triangular | ruby library for reading | 3D Printing library
kandi X-RAY | triangular Summary
kandi X-RAY | triangular Summary
Triangular is an easy-to-use Ruby library for reading, writing and manipulating Stereolithography (STL) files. The main purpose of Triangular is to enable its users to quickly create new software for Rapid Prototyping and Personal Manufacturing applications. Triangular has many of the core functions needed in order to generate toolpaths for 3D printers and CNC Mills/Routers.
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Top functions reviewed by kandi - BETA
- Returns the intersection between this area .
- Returns the bounds of the bounds
- String representation of a facet
- Serializes the graph to a graph .
- Returns the intersection of the specified plane .
- Returns the intersection between this point .
- Calculate the intersection between this plane
- Creates a new Line object .
- Moves the points within the center .
- Returns the clip at a given offset
triangular Key Features
triangular Examples and Code Snippets
Community Discussions
Trending Discussions on triangular
QUESTION
I wrote the following code using package python-ternary, of which documentation you can see here.
...ANSWER
Answered 2022-Apr-11 at 12:19Just nest your function in another one:
QUESTION
I am using Heroku for PHP. I looked at my Heroku logs and found errors in my config.php code. I am making a spotify clone for my coding portfolio which I made successfully with xampp, apache, mysql. But now I need to showcase it and I have to use Heroku since it is free and secure. I added the add on for cleardb mysql in Heroku and connected the MySQL workbench and dumped the SQL. However running my app on heroku I get this error, "This page isn’t working right nowslotifyhokole.herokuapp.com can't currently handle this request. HTTP ERROR 500"
My config php code:
...ANSWER
Answered 2022-Mar-25 at 07:59Before you do anything else, rotate those credentials. Editing them out of your question is not enough. You have published them online and they are forever compromised.
The whole point of using getenv()
for credentials is so you don't have to include them in your source code. The argument to getenv()
shouldn't be your database URL; it should be the name of an environment variable that contains your database URL.
The ClearDB add-on sets such a variable for you: CLEARDB_DATABASE_URL
.
QUESTION
I have a problem with MatLab in Octave I need to make a program, which solves a Triangular system of linear equations, using back substitution method (https://i.stack.imgur.com/ETPxn.png) I have a problem with my code, Octave displays this error:
...ANSWER
Answered 2022-Mar-29 at 18:39You mistyped *
as +
in the for
-loop, hence the error. This is the fix:
QUESTION
I'm trying to create a triangular grid with HTML and CSS which involves offsetting each successive triangle in the grid to the left by larger and larger amounts so that each triangle fits neatly next to the previous one. Since the amount that each triangle needs to move is based on it's index in the parent container, I'm currently using JS to set this offset. I'm looking for a way to do this with pure CSS. Using JS like this feels like a hack and I'm wondering if I'm missing something in CSS that would let me access each triangle div's index or perhaps there's another way altogether in CSS to achieve what I'm doing.
...ANSWER
Answered 2022-Mar-16 at 08:16I created the same result with a negative margin. So the triangles don't have to move an increasing space to the left.
QUESTION
I'm working on my bachelor thesis (on Computer Science) and right now I'm having a problem about finding shortest path between two points on 3D triangular mesh that is manifold. I already read about MMP, but which computes distance function $d(x)$ between given point and vertex $x$ on mesh.
I got to know that the problem I'm solving is named Geodesics but What I really couldn't find is some good algorithm which uses A* for finding shortest path between two given points on two given vertices.
I 'invented' also algorithm which uses A* by using Euclidian Distance Heuristics and correction after finding new Point on any Edge.. I also have edges saved in half-edge structure.
So my main idea is this:
- We will find closest edge by A* algorithm and find on this edge point with minimalizing function $f(x) + g(x)$ where $f$ is our current distance and $g$ is heuristics(euclidean distance)
- Everytime we find new edge, we will unfold current mesh and find closest path to our starting point
So now my questions:
- Do you know some research paper which talks about this problem ??
- Why nobody wrote about algorithm that uses A* ??
- What are your opinions about algorithm I proposed ?
ANSWER
Answered 2022-Mar-15 at 09:55I am no expert in the matter so read with prejudice. Also sorry this is more of a comment than answer...
First You should clarify some things:
- the mesh is convex or concave?
- are the path always on surface or can fly between faces on the outside (if concave) but never inside?
- are the start/end points on edges of faces or can be inside?
Assuming concave, points on edges and only surface paths...
I think the graph A* approach is unusable as there is infinite possible paths between point and any edge of the same face so how you test all of them?
If you really want A* then you can do something similar to raster A*
so resample all your edges to more points
so either
n
points or use some density like 10 points per average edge length or some detail size.use graph A* on resampled points (do not handle them as edges anymore)
However this will produce only close to shortest path so in order to improve the accuracy you should recursively resample the edges near used point with higher and higher density until the distance between resampled points get smaller than accuracy.
Another option would be using something similar to CCD (cyclic coordinate descent) so:
- create plane that goes through your 2 points and center of your mesh
- create path that goes through all intersection of plane and faces between the 2 points (use the shorter on from the 2 options)
- iterativelly move intersections back and forward and use greedy approach to get the result
However this might get stuck in local minima... You could use search/fitting approaches instead but those will get very slow with increasing number of faces
I got the feeling you might also do this using RANSAC ...
From my point of view I think the first A* approach is the most promising, you just need linked list of points per each edge and one cost counter per each its point from this you can simply encode even the recursive improvement of accuracy. It can be done even in-place so no reallocation needed in the recursion ... And also the algo is not complicated so you should have no problems implementing it, and the result is guaranteed which is not the case with other approaches I mention... Another pros is that it can be used even if start/endpoint does not belong to edge...
QUESTION
My understanding of a symmetric matrix is that A(i,j) == A(j,i), but in Eigen only one of these is defined. What am I missing?
Here is an example below. I've also tried variations of that and don't seem to see an answer elsewhere. Am I supposed to manually ensure that the indices comply to some internal expectations?
...ANSWER
Answered 2022-Mar-05 at 14:50Accessing both halves by (i,j)
is essentially not how .selfadjointView<>()
is intended to work. Supporting that would require a min
/max
operation and for complex matrices even some kind of proxy-object, for each access which is quite expensive.
You should only access the upper half by the ()
operator and afterwards you can use the SelfadjointView
object as part of other expressions, such as products, or use special methods like rankUpdate
.
QUESTION
ANSWER
Answered 2022-Mar-05 at 04:51Make a triangle then position that by position: absolute
. more explanation in code:
QUESTION
I want to convert my triangular matrix into a vector.
Let's say I have 7x7 lower triangular matrix. Something like this:
...ANSWER
Answered 2022-Mar-03 at 20:13Just filter out the 0 values as below
QUESTION
I have a square matrix as follows.
...ANSWER
Answered 2022-Jan-31 at 19:09The value insertions are in column order (in matrix, data.frame). We may assign on the lower.tri
and then get the t
ranspose
QUESTION
I want to create an unstructured triangular grid, and I have two files: for vertices and triangles. The problem is that Matplotlib Triangulation method requires the length of array of vertices and the length of array of triangles being same, but my data has more triangles than vertices. So, instead of full grid I can get only part of it (skipping the tail of triangles array).
My output:
Expected output:
Vertices array:
...ANSWER
Answered 2022-Jan-07 at 06:27You don't have to provide the indices of the triangles: by default, matplotlib can automatically generate them using a Delaunay triangulation
(see the documentation), and this should be sufficient for your data.
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