NextLevel | ⬆️ Media Capture in Swift | Augmented Reality library

 by   NextLevel Swift Version: 0.16.1 License: MIT

kandi X-RAY | NextLevel Summary

kandi X-RAY | NextLevel Summary

NextLevel is a Swift library typically used in Virtual Reality, Augmented Reality applications. NextLevel has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

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            kandi-support Support

              NextLevel has a medium active ecosystem.
              It has 2060 star(s) with 264 fork(s). There are 61 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 65 open issues and 158 have been closed. On average issues are closed in 214 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of NextLevel is 0.16.1

            kandi-Quality Quality

              NextLevel has 0 bugs and 0 code smells.

            kandi-Security Security

              NextLevel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              NextLevel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              NextLevel is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NextLevel releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of NextLevel
            Get all kandi verified functions for this library.

            NextLevel Key Features

            No Key Features are available at this moment for NextLevel.

            NextLevel Examples and Code Snippets

            No Code Snippets are available at this moment for NextLevel.

            Community Discussions

            QUESTION

            Detect flickering in list of durations values
            Asked 2022-Mar-31 at 17:38

            I'm trying to get an average of flickering data that comes from a device that sends me a value periodically.

            For instance, it sends me 5 values in a window of 1 minute, then the next value will come in one hour, and again one value in one minute, and the next value in several hours.

            In terms of code, let's say that I have a List of Tuple. I've defined a threshold value that is, say, 15 minutes.

            ...

            ANSWER

            Answered 2022-Mar-30 at 17:02

            It seems to me that you're processing a stream which means you don't know when the next value is coming. So the only thing you could do is decide based on what you already have.

            Let's just say q is a blocking queue that waits for the next value to become available. Also, let's assume each incoming item has a Time and Data values (event time and the incoming item's value respectively).

            Source https://stackoverflow.com/questions/71614321

            QUESTION

            Load levels randomly after level 50 has been played and won. The random levels will be from level 1 to 50 and they won't repeat twice
            Asked 2022-Mar-14 at 11:13

            I have 50 levels, these levels are prefabs (not scenes) and are being loaded by the help of script. What I want is that when I have played 50 levels. It should start randomizing levels from those 50 levels I have played earlier. Currently I have used a list for this purpose which stores integers from 0 to 49 since my levels identify as 0 to 49 for level to level 50 respectively. It worked for once like it loaded a random level once and then for example if the random level was 30 it would start loading levels from 30 onwards, i.e. 31, 32, 32 and so on. Currently, I get an error of transform child out of bounds when I win level 50 and click next button.

            Here is the logic: Here I am making a bool variable set to true when I start level 50.

            ...

            ANSWER

            Answered 2022-Mar-14 at 11:13

            You should change startRandom to true before PlayerPrefs.SetInt to save the right value.

            Source https://stackoverflow.com/questions/71463210

            QUESTION

            "Can't perform a React state update on an unmounted component" Follow by continuous "TYPE ERORR: null is not an object"
            Asked 2022-Jan-07 at 19:40

            The app I'm working on is a multi-game app (a bird game, mole game, and minesweeper). The start screen is the menu. It gives me a cycle warning on this screen. When I tap to start the mole game, it plays naturally, but the moment I press the back button to go back to the menu, I receive errors: "Can't perform a React state update on an unmounted component" error follow by continuous "TYPE ERORR: null is not an object".

            Screenshots:

            Cycle warning

            Null is not an object

            Node.js errors

            Mole Game's App.js ...

            ANSWER

            Answered 2021-Dec-11 at 07:10

            The setInterval() function is commonly used to set a delay for functions that are executed again and again, such as animations. You can cancel the interval using clearInterval().

            When you navigate from MoleGame to Home, the MoleGame route is popped off the navigation stack and its component is unmounted. But the intervals from the setupTicks method are still executing, and trying to set state on the MoleGame component and to access this (neither of which are possible).

            Try clearInterval on componentWillUnmount to stop the intervals that are set in the setupTicks method.

            Source https://stackoverflow.com/questions/70311797

            QUESTION

            using constructor from another class in java to create objects in separate classs
            Asked 2021-Dec-24 at 19:55

            how can I use the constructor from another class in java to make an object through a method in separate class. For example below is a constructor in a player class

            ...

            ANSWER

            Answered 2021-Dec-24 at 04:02

            Does something like this work for your case?

