libimobiledevice | RPM Packages
kandi X-RAY | libimobiledevice Summary
kandi X-RAY | libimobiledevice Summary
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Trending Discussions on libimobiledevice
QUESTION
I've scoured and cannot find an example of this.
The question is how to bundle libimobiledevice
into a macOS app and access iPhone photos.
I found this answer using osxFuse
's CLI but I don't want to try to bundle Brew packages in my app and then run commands to try to mount:
https://superuser.com/a/1135668/528533
ANSWER
Answered 2021-Mar-26 at 15:59I was able to workaround by bundling ifuse
as an executable and calling it when IOKit detected an iPhone attached: https://stackoverflow.com/a/41279799/1762493
QUESTION
I need to install specific version of libimobiledevice in my mac machine. i.e. libimobiledevice.6.dylib.
https://github.com/libimobiledevice
In libimobiledevice git, I am not able to figure out which version i need to take for libimobiledevice.6.dylib.
Any help in this regard will be helpful.
Thanks in advance.
...ANSWER
Answered 2020-Sep-24 at 14:46The version suffix, .6, you mention is the "SO version" of the libimobiledevice shared library. It is defined in line 18 of configure.ac
.
You can find out when the SO version was last changed by running Git Blame on configure.ac
.
The version suffix was last changed over six years ago. So any version of libimobiledevice from the last 6 years will do.
You're best off using the latest released version (1.3.0, see https://libimobiledevice.org/#downloads) or just the latest version from Git. libimobiledevice is very backwards-compatible and I can't think of any reason to use an old verison of libimobiledevice.
If the file name you get after building libimobiledevice doesn't match the file name you're looking for, you can just rename the .dylib.
QUESTION
I'm trying to test my libGDX app on an iPod but, simply put, it ain't workin'.
It builds for the simulator, and I can also push an Xcode project with the same bundle ID to my device, so I've not really been able to narrow the problem down to anything.
I am using:
- Android Studio 4.0.1
- RoboVM 2.3.10-SNAPSHOT
- Xcode 11.7
- macOS Catalina 10.15.6
- iOS 13.7 (17H35)
I doubt it's particularly helpful, but here is the error in its entirety:
...ANSWER
Answered 2020-Sep-09 at 16:08From the exception stack traces I can see that RoboVM detected your device before compilation (as it got your UDID), compiled project and failed during deployment while trying to get device by UDID.
This happens if you device is not connected anymore or connected not over USB. E.g. over wifi.
Probably you should uncheck Connect via network
for your device (accessable by Xcode->Windows->Device and Simulator menu) and connect it using USB.
QUESTION
Ive been looking for some way to convert .pbxproj files to xml files for parsing for a CI pipeline. On mac, I can use "plutil -convert xml1 < filename >", and it works perfectly, but Linux's open source plist parsing tool is full of bugs and fails (even with debug mode) with a basic "failed to convert plist file".
Is there any alternative solution/way of parsing this file? Our goal is to validate that all files are included in multiple xcode targets.
...ANSWER
Answered 2020-Sep-01 at 23:50If you are familiar with ruby, you can use Xcodeproj gem. It allows you to parse the pbxproj
file directly, without conversion into xml
.
QUESTION
I am trying to run Libgdx app on iPhone 7 but it continuously fails at 40%
...ANSWER
Answered 2020-Aug-17 at 06:57Fail at 40% is a problem with your provisioning profiles. Try to run an app with the same package id from xcode to repair this.
QUESTION
- Xcode Version 11.3.1 (11C504)
- Mojave Version 10.14.4 (18E226)
Steps which I am making: 1. Launch iOS simulator using Xcode. 2. Open terminal and run `ideviceinfo -u :
...ANSWER
Answered 2020-May-13 at 20:58ideviceinfo
(and the other utilities from libimobiledevice) only work with real, physical devices connected to your computer using a USB cable, or over WiFi. They don't work with simulators.
You can list the UDID of all devices with which you can interact via libimobiledevice by running idevice_id -l
.
QUESTION
Good afternoon,
I am following the tutorial on Windows 7 for an Ipad on IOS 9.3.5 :
https://medium.com/flutter-community/developing-and-debugging-flutter-apps-for-ios-without-a-mac-8d362a8ec667 and I'm stuck at rebuilding the Flutter Tool. (Last part of the tutorial)
I downloaded (from the link of the tutorial) and copied in C:\src\flutter\bin
the libimobiledevice, ideviceinstaller and which binaries.
Then I ran the git apply ios.diff
which gives me multiple errors, sometimes it's just about mac.dart, and sometimes it's more like this :
ANSWER
Answered 2019-Oct-09 at 16:23in the "ios_workflow.dart" file you have to write this where the other 'import...' rows are:
import 'mac.dart';
For me, it's solved the problem.
QUESTION
I'm trying to get as much info from my iPhone using iMobileDevice
and I can't find a list of supported keys to search for in libimobiledevice
API or elsewhere. I know such places like here exist and are helpful but they aren't all supported when using the lockdownd_get_value(LockdownClientHandle ld, string domain, string KEY, out PListHandle value)
. This is how I'm using it.
ANSWER
Answered 2020-Jan-09 at 11:19You can explore the keys which lockdown exposes using the ideviceinfo command line utility. ideviceinfo --help
lists known domains, which includes com.apple.disk_usage
and sounds interesting. Usually, specifying a domain but omitting a key will get you a list of all keys in that domain, and their value:
Let's see what what gets us:
QUESTION
flutter upgrade says:
...ANSWER
Answered 2019-Nov-05 at 14:21I believe Flutter doctor is modifying to /packages/flutter_tools/gradle/flutter.gradle
as it is downloading tools.
You can either commit the changes, and see if Flutter can do the merge. Or simply stash / ignore the changes.
The reason is simply: git
which is not a bad thing though. Git refuses to pull in case an already-changing file is about to be updated: You can check more about merges in git-scm.com
If you are askigng why the doctor would not commit its changes, then you are asking about a design choice that I do not know.
QUESTION
I am working with libimobiledevice where whenever I am in need to push a bundle to iOS device with ideviceInstaller I am facing problem with iPhoneXR devices. This problem is because of UDID : idevicepair without a UDID specified does work, but the problem is I have multiple devices connected to my machine. ErrorMessage :idevicepair -u 00008020-000625E######### idevicepair: invalid UDID specified (length != 40) Note: I am using flutter to install the requirements like Usbmuxd,libimobiledeivce and ideviceInstaller
...ANSWER
Answered 2019-Sep-05 at 12:56This has been fixed in the latest version of libimobiledevice. If you're on Mac, try updating your version of libimobiledevice by running
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