ActiveEvent | Burp plugin that integrates Burp Scanner | Security Testing library
kandi X-RAY | ActiveEvent Summary
kandi X-RAY | ActiveEvent Summary
ActiveEvent is a Burp plugin that will continuously monitor Burp scanner looking for new security issues. As soon as the scanner reports new vulnerabilities, the plugin will generate an Splunk Event directly into its management interface using the Http Event Collector.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ActiveEvent
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ActiveEvent Examples and Code Snippets
Community Discussions
Trending Discussions on ActiveEvent
QUESTION
I recently started working with thingsboard in context of my bachelor-thesis. Right know I am trying out different functionalities in order to check which requirements thingsboard already satisfies and which have to be implemented by me.
Within that process I am stuck at the requirement that thingsboard dashboard should give live information about the connectivity status of a registered device (connected, disconnected, active, inactive).
To solve that I've tried out editing the rule chain used by the device profile assigned to the device of interest. Specifically I worked with the message type switch
and tried out various action nodes connected to it via ConnectEvent, DisconnectEvent, ActiveEvent and InactiveEvent. What I would like to have is the connectivity status of the device to be stored in an SERVER_SCOPE
attribute and then being displayed in the entity widget. All I've achieved is to generate an alarm when disconnected and cleared when (re)connected. I know there is a server side attribute called active
that changes true
immediately when device connects but it only turns false
after the inactivityTimeout
expired.
I also checked the ThingsBoard Device Connectivity Status page, the Create Alarm when the Device is offline guide and took long researches but couldn't get it to work.
Do you guys have any solutions or tips for me?
Kind regard.
...ANSWER
Answered 2021-Dec-01 at 15:28With the help of @JacksonB I managed to solve my problem.
What did I do?
Create a blue Transform-script node.
Change message type to
POST_ATTRIBUTES_REQUEST
and add desired attributes. Here's my code for that:var newType = "POST_ATTRIBUTES_REQUEST"
msg.connectivity = "connected"
return {msg: msg, metadata: metadata, msgType: newType};
Than just connect this to an post attribute node in the rule chain like shown in the image. Link to screenshot of rule chain
No I am able to instantly see if a device is connected or disconnected by displaying the value of that attribute on my dashboard.
QUESTION
I need to create unit test for @HostListener but I have no idea how to write it since it on top of component,
...ANSWER
Answered 2021-Jul-16 at 12:58You could try:
QUESTION
What am I doing wrong here that my state in a Bloc Pattern changes only one time then mapEventToState
doesn't react to BlocProvider.of(context).add(ActiveEvent());
request?
I am trying to get into the way of things with the Bloc Pattern but when I switch state in the switcher on a counter page the state changes and after that, it doesn't update at all. It's like don't go any further from onChanged
switch function.
I guess the issue is in my stream subscription which is implemented in the CounterBloc contractor. Or I return the state incorrectly.
I would appreciate your help and if you explain to me the mistake.
my bloc
...ANSWER
Answered 2020-May-10 at 21:24Basically instead of yielding * _counterStream you need to yield the states in this i.e. Active
or Inactive
Change this
QUESTION
In this code I have holding 'shift' turn the screen green. If the pygame focus is interrupted while holding 'shift', it skips the KEYUP events, and pygame continues to think that 'shift' is being held. Simulating KEYUP events does not work. The only fix I've found is to press and release 'shift' manually, but I do not want the user to have to do that.
To demonstrate, run the code and press and hold 'Shift', and while holding, press 'Enter' to open a dialog. Then release 'Shift', and then exit the dialog. The green screen will remain, even though 'Shift' is not being held.
If you run the code again after turning 'embedding_pygame_and_showing_the_bug' to False, you'll see that the KEYUP events are not skipped.
...ANSWER
Answered 2020-May-03 at 11:30Pygame's window
What you've already noticed is that a KEYUP
event is sent whenever pygame's window loses focus. The reason for this is that pygame's key events are, for the most part, wrappers of SDL's key events (SDL is a library written in C with low level access to many different components, one of which is graphics hardware) and if you look at SDL_KeyboardEvent
's data fields, you can see that one data field is called windowID
:
The windowID
data field is responsible for holding window ID of the window from which it's grabbing keyboard inputs - only while the window is in focus as otherwise the window has no information over the keyboard inputs. As a protection measure, SDL's window automatically sends an artificial KEYUP
event whenever the window specified in windowID
loses focus (which in turn makes pygame send the KEYUP
event as well). Another thing to note is that the OS sends multiple KEYDOWN
events to a window whenever a key is held, but SDL automatically ignores every KEYDOWN
event other than the first one.
