msrv | bash script which allows to easily start simple server types | FTP library
kandi X-RAY | msrv Summary
kandi X-RAY | msrv Summary
Msrv is a bash script which allows to easily start simple server types to quickly deliver files via a range of protocols, or spawn a reverse shell listener via netcat.
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QUESTION
I am currently implementing diffuse irridiance(A part of Image based lightning of PBR) in my game engine. I got to the point where I have to take an HDR Image and turn it into a cubemap. I am currently using a EquirectangularToCubemap shader and its working fine. I was able to project the HDR image to a (unit)cube. Now comes the part where I am stuck, I can't turn this cube to a cubemap. I tried using 1 TextureCube, 6 RenderTargetView's and a ShaderResourceView. My plan was to render the (unit)cube 6 times from different view projection with a FOV of 90 to capture the whole side in each of the render target, and lastly copy each of the output of the render target to the corresponding side of the Texture cube.
I don't know how to do this ^.
NOTE: I am using DirextX11 as the rendering backend.
Here is the pseudo code about my problem(which is not working)
ANSWER
Answered 2021-May-26 at 12:46You are not specifying which slices you want to write to when creating render views. The correct description for slices is:
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