Elastic-Collision | 2D elastic collision engine
kandi X-RAY | Elastic-Collision Summary
kandi X-RAY | Elastic-Collision Summary
An elastic collision is an encounter between two bodies in which the total kinetic energy of the two bodies after the encounter is equal to their total kinetic energy before the encounter. Perfectly elastic collisions occur only if there is no net conversion of kinetic energy into other forms (such as heat or noise) and therefore they do not normally occur in reality. During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute). The collisions of atoms are elastic collisions (Rutherford backscattering is one example).
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Top functions reviewed by kandi - BETA
- Detect collisions between two objects
- Unstick between two rectangles
- Checks if two rects intersects
- Return the distance between two rects
- Explodes a 2D object
- Process all objects in a list
- Adds an object to the list
- Run the deformation
- Cancel the deformation inventory
- Removes the rectangle from the inventory
- Remove vertex from the inventory
- Add an object to the list
Elastic-Collision Key Features
Elastic-Collision Examples and Code Snippets
Community Discussions
Trending Discussions on Elastic-Collision
QUESTION
I'm trying to create a simple vanilla JS program where x
amount of particles/objects are generated on screen and they need to evade each other and the mouse. For the overall evading I used https://gist.github.com/christopher4lis/f9ccb589ee8ecf751481f05a8e59b1dc and it worked just fine for the particles to avoid each other, but now I'm stuck on implementing the mouse evade functionality.
Everything I've tried has ended up with either particles overlapping with each other or some other bugs.
Does anyone have any tips on how to deal with this situation, or perhapse even a code snippet from previous project?
...ANSWER
Answered 2020-May-02 at 13:21First I would change:
dist = distance(this._x, this._y, people[i].x, people[i].y) - 4 * this.radius;
to the following:
dist = distance(this._x, this._y, people[i].x, people[i].y) - (this.radius + people[i].radius);
That should give you realistic collisions when your circles are different radius
Then on the mouse object collision, I would start with something like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Elastic-Collision
You can use Elastic-Collision like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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