Tkinter's window
Tkinter's window, as any other window, also gets keyboard inputs from the OS - but raw inputs. That's why, when you hold a key for a while, tkinter's window shows all the KeyPress
events it gets from the OS. When a tkinter's window loses focus, it doesn't send any KeyRelease
event as it hasn't gotten any from the OS (unlike SDL's window, where the KEYUP
event is generated artificially).
Pygame inside of Tkinter's window
When pygame uses tkinter's window, it can't catch the OS's keyboard inputs - only the keyboard events from tkinter. The reason for this is the following line of code:
QUESTION
I am writing a game in pygame and ran into a situation with needing to discover when the game gains and looses focus. This is indicated with the event.type ACTIVEEVENT
, which has two parameters event.state
and event.gain
. However after looking all over I have been able to find only a little info on what these imply. There are at least 6 different state
values that an ACTIVEEVENT can have and each of those states can have multiple gain
values
There are snippets here and there, but I could not actually find actual documentation on it anywhere. There is a couple references to the ACTIVEEVENT
in https://www.pygame.org/docs/ref/ but no actual information.
I am not looking for people to tell me bits and pieces of what they have discovered about how it works, I have already found it in dribs and drabs, and based on that and some experimenting I figured out what I need. (ACTIVEEVENT
state 2, gain 0 seems to mean window lost focus, and ACTIVEEVENT
state 6, gain 1 seems to mean window regained focus).
What I want to know is where there is any actual documentation on the ACTIVEEVENT event and/or where I can find it in the pygame documentation if I am missing it somehow?
...ANSWER
Answered 2020-Apr-28 at 19:47Here it says: "When the display mode is set, several events are placed on the pygame event queue. pygame.QUIT
is sent when the user has requested the program to shut down. The window will receive pygame.ACTIVEEVENT
events as the display gains and loses input focus. If the display is set with the pygame.RESIZABLE
flag, pygame.VIDEORESIZE
events will be sent when the user adjusts the window dimensions. Hardware displays that draw direct to the screen will get pygame.VIDEOEXPOSE
events when portions of the window must be redrawn."
It's also mentioned here where it says the the event has the following attributes: gain
& state
.
QUESTION
I am using a form to active an event for an application and I would like to pass a value from this event to a textbox on that form. But It does not add that value to its textbox. Please guide me in this case.
'Code in Module
...ANSWER
Answered 2020-Mar-21 at 08:30Public Class mainclass
Dim txtbox0 As TextBox = Nothing
Sub New()
txtbox0 = New TextBox
With txtbox0
.Text = "Hello"
'
'
'
End With
'When you need a handler you can write this or similar:
AddHandler txtbox0.Click, AddressOf mytxtbox0_event_click
'If you need o want to remove a handler you can write this or similar:
RemoveHandler txtbox0.Click, AddressOf mytxtbox0_event_click
'
'
'
End Sub
Private Sub mytxtbox0_event_click()
txtbox0.Text = "See you!"
End Sub
QUESTION
Here is a sampling of SO questions for Typescript getters/setters: from 2015, Jan 2018, Sept 2018, among others.
That said, what is the recommended way for defining Typescript types for getters/setters in a vanilla JS object? That is, I would like a plain old javascript object without the class
syntax, and to understand the best practices for typing. Here's the interface -
ANSWER
Answered 2020-Jan-29 at 01:22Wrap your object creation in a closure, and keep variables that aren't part of the interface outside the object:
QUESTION
Javascript:
...ANSWER
Answered 2020-Jan-24 at 16:56You should just be able to use the @click
handler for the button in order to trigger window.open('https://yourwebsite.com/Update.aspx?id=' + event.eventID)
..
Something like this should help get the idea across:
(since it doesn't look like Stack Overflow allows window.open
in a Snippet, you can check out this CodePen Mirror if you would like)
QUESTION
We have two objects, Dates
and ActiveEvents
. Want to perform inner join on these with less than or equal to condition in linq. Same as ref of below SQL where consider #Tables
are C# objects
ANSWER
Answered 2020-Jan-07 at 17:32Based on your example, the query is filtering on ProcessDate
but your linq query is filtering on p.Date
. Are those the same field? The first example you gave should be correct.
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