nothing | A package about nothing | Emulator library
kandi X-RAY | nothing Summary
kandi X-RAY | nothing Summary
This is a package about nothing. The idea is that when you do require(nothing) you express that you don’t need anything, and therefore nothing assumes you are fine just using the base package, so it detaches all other packages. I agree, this is completely useless.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of nothing
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QUESTION
...Nothing to install, update or remove Generating optimized autoload files Class App\Helpers\Helper located in C:/wamp64/www/vuexylaravel/app\Helpers\helpers.php does not comply with psr-4 autoloading standard. Skipping. > Illuminate\Foundation\ComposerScripts::postAutoloadDump > @php artisan package:discover --ansi
ANSWER
Answered 2022-Feb-13 at 17:35If you are upgrading your Laravel 8 project to Laravel 9 by importing your existing application code into a totally new Laravel 9 application skeleton, you may need to update your application's "trusted proxy" middleware.
Within your app/Http/Middleware/TrustProxies.php file, update use Fideloper\Proxy\TrustProxies as Middleware to use Illuminate\Http\Middleware\TrustProxies as Middleware.
Next, within app/Http/Middleware/TrustProxies.php, you should update the $headers property definition:
// Before...
protected $headers = Request::HEADER_X_FORWARDED_ALL;
// After...
QUESTION
I'm creating a program to analyze security camera streams and got stuck on the very first line. At the moment my .js file has nothing but the import of node-fetch and it gives me an error message. What am I doing wrong?
Running Ubuntu 20.04.2 LTS in Windows Subsystem for Linux.
Node version:
...ANSWER
Answered 2022-Feb-25 at 00:00Use ESM syntax, also use one of these methods before running the file.
- specify
"type":"module"
inpackage.json
- Or use this flag
--input-type=module
when running the file - Or use
.mjs
file extension
QUESTION
I have a project which was running well yesterday, but today I find this problem:
Could not resolve all files for configuration ':app:debugRuntimeClasspath'. Could not resolve com.google.android.gms:play-services-location:16.+. Required by: project :app > project :location > Failed to list versions for com.google.android.gms:play-services-location. > Unable to load Maven meta-data from https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml. > Could not get resource 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. > Could not GET 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. Received status code 502 from server: Bad Gateway
acutely I'm using classpath 'com.android.tools.build:gradle:4.1.0'
with distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
I have followed this question
and I upgraded 'com.android.tools.build:gradle:4.1.0'
to classpath 'com.android.tools.build:gradle:4.2.0'
then I changed distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
to distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip
but I still got the error.
my android/build.gradle:
...ANSWER
Answered 2021-Dec-01 at 09:09It looks like a temporary issue, the server with these libraries is down. I have the same problem now with Room:
QUESTION
I just updated my Android studio to the version 2021.1.1 Canary 12. After struggling to make it work, I had to also upgrade my Gradle and Gradle plugin to 7.0.2. Now I can compile my project and launch my app on my mobile, everything is working. But when I try to generate a Signed APK, I get a strange message after building telling me: APK(s) generated successfully for module 'android-mobile-app-XXXX.app' with 0 build variants:
Even though the build seem to be successful I cannot find the generated APK anywhere (and considering the time it takes to give me that error, I don't even think it is building anything). Now, I have been generating an APK every week for years now, so I know my way around the folders, the different build variant output folders etc... Nothing changed in my way of generating an APK. I do it via AS and follow the very standard procedure.
Can someone point to me what am I missing here? I assume there is a way to select a specific build variant when generating a signed APK, how does it works?
PS: Obviously, I am selecting my variant here during the process:
PS2: I can generate a debug APK without any issue whatsoever.
...ANSWER
Answered 2021-Oct-05 at 07:39After a few days of struggle, I ended up switching to Bundle. It achieves the same purpose for me and it actually works so... That's my solution here.
QUESTION
ANSWER
Answered 2022-Feb-14 at 12:06It seems that on Issue Tracker of Google other people have that issue about device manager after updating to bumblebee. Probably Google have to fix it with an update: https://issuetracker.google.com/issues?q=device%20manager
UPDATE:
I found a workaround: You should press shift 2 times to open search everything and type "Virtual Device Manager". This way you can open it
QUESTION
A simple question: is enum { a } e = 1;
valid?
In other words: does assigning a value, which isn't present in the set of values of enumeration constants, lead to well-defined behavior?
Demo:
...ANSWER
Answered 2022-Feb-05 at 14:09From the C18 standard in 6.7.2.2:
Each enumerated type shall be compatible with char, a signed integer type, or an unsigned integer type. The choice of type is implementation-defined, but shall be capable of representing the values of all the members of the enumeration.
So yes enum { a } e = 1;
is valid. e
is a 'integer' type so it can take the value 1
. The fact that 1
is not present as an enumeration value is no issue.
The enumeration members only give handy identifiers for some of possible values.
QUESTION
I want to run an example via Cargo but I am facing an error:
...ANSWER
Answered 2021-Dec-14 at 14:09Update the Rust to satisfy the new edition 2021.
rustup default nightly && rustup update
Thanks to @ken.
Yes, you can use the stable
channel too!
But I love nightly
personally.
QUESTION
I'm working on a React Native application. My Android builds began to fail in the CI environment (and locally) without any changes.
...ANSWER
Answered 2021-Sep-03 at 11:46Go to your package.json file and delete as many dependencies as you can until the project builds successfully. Then start adding back the dependencies one by one to detect which ones have troubles.
Then you can manually patch those dependencies by acceding them on node_modules/[dependencie]/android/build.gradle and setting androidx.core:core-ktx: or androidx.core:core: to a specific version (1.6.0 in my case).
QUESTION
I am creating a custom Checkbox
within a Surface
which has a Modifier.clickable
:
ANSWER
Answered 2021-Nov-22 at 16:20So I got in touch with the JetBrains team via their issue tracker as @PhilipDukhov suggested and they solved my problem: https://youtrack.jetbrains.com/issue/KT-48815.
I was using kotlinCompilerExtensionVersion = versions.composeVersion
in my app's build.gradle
file and this is incorrect. versions.composeVersion
is something provided by Gradle but it seems to be deprecated. Oneself should manually write the version which they're using there.
QUESTION
After updating Xcode to version 13.2 i can't build my project anymore. I have a strange error "Internal error: missingPackageDescriptionModule" related to my Workspace file.
It's definitely related to SPM because Xcode is not loading SPM packages also. I tried to "Reset package caches", "Resolve package caches" and also "Updating to latest package caches" but after all of these operating nothing happens. Deleting derived data, cleaning didn't help too...
I tried also to resolve packages from Terminal using xcodebuild -resolvePackageDependencies
but I get error message:
ANSWER
Answered 2021-Dec-17 at 20:37Apple is aware of the issue.
We're currently investigating this issue — thank you to those who have filed bug reports so far. To workaround this issue, please re-download Xcode 13.2 directly from the Downloads page.
https://developer.apple.com/forums/thread/696504?answerId=698142022#698142022
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