phaser | fun HTML5 Game Framework for Desktop and Mobile web browsers | Game Engine library

 by   scalajs-io Scala Version: Current License: Apache-2.0

kandi X-RAY | phaser Summary

kandi X-RAY | phaser Summary

phaser is a Scala library typically used in Gaming, Game Engine, WebGL applications. phaser has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Phaser.js API for Scala.js.
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            kandi-support Support

              phaser has a low active ecosystem.
              It has 12 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              phaser has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of phaser is current.

            kandi-Quality Quality

              phaser has no bugs reported.

            kandi-Security Security

              phaser has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              phaser is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              phaser releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            phaser Key Features

            No Key Features are available at this moment for phaser.

            phaser Examples and Code Snippets

            No Code Snippets are available at this moment for phaser.

            Community Discussions

            QUESTION

            Phaser 3 BitmapText Tint suddenly not working
            Asked 2021-Jun-13 at 19:11

            My code was working just fine one minute and the next it is not.

            The issue relates to BitmapText tint.

            I am using the CDN for Phaser 3.54.0.

            Is there any reason why tint does show? I didn't touch the code relating to BitmapText variables.

            This is the code...

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:11

            I suspect (I could be wrong) my problem is related to my browser. I had updates due on Chrome. It turned out that Phaser.AUTO was defaulting to Canvas instead of WebGL. It seemed that WebGL was not available somehow.

            Since BitmapText Tint only works on WebGL, it was affected when WebGL became unavailable. It couldn't work.

            After I restarted my computer and the updates on Chrome took effect, everything went back to normal and Tint worked again.

            Source https://stackoverflow.com/questions/67942033

            QUESTION

            Which threading mechanism to use for tasks that enqueue other tasks?
            Asked 2021-Jun-10 at 14:23

            I'm using a task that creates other tasks. Those tasks in turn may or may not create subsequent tasks. I don't know beforehand how many tasks will be created in total. At some point, no more tasks will be created, and all the task will finish.

            When the last task is done, I must do some extra stuff.

            Which threading mechanism should be used? I've read about CountDownLatch, Cyclic Barrier and Phaser but none seem to fit.

            I've also tried using ExecutorService, but I've encountered some issues such as the inability to execute something at the end, and you can see my attempt below:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:23

            It seems pretty tricky. If there is even a single task that's either in the queue or currently executing, then since you can't say whether or not it will spawn another task, you have no way to know how long it may run for. It may be the start of a chain of tasks that takes another 2 hours.

            I think all the information you'd need to achieve this is encapsulated by the executor implementations. You need to know what's running and what's in the queue.

            I think you're unfortunately looking at having to write your own executor. It needn't be complicated and it doesn't have to conform to the JDK's interfaces if you don't want it to. Just something that maintains a thread pool and a queue of tasks. Add the ability to attach listeners to the executor. When the queue is empty and there are no actively executing tasks then you can notify the listeners.

            Here's a quick code sketch.

            Source https://stackoverflow.com/questions/67919834

            QUESTION

            Is there an equivalent of .currentTime = 0 for phaser 3 audio?
            Asked 2021-Jun-02 at 23:21

            I'm making a game in phaser 3 and I need to make it so that the music pauses and resets the time when you die, but I don't know if there's an equivalent of the audioObject.currentTime value for a phaser 3 audio object that can be used to restart audio, or something similar. Anyone know what I can do?

            ...

            ANSWER

            Answered 2021-Jun-02 at 23:21

            A Phaser 3 Audio object has all the property and method described here

            You can play/pause/resume an audio, and you can access members like duration/totalDuration.

            Source https://stackoverflow.com/questions/67606193

            QUESTION

            How can multiple html5 games be hosted in a server?
            Asked 2021-Jun-02 at 09:46
            Requirement

            I'm am looking to host a website which contains multiple html5 games. Similar to the Poki Games, or any other web game platform.

            What I understand

            I went through their (Poki Games) website and I found that multiple html5 game icons are listed on the website in a grid. And on clicking any one of the game icons, the website starts loading that particular game from an external source inside an iframe.

