tick | Tick benchmark your method and print it in color | Performance Testing library

 by   allenwei Ruby Version: Current License: No License

kandi X-RAY | tick Summary

kandi X-RAY | tick Summary

tick is a Ruby library typically used in Testing, Performance Testing, Nodejs applications. tick has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Tick benchmark your method and print it in color.
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            kandi-support Support

              tick has a low active ecosystem.
              It has 44 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              tick has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tick is current.

            kandi-Quality Quality

              tick has 0 bugs and 0 code smells.

            kandi-Security Security

              tick has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tick code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tick does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tick releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              tick saves you 126 person hours of effort in developing the same functionality from scratch.
              It has 316 lines of code, 22 functions and 5 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tick and discovered the below as its top functions. This is intended to give you an instant insight into tick implemented functionality, and help decide if they suit your requirements.
            • Creates a new tickable object
            • Convert a description to the console .
            • Convert time to string
            • Log a benchmark to the benchmark .
            Get all kandi verified functions for this library.

            tick Key Features

            No Key Features are available at this moment for tick.

            tick Examples and Code Snippets

            No Code Snippets are available at this moment for tick.

            Community Discussions

            QUESTION

            Why is this printing twice to my console?
            Asked 2021-Jun-16 at 02:48

            I am running the following in my React app and when I open the console in Chrome, it is printing the response.data[0] twice in the console. What is causing this?

            ...

            ANSWER

            Answered 2021-Jun-16 at 02:48

            You have included fetching function in the component as it is, so it fires every time component being rendered. You better to include fetching data in useEffect hook just like this:

            Source https://stackoverflow.com/questions/67995505

            QUESTION

            Graph edit on matplotlib
            Asked 2021-Jun-15 at 13:55

            I have a JSON file with data from one of our servers, the x axis starts from 0 nm but I need only the data from 400 - 800 nm. I tried to set the ticks to start from 400, however it did not cut the graph. plt.xticks(np.arange(400, 850, step=50)) Do you have any idea how to make the graph start from 400 nm without modifying the data.enter image description here

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:55

            QUESTION

            How to detect shutil.copytree is done copying?
            Asked 2021-Jun-15 at 13:30

            I use python 3.8 on archlinux. I use shutil.copytree to copy a folder into a usb key. When i check into the usb after copy, the folder is correctly copied, but i see that my usb key that has a ticking led is still writing. If i eject my usb key before the ticking is over and reconnect it, i see that the folders are not entirely copied. Means that my OS (archlinux) thinks that the copy is done, but it's not. Any ideas ?

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:30

            It seems like the copy has logically finished, but hasn't been fully written to the physical USB flash drive. That is to say, your OS has cached some of the data from the copy, and will actually write it to the drive at a later time, but definitely before the drive is unmounted.

            To check if this is the case, you can check (either within Python or through some other program) if the copy has completed once the code has moved on past shutil.copytree. If it has, then the issue is almost certainly that the USB flash drive was not safely ejected.

            You should be able to solve this by unmounting (i.e. safely ejecting) the USB flash drive before removing it.

            Source https://stackoverflow.com/questions/67987178

            QUESTION

            ChartJS multiple annotations (vertical lines)
            Asked 2021-Jun-15 at 12:30

            i am trying to put 2 vertical lines on a chart.JS chart using the annotations plugin. i am using the following versions: chart.js = 2.8.0 annotations plugin = 0.5.7

            here's the JSFiddle

            please see my code below:

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:30

            You have to provide both annotations as object in 1 array, not an array containing objects containing arrays, see example:

            Source https://stackoverflow.com/questions/67985768

            QUESTION

            Appending attributes to a variable on selection of multiple checkboxes
            Asked 2021-Jun-15 at 10:21

            I have a dynamic grid which looks something like this

            ...

            ANSWER

            Answered 2021-Jun-12 at 13:35

            Instead of adding them in some variable save them inside array . So , in below code i have added function call addAttributes whenever your sno is checked . Then , as we are not having docCodes there you can loop through checked checkboxes inside dialog and then push them inside array .

            Demo Code :

            Source https://stackoverflow.com/questions/67948897

            QUESTION

            c# vs javascript: Datetime.Now.Ticks vs Date.now() returns different values
            Asked 2021-Jun-15 at 10:21

            I thought with the c# call:

            ...

            ANSWER

            Answered 2021-Jun-15 at 10:21

            For c# Ticks:

            The value of this property represents the number of 100-nanosecond intervals that have elapsed since 12:00:00 midnight, January 1, 0001 in the Gregorian calendar

            For Javascript Date:

            JavaScript Date objects represent a single moment in time in a platform-independent format. Date objects contain a Number that represents milliseconds since 1 January 1970 UTC.

            Sources:

            In C# to get the number of milliseconds since some point in time (eg 1/1/1970) you could use:

            Source https://stackoverflow.com/questions/67984030

            QUESTION

            d3.js - apply exit after append to simulate a animation
            Asked 2021-Jun-15 at 09:27

            I would like to draw rectangle on a barchart just like a animation. I only need to draw one rectangle one time (maybe keep it for 0.5 secs) then remove it and draw another rectangle.

            Currently all rectangles will be draw on screen! I try to use exit pattern but not work!

            ...

            ANSWER

            Answered 2021-Jun-15 at 03:42

            There appear to be two key issues:

            Enter/Update/Exit

            The exit selection only contains elements when there are selected elements in the DOM which do not have corresponding items in the data array. In your case we have an empty selection with bound data:

            Source https://stackoverflow.com/questions/67964515

            QUESTION

            how do i add a detect collision in pygame
            Asked 2021-Jun-15 at 04:41

            i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.

            here's the code ig help thanks

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:18

            Collision detection depends on your needs.

            • Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
            • Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
            • Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.

            They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here

            Source https://stackoverflow.com/questions/67978995

            QUESTION

            How to have unlimited FPS and still control the FPS of your program in Pygame?
            Asked 2021-Jun-14 at 21:42

            I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.

            So the clock.tick(FPS) caps the program to run at that FPS. The reason you do this is so you can control the FPS of the program and it makes it easier for time stuff like waits.

            But how can I unlimited FPS and still control my FPS for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS) caps the FPS and while not adding it in means unlimited FPS but you not being able to control the FPS.

            So it seems to be a question of weather to cap you FPS for control or have your program run as fast as possible, but without control.

            In conclusion, what I am asking is four questions;

            1. Pros and cons of capping your FPS
            2. Pros and cons of not capping your FPS and going on with the natural FPS of your program
            3. Is it possible to have unlimited FPS and still control my FPS for time stuff like waits?
            4. If so, how?
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:42

            You have to calculate the movement per frame depending on the frame rate.

            pygame.time.Clock.tick returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame. When you call it without a parameter (framerate=0), the FPS are unlimited.

            Define the distance in pixels that the player should move per second (move_per_second). Then compute the distance per frame in the application loop:

            Source https://stackoverflow.com/questions/67977386

            QUESTION

            Play audio ONCE on marker detection A-frame & Ar.js
            Asked 2021-Jun-14 at 20:56

            I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.

            I'm trying the code lines below but the sound is playing indefinite.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:56

            It's playing indefinetely, because once it's visible - on each render loop you call playSound().

            If you add a simple toggle check - You'll get your "once per visible" result:

            Source https://stackoverflow.com/questions/67961428

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tick

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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