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kandi X-RAY | libs.rs Summary
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libs.rs Key Features
libs.rs Examples and Code Snippets
Community Discussions
Trending Discussions on libs.rs
QUESTION
I have been trying to include Synthesis XSD into my project, but unfortunately, I have been dealing with a linking problem after I have generated my XML files into cxx files.
These are the lines in my CMakelist.txt files that should include and link the library into my executable. NOTES:
- For simplicity, I have added a hardcoded path to the installation directory of Synthesis XSD 4.0
- I have Box2D and SDL included into my project and they always have worked before. You can ignore them in this code
ANSWER
Answered 2020-Nov-05 at 19:19For standard libraries like XercesC
, CMake provides a standard way of "including" them into your project, i.e. find_package
.
In your case, instead of manually adding_library, you should write something like this:
QUESTION
I have an open-source game project that was mostly developed under Ubuntu. Recently I ported it to Windows, what consisted only in minor tweaks and then building it for Windows, since I only used cross-platform libraries and features.
To build it, initially I cross-compiled using MinGW-w64 from Ubuntu's 19.04 repositories, and it worked like a charm. This is what it reports as the version:
...ANSWER
Answered 2020-Sep-29 at 08:36After hanging out in mingw-w64 IRC channel, people there suggested me to open the executable in dependency tracker, which highlighted a big difference between the working and broken binaries: it looks like symbol requirements "leaked" from one DLL into another, unrelated, DLL.
What led people there to take a closer look into the DLL import libraries. In particular, I was linking against some DLLs via their MSVC generated import libraries, namely: glew32.lib
, OpenAL32.lib
and SDL2.lib
.
It seems GNU ld
has trouble handling import libraries from MSVC, and the fix was simply linking against the DLL files directly, in which case the symbol loading code is generated by ld
itself (and this is actually a much better supported operation: always link against the .dll directly if possible, import libraries are not needed in GNU toolchain).
I don't know why it worked before, apparently there was a regression in GNU ld
across the versions I used.
QUESTION
Try to embed python3.6 in C++ on Win10 64bit system.
Python is installed by python-3.6.1-amd64.exe
.
The CMakeList.txt is showing below
ANSWER
Answered 2017-Dec-03 at 14:34I had the same problem.
probably the problem is because of using 32 bit MinGW and 64 bit Python. you should install 32 bit version of python
Hope it will be useful to you :-)
QUESTION
So, I was trying to compile hello world example provided by wxWidgets but was unsuccessful in doing so. I will explain what I have done step by step to the current point where I am stuck.
Compiling wxWidgets- First of all, my compiler of choice is MinGw-w64, and since wxWidgets advise to build their library from source (downloaded from wxWidgets download), I decided to do so using CMake.
- I created a directory called
cmake
inside the root directory of wxWidgets (in my case:C:\C++\wxWidgets-3.1.3
). Also I createdbin
directory for storing the compiled binaries. - I then navigated to the
cmake
directory and run the following CMake configuration command: ...
ANSWER
Answered 2020-Feb-16 at 15:21GetFileVersionInfoSizeW()
lives in version.dll
, so you need to link with version.lib
to get it.
wxDataInputStream::Read32()
is more surprising, it really should be present in wxbase
library that you're linking with. Try checking if it's really there using nm
or objdump
.
QUESTION
I'm trying to get a simple 'Hello World' program to build on Windows 10, preferably using CMake and clang. I can successfully compile, link and run the same project if I use the g++ compiler from MinGW, but have problems when I try using clang++.
I have CMake, MinGW and LLVM already installed and accessible in my path:
...ANSWER
Answered 2019-Nov-17 at 22:27Your Clang compiler is probably built to target the MSVC ABI. If I try your scenario, this is my error message:
QUESTION
I have troubles resolving my module imports. Here is my file structure:
...ANSWER
Answered 2019-Apr-04 at 00:24Instead of mod libs
, write use crate::scenes::libs
.
The Rust 2018 Edition has changed the module system slightly to help clarify situations such as this.
Your directory should be restructured like so:
QUESTION
I try to build opencv 3.4.0 in code blocks (windows 7) with mingw 0.6.2 but at 98% I have five error related with python and I don't know why.
This is the build log in codeblocks:
...ANSWER
Answered 2018-Oct-21 at 10:20In case someone serves, for me the solution was to disable BUILD_opencv_python in cmake
QUESTION
I've looked over Stack Overflow and Google to try to figure this out, but everything I've seen regarding a dynamic linking either doesn't work or they end up static linking.
...ANSWER
Answered 2017-Nov-16 at 10:38target_link_libraries(GLEW_Test libglew32.a libglu32.a libopengl32.a)
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