            What I Need answer on

            I want to know how they are serving multiple html5 games from another domain. Since each of the games are loaded in a iFrame I'm aware that they all have their own index.html

            How to achieve the same, what approaches should I take? So that if I do

            ...

            ANSWER

            Answered 2021-Jun-02 at 08:44

            From my understanding of your question, the answer is very simple.

            Just use code splitting and different render enpoints.

            We would have our home page with various links to other pages (Image grid). When we click a image it changes the route.

            Source https://stackoverflow.com/questions/67801422

            QUESTION

            How do i make it so an enemy sprite follows the player sprite in Phaser 3?
            Asked 2021-May-27 at 09:52

            I'm using Phaser 3

            ...

            ANSWER

            Answered 2021-May-27 at 09:52

            QUESTION

            Is it possible (and how) to load SVG string in Phaser 3 instead of loading it from path/url?
            Asked 2021-May-25 at 17:40

            I have several SVGs in my code which I would like to use with Phaser (specifically for particles) without saving them into separate SVG files.

            ...

            ANSWER

            Answered 2021-May-25 at 17:40

            QUESTION

            CONTROL phasers from a trait
            Asked 2021-May-24 at 14:14

            Is it possible to add a CONTROL phaser from a trait?

            Following the example from the docs, it's simple to add a custom control exception in runtime code:

            ...

            ANSWER

            Answered 2021-May-24 at 14:14

            It's an interesting question whether CATCH and CONTROL really are phasers. They fit insofar as they use capital letters and that they react to something that happens at a certain time. However, they are also parsed in a different part of the grammar, as statement controls, and so are restricted to occurring at statement level. And the compiler doesn't handle them with a call to add_phasers, either. An exception handler implies some code generation, and it is the generated code in the body of the routine that actually results in the exception being handled.

            One could reasonably ask if the compiler should not look to see if a trait did call add_phasers with CATCH or CONTROL and then generate code accordingly. However, since in the current compiler implementation the handlers are part of the routine body, and all work (except optimization) is completed on the routine body before trait handlers are called, it's simply too late for the trait to have an effect.

            Additionally, the body of a CATCH and CONTROL block is not compiled simply as an ordinary block, but also gets code generated to handle the when smartmatching, and to rethrow the exception if none of the handlers match; at least this final step would need to be done manually. There's also something about updating $!, if I remember correctly.

            The one bit of good news is that the forthcoming rakuast-based compiler frontend will:

            1. Provide an API to the AST of the routine in the trait handler. This can then be used to add the CATCH/CONTROL handler at AST level, and thus will get all of the correct semantics and perform the same as one written literally into the code.
            2. Delay the code generation until much later, so that the timing works out too.

            Source https://stackoverflow.com/questions/67663606

            QUESTION

            Correct approach to get JSON node length in JS?
            Asked 2021-May-22 at 15:01

            I have this simple JSON file that supposed to be one array Paths with 3 arrays (Path1, Path2, Path3) of objects.

            ...

            ANSWER

            Answered 2021-May-22 at 15:01

            Not sure if you are trying to print the length of each path or get total length of all paths, if you want to print the length of each path then you can use map

            Source https://stackoverflow.com/questions/67649962

            QUESTION

            Associate each enum member to a class and get generic info from that class
            Asked 2021-May-21 at 00:11

            Suppose I have lots of audio effects into an enum:

            ...

            ANSWER

            Answered 2021-May-21 at 00:11

            You can do that with a bit of trickery but I am not sure how useful it really is. The main problem you will have to face it that generally you can't iterate easily through all values of an enum. As the underlying data type for a normal enum is integer starting you might use a simple loop for a plain enum but this fails for any enum where values are set manually such as

            Source https://stackoverflow.com/questions/67627762

            QUESTION

            Javascript Higher Order Function:
            Asked 2021-May-13 at 10:52

            I am learning HOF at the moment:

            ...

            ANSWER

            Answered 2021-May-13 at 10:52

            weaponsFromUniverse returns useWeapon which is a function that receives one parameter called weaponName.

            When doing:

            Source https://stackoverflow.com/questions/67517834

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install phaser

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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