Natrium | Xcode project at pre-build-time per environment | iOS library
kandi X-RAY | Natrium Summary
kandi X-RAY | Natrium Summary
Natrium is part of the E-sites iOS Suite. A pre-build (Swift) script to alter your Xcode project at build-time per environment and build configuration.
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QUESTION
Hello I have had some trouble with my projecting I'm trying to make someting where you can search a value and it returns an the row that value was in. I've only been able to do it with the atomic number because they're ordered. I was planning to use classes but I don't think I'll actually need it (that's what import element is for)
Here's my code:
...ANSWER
Answered 2021-Jan-11 at 21:58Here's what you can do so you can search for different options:
QUESTION
I'm rather new to development, and started off with web dev, though now work with Flutter for about 2 months now, which means I still learn tons - so please, bear with me.
I'm currently working on a drag & drop periodic table. I already got a working version where the player can drop an element at the correct position (only one DragTarget accepts the Draggable). However, I now want to make an advanced version, where each DragTarget accepts each Draggable and shows some information of the dropped element.
My problem is: I can drop the DraggableElementTile on each "empty" DragTarget (as I want to), but when I hover over one of the DragTargets that already "have data", it changes the text to the one that was added last (to a different DragTarget). So the data of the Draggable is not "tied" to the DragTarget, but I cannot find out how to solve it.
I know that further, in this code, the data of the next element in line is shown in the DragTarget upon onAccept. It doesn't happen with my full code, maybe I deleted something here. Or it points someone to the solution?
As a side note: Eventually, there'll be a check, if the element has the correct position in the table or not, so the DragTarget needs to carry the information of the correct setup (as in my initial version).
...ANSWER
Answered 2021-Feb-17 at 08:51I managed to make it work by creating a deep copy (called it elementDataCopy) of the initial elementData using a model in getElements()
. I could then overwrite the data with the data of the dropped element from the Draggable
in onAccept
of the DragTarget
, leading to the expected behaviour:
QUESTION
Hi there, I'm working on a drag & drop game in Flutter. What works so far is that each Draggable can be dropped on every DragTarget & text shows up on the DragTarget (if the latter is still "empty") as desired.
To make it visible whether the answer was correct or wrong, I want to change the color of the DragTarget-Container on button press. The button shows up when there are no more elements left.
- So far, I store the information like this:
onAccept
:if (shuffledElements[j]["atomicNumber"] == tmpElement.atomicNumber)
.
I thought about giving the tmpElement
the information (tmpElement.answer = "correct"; tmpElement.answer = "wrong";
), accessing it here:
ANSWER
Answered 2021-Feb-10 at 15:39Updated answer with a solution:
Here's a solution using GetX. Perhaps someone else can chime in with a more elegant way but this works. Here's the new ColorController class.
QUESTION
Here is the code i already attempted but it didnt work out:
This code is made by a 14 year old boy (me) so dont worry about the maintenance.
HTML:
...ANSWER
Answered 2020-Feb-28 at 16:55I made a plunker with a working solution: https://plnkr.co/edit/QyAglTqoVx8k5RhZbenV?p=preview
Yeah, it needs put NaamOfAtoom(AtoomNum)
inside that berekenen()
function to fill that Atoomnaam
variable, and change the switch.
Basically, when you did that switch
, the case
s are numbers, but AtoomNum
is a string (you can type letter also), so it didn't entered any case options.
So was equivalent to 12 === '12'
returning false. switch
is strict comparing ===
instead of only ==
.
Adding a parseInt(number)
solved switch
part.
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