            Source https://stackoverflow.com/questions/70469429

            QUESTION

            Why is my death rectangle not moving in python pygame
            Asked 2021-Dec-05 at 14:47

            So i am making a game with levels where you can dash forward, and my idea for level 3 was a moving death square. It moves 100 pixels to the left and right, but i cant get it to work. Here is my code:

            ...

            ANSWER

            Answered 2021-Dec-05 at 14:47

            Actually the position and the direction of the rectangle is reset in every frame. You need to initialize the position and direction once before the application loop, instead of continuously in the loop:

            Source https://stackoverflow.com/questions/70234505

            QUESTION

            Scene couldn't be loaded because it has not been added to the build settings
            Asked 2021-Oct-28 at 15:46

            I have 9 levels in my games but when I run the game Unity keep increasing my scene index and said the error scene couldn't be loaded because it has not been added to the build settings. Here is the current error. It said scene 33 couldn't be loaded but I have only 9. Please help me how to fix this.Thank you

            ERROR IMAGE

            Here is my code for levels.I just increase 1 levels every time the player finish:

            ...

            ANSWER

            Answered 2021-Oct-25 at 13:33

            You should make sure that the index to load is clamped to the actual levels available!

            Source https://stackoverflow.com/questions/69708858

            QUESTION

            Calculate number of medals based on number of entries
            Asked 2021-Sep-14 at 15:39

            I have an app that awards the user based upon number of entries made.

            • 10 entries = 1 bronze,
            • 20 entries = 1 bronze, 1 silver,
            • 30 entries = 1 bronze, 1 silver and 1 gold

            It then repeats the cycle forever, always in multiples of 10.

            • 40 entries = 2 bronze, 1 silver, 1 gold
            • 50 entries = 2 silver, 2 silver, 1 gold
            • 60 entries = 2 gold, 2 bronze and 2 gold

            1-9 should show in progress for each level, and every tenth entry begins the next level. 1 is 10%, 9 is 90 % and rather than show 100%, just go straight to the next level.

            I show a progress bar for the current level, a percentage of complete for current level, the icon of the level the user is going for. All of those currently show correctly.

            The issue I'm facing is I also show a count for each level, which is only correct up to and including 44 entries. The 45th is where things start to go wrong.

            Please check out the below or on jsfiddle and feel free to edit.

            ...

            ANSWER

            Answered 2021-Sep-14 at 15:39

            It's not exactly the most efficient solution, but at least it 100% accurate for any number of entries.

            Source https://stackoverflow.com/questions/69129972

            QUESTION

            How to stop a requestAnimationFrame on canvas in JavaScript
            Asked 2021-Jun-26 at 15:47

            little question. After googling how to do this for 8 hours a day, nothing. Please let me know how to stop a requestAnimationFrame: simply, just temporarily pause the animation:

            ...

            ANSWER

            Answered 2021-Jun-26 at 15:05

            You can change those functions like that :

            Source https://stackoverflow.com/questions/68143546

            QUESTION

            DISCORD JS Vote + Coins [top.gg]
            Asked 2021-May-30 at 14:19

            I am wanting to integrate the "vote" command of my bot, with the api of top.gg, I want something similar to the command below. this command is the "work" command of my bot, so that you have a base, I would like to modify it so that, when voting for my bot, it delivers "6k of coins" to the user who voted. do you have an explanation of how I can do it? I will leave my code for the work command below, so you can have an idea.

            ...

            ANSWER

            Answered 2021-May-28 at 02:03

            You can check if the user has voted to your bot usinghttps://top.gg/api/bots/:bot_id/check?userId=userid endpoint

            Source https://stackoverflow.com/questions/67730818

            QUESTION

            How to move to next level/scene in Unity using c#
            Asked 2021-Feb-07 at 16:54

            I want to make a script that moves from the scene Game2 to scene Game4 if the player object touches another object.

            I have written the following code to do that:

            ...

            ANSWER

            Answered 2021-Feb-07 at 16:54

            You probably mean to use

            Source https://stackoverflow.com/questions/66090440

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NextLevel

            Alternatively, drop the NextLevel source files or project file into your Xcode project.

            Support

            You can find the docs here. Documentation is generated with jazzy and hosted on GitHub-Pages.
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            git@github.com:NextLevel/NextLevel.git

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