phaser | fun HTML5 Game Framework for Desktop and Mobile web browsers | Game Engine library
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Phaser.js API for Scala.js.
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QUESTION
My code was working just fine one minute and the next it is not.
The issue relates to BitmapText tint.
I am using the CDN for Phaser 3.54.0.
Is there any reason why tint does show? I didn't touch the code relating to BitmapText variables.
This is the code...
...ANSWER
Answered 2021-Jun-13 at 19:11I suspect (I could be wrong) my problem is related to my browser. I had updates due on Chrome. It turned out that Phaser.AUTO was defaulting to Canvas instead of WebGL. It seemed that WebGL was not available somehow.
Since BitmapText Tint only works on WebGL, it was affected when WebGL became unavailable. It couldn't work.
After I restarted my computer and the updates on Chrome took effect, everything went back to normal and Tint worked again.
QUESTION
I'm using a task that creates other tasks. Those tasks in turn may or may not create subsequent tasks. I don't know beforehand how many tasks will be created in total. At some point, no more tasks will be created, and all the task will finish.
When the last task is done, I must do some extra stuff.
Which threading mechanism should be used? I've read about CountDownLatch, Cyclic Barrier and Phaser but none seem to fit.
I've also tried using ExecutorService, but I've encountered some issues such as the inability to execute something at the end, and you can see my attempt below:
...ANSWER
Answered 2021-Jun-10 at 14:23It seems pretty tricky. If there is even a single task that's either in the queue or currently executing, then since you can't say whether or not it will spawn another task, you have no way to know how long it may run for. It may be the start of a chain of tasks that takes another 2 hours.
I think all the information you'd need to achieve this is encapsulated by the executor implementations. You need to know what's running and what's in the queue.
I think you're unfortunately looking at having to write your own executor. It needn't be complicated and it doesn't have to conform to the JDK's interfaces if you don't want it to. Just something that maintains a thread pool and a queue of tasks. Add the ability to attach listeners to the executor. When the queue is empty and there are no actively executing tasks then you can notify the listeners.
Here's a quick code sketch.
QUESTION
I'm making a game in phaser 3 and I need to make it so that the music pauses and resets the time when you die, but I don't know if there's an equivalent of the audioObject.currentTime value for a phaser 3 audio object that can be used to restart audio, or something similar. Anyone know what I can do?
...ANSWER
Answered 2021-Jun-02 at 23:21A Phaser 3 Audio object has all the property and method described here
You can play/pause/resume an audio, and you can access members like duration/totalDuration.
QUESTION
I'm am looking to host a website which contains multiple html5 games. Similar to the Poki Games, or any other web game platform.
What I understandI went through their (Poki Games) website and I found that multiple html5 game icons are listed on the website in a grid. And on clicking any one of the game icons, the website starts loading that particular game from an external source inside an iframe.
What I Need answer onI want to know how they are serving multiple html5 games from another domain. Since each of the games are loaded in a iFrame I'm aware that they all have their own index.html
How to achieve the same, what approaches should I take? So that if I do
...ANSWER
Answered 2021-Jun-02 at 08:44From my understanding of your question, the answer is very simple.
Just use code splitting and different render enpoints.
We would have our home page with various links to other pages (Image grid). When we click a image it changes the route.
QUESTION
I'm using Phaser 3
...ANSWER
Answered 2021-May-27 at 09:52I got it to work.
QUESTION
I have several SVGs in my code which I would like to use with Phaser (specifically for particles) without saving them into separate SVG files.
...ANSWER
Answered 2021-May-25 at 17:40Question was answered on Phaser 3 forum - https://phaser.discourse.group/t/is-it-possible-and-how-to-load-svg-string-in-phaser-3-instead-of-loading-it-from-path-url/9668
QUESTION
Is it possible to add a CONTROL
phaser from a trait?
Following the example from the docs, it's simple to add a custom control exception in runtime code:
...ANSWER
Answered 2021-May-24 at 14:14It's an interesting question whether CATCH
and CONTROL
really are phasers. They fit insofar as they use capital letters and that they react to something that happens at a certain time. However, they are also parsed in a different part of the grammar, as statement controls, and so are restricted to occurring at statement level. And the compiler doesn't handle them with a call to add_phasers
, either. An exception handler implies some code generation, and it is the generated code in the body of the routine that actually results in the exception being handled.
One could reasonably ask if the compiler should not look to see if a trait did call add_phasers
with CATCH
or CONTROL
and then generate code accordingly. However, since in the current compiler implementation the handlers are part of the routine body, and all work (except optimization) is completed on the routine body before trait handlers are called, it's simply too late for the trait to have an effect.
Additionally, the body of a CATCH
and CONTROL
block is not compiled simply as an ordinary block, but also gets code generated to handle the when
smartmatching, and to rethrow the exception if none of the handlers match; at least this final step would need to be done manually. There's also something about updating $!
, if I remember correctly.
The one bit of good news is that the forthcoming rakuast
-based compiler frontend will:
- Provide an API to the AST of the routine in the trait handler. This can then be used to add the
CATCH
/CONTROL
handler at AST level, and thus will get all of the correct semantics and perform the same as one written literally into the code. - Delay the code generation until much later, so that the timing works out too.
QUESTION
I have this simple JSON file that supposed to be one array Paths with 3 arrays (Path1, Path2, Path3) of objects.
...ANSWER
Answered 2021-May-22 at 15:01Not sure if you are trying to print the length of each path or get total length of all paths, if you want to print the length of each path then you can use map
QUESTION
Suppose I have lots of audio effects into an enum:
...ANSWER
Answered 2021-May-21 at 00:11You can do that with a bit of trickery but I am not sure how useful it really is.
The main problem you will have to face it that generally you can't iterate easily through all values of an enum
. As the underlying data type for a normal enum
is integer starting you might use a simple loop for a plain enum
but this fails for any enum
where values are set manually such as
QUESTION
I am learning HOF at the moment:
...ANSWER
Answered 2021-May-13 at 10:52weaponsFromUniverse returns useWeapon which is a function that receives one parameter called weaponName.
When doing:
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