Elastic-Collision | 2D elastic collision engine

 by   yoyoberenguer Python Version: Current License: MIT

kandi X-RAY | Elastic-Collision Summary

kandi X-RAY | Elastic-Collision Summary

Elastic-Collision is a Python library typically used in Simulation, Three.js applications. Elastic-Collision has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

An elastic collision is an encounter between two bodies in which the total kinetic energy of the two bodies after the encounter is equal to their total kinetic energy before the encounter. Perfectly elastic collisions occur only if there is no net conversion of kinetic energy into other forms (such as heat or noise) and therefore they do not normally occur in reality. During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute). The collisions of atoms are elastic collisions (Rutherford backscattering is one example).
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              Elastic-Collision has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Elastic-Collision has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Elastic-Collision is current.

            kandi-Quality Quality

              Elastic-Collision has no bugs reported.

            kandi-Security Security

              Elastic-Collision has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Elastic-Collision is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Elastic-Collision releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Elastic-Collision and discovered the below as its top functions. This is intended to give you an instant insight into Elastic-Collision implemented functionality, and help decide if they suit your requirements.
            • Detect collisions between two objects
            • Unstick between two rectangles
            • Checks if two rects intersects
            • Return the distance between two rects
            • Explodes a 2D object
            • Process all objects in a list
            • Adds an object to the list
            • Run the deformation
            • Cancel the deformation inventory
            • Removes the rectangle from the inventory
            • Remove vertex from the inventory
            • Add an object to the list
            Get all kandi verified functions for this library.

            Elastic-Collision Key Features

            No Key Features are available at this moment for Elastic-Collision.

            Elastic-Collision Examples and Code Snippets

            No Code Snippets are available at this moment for Elastic-Collision.

            Community Discussions

            Trending Discussions on Elastic-Collision

            QUESTION

            Particles evading cursor and other particles
            Asked 2020-May-02 at 13:21

            I'm trying to create a simple vanilla JS program where x amount of particles/objects are generated on screen and they need to evade each other and the mouse. For the overall evading I used https://gist.github.com/christopher4lis/f9ccb589ee8ecf751481f05a8e59b1dc and it worked just fine for the particles to avoid each other, but now I'm stuck on implementing the mouse evade functionality.

            Everything I've tried has ended up with either particles overlapping with each other or some other bugs.

            Does anyone have any tips on how to deal with this situation, or perhapse even a code snippet from previous project?

            ...

            ANSWER

            Answered 2020-May-02 at 13:21

            First I would change:
            dist = distance(this._x, this._y, people[i].x, people[i].y) - 4 * this.radius;

            to the following:
            dist = distance(this._x, this._y, people[i].x, people[i].y) - (this.radius + people[i].radius);

            That should give you realistic collisions when your circles are different radius

            Then on the mouse object collision, I would start with something like:

            Source https://stackoverflow.com/questions/61547736

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Elastic-Collision

            You can download it from GitHub.
            You can use Elastic-Collision like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/yoyoberenguer/Elastic-Collision.git

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            gh repo clone yoyoberenguer/Elastic-Collision

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            git@github.com:yoyoberenguer/Elastic-Collision.git

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