Spector.js | Explore and Troubleshoot your WebGL scenes with ease | Augmented Reality library

 by   BabylonJS TypeScript Version: v0.9.27 License: MIT

kandi X-RAY | Spector.js Summary

kandi X-RAY | Spector.js Summary

Spector.js is a TypeScript library typically used in Virtual Reality, Augmented Reality, Three.js, WebGL applications. Spector.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Explore and Troubleshoot your WebGL scenes with ease.
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              Spector.js has a medium active ecosystem.
              It has 1047 star(s) with 153 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 162 have been closed. On average issues are closed in 154 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Spector.js is v0.9.27

            kandi-Quality Quality

              Spector.js has no bugs reported.

            kandi-Security Security

              Spector.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Spector.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Spector.js releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Spector.js
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            Spector.js Key Features

            No Key Features are available at this moment for Spector.js.

            Spector.js Examples and Code Snippets

            No Code Snippets are available at this moment for Spector.js.

            Community Discussions

            QUESTION

            WebGL INVALID OPERATION insufficient buffer size
            Asked 2021-Apr-13 at 14:44

            I'm trying to write a simple program in WebGL and javascript to draw a simple object from .obj files. I'm using npm's webgl-obj-loader to load the objects. As the title says I keep getting Insufficient buffer size (Edge) and index buffer too small(FF). I used gl.geterror function and I'm getting 1282 error code which means INVALID_OPERATION.

            ...

            ANSWER

            Answered 2021-Apr-13 at 13:30

            Ok for some reason I had to add new type of array in the bufferdata function, like this.

            Source https://stackoverflow.com/questions/67064333

            QUESTION

            Import gojs extension using webpack
            Asked 2021-Apr-13 at 13:54

            I'm using Laravel 8 with Laravel-mix so that my JS assets are compiled with webpack.

            I have imported gojs successfully by doing this:

            ...

            ANSWER

            Answered 2021-Apr-13 at 13:54

            It's best to copy extension files into your own directory to use them. They are provided as examples of how to extend the library, and should not be imported directly.

            If you look at extension code, you'll see it carries this warning:

            Source https://stackoverflow.com/questions/67076007

            QUESTION

            "GL_INVALID_OPERATION: Insufficient buffer size." after variable number of render calls
            Asked 2020-Sep-12 at 02:09

            I'm using MapboxGL to render geojson as a polygon onto a map. The page loads and renders correctly but when I move the map around, I get this error after some number (usually between ~30-100) of render calls and the polygon disappears.

            GL_INVALID_OPERATION: Insufficient buffer size. (Chrome)

            WebGL warning: drawElementsInstanced: Index buffer too small. (FF)

            I've managed to (I think) narrow it down to an issue with

            ...

            ANSWER

            Answered 2020-Sep-12 at 02:09

            The problem looks to me like you're not setting the ELEMENT_ARRAY_BUFFER when you render.

            See this webgl state diagram

            if you're not using vertex arrays (which you're not) then attributes and buffer bindings are global state. So if something changes that state between the time you initialize things and the time you render things (like mapbox rendering its stuff) then when you render you'll be using different buffers than you setup in init.

            Try adding

            Source https://stackoverflow.com/questions/63850805

            QUESTION

            Debugging in WebGL
            Asked 2020-Jun-25 at 00:43

            I am learning WebGL and I can feel that my speed is so slow because I am having a hard time debugging my code. Is there any extension or tool with help of which I can know the value of buffer, attribpointer, matrixes, etc.

            I googled and learned about chrome extension spector.js but this does not work with me. I think it supposes to show me frames or context but when I click it shows nothing.



            When I click red button after a few seconds it shows: No frames detected. Try moving the camera or implementing requestAnimationFrame.

            ...

            ANSWER

            Answered 2020-Jun-25 at 00:43

            Yes, WebGL is hard to debug and I'm not sure anything will make it a whole lot easier. Most bugs are not something a debugger can find that easily. Certain bugs like un-renderable textures or buffers on the correct size already get reported by the browser. Other bugs though are usually math bugs, logic bugs, or data bugs. For example there is no easy way to step through a WebGL shader.

            In any case, if you want to use spector you need to structure your code to be spector friendly. Spector is looking for frames based on requestAnimationFrame.

            So, let's take this example which is the last example from this page.

            The code has a main function that looks like this

            Source https://stackoverflow.com/questions/62446483

            QUESTION

            WebGLBuffer object and OpenGL buffer handle interop between JavaScript and C++
            Asked 2020-Mar-04 at 15:52

            I want to use spector.js metadata API to simplify debugging of a WebGL application compiled from C++ using emscripten. Spector.js API expects JavaScript WebGLBuffer objects created via WebGL API. The question is how to get them from the C++ side which operates with raw OpenGL handles. I see two options:

            1. Provide gl buffer handles to js via emscripten C++<->JS API and create WebGL objects from them somehow
            2. Create WebGLBufers on the js side and provide handles to C++ via C++<->JS API

            Problem with the first option is that I can't find a way to create a WebGLBuffer from a raw OpenGL buffer handle. Problem with the second option is that I don't see any way to get a raw gl buffer handle from the js WebGLBuffer object to forward it to the C++ code.

            Maybe there are also other options?

            ...

            ANSWER

            Answered 2020-Mar-04 at 15:52

            QUESTION

            React App: how to pass a variable to other file and read its value there
            Asked 2019-May-09 at 18:48

            I am building on sample 16 from Github/Webchat to build a webpage with a webchat interface.

            https://github.com/microsoft/BotFramework-WebChat/tree/master/samples/16.customization-selectable-activity

            The react app consists off different .js files to build the website( Webchat.js, Instuctor.js, App.js, Index.js) and I can't provide file Inspector.js with the data I gathered in file Webchat.js. I can't find the right code to read the value of a variable from file Webchat.js in file Inspector.js.

            I want to build a Webpage where I have on the left side a Chatbot (BotFrameWork) running, and next to it a table running which shows data that has been collected by the chatbot.

            I tried answers from

            how to get a variable from a file to another file in node.js

            but doesn't work. I tried to get the state of Webchat but gives only undefined.

            Example: (webchat.js) I fetched data from the bot (like [link]How to create a side window or iframe that shows data that