, that is to say join hints do not make a difference, which makes sense

            Source https://stackoverflow.com/questions/67912200

            QUESTION

            Im trying to solve this un-smooth and choppy animations and movements on pygame, i've been trying everything but nothing works
            Asked 2021-Jun-10 at 11:55

            heres the video of the animation https://www.youtube.com/watch?v=uhPdN3v8vg0

            other pygame codes dont act like this, only this specific one, so i'm pretty sure its not hardware problem

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:55

            You need to draw the object in the application loop instead of the event loop:

            Source https://stackoverflow.com/questions/67920567

            QUESTION

            how to parse xml string attribute in python
            Asked 2021-Jun-10 at 11:07

            i have this bit complicated xml file.

            ...

            ANSWER

            Answered 2021-Jun-10 at 10:42

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install velocity

            You can download it from GitHub.
            You can use velocity like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            Issues should be raised directly in the repository. For additional questions or comments please email Glenn Jocher at glenn.jocher@ultralytics.com or visit us at https://contact.ultralytics.com.
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            https://github.com/ultralytics/velocity.git

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            gh repo clone ultralytics/velocity

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            git@github.com:ultralytics/velocity.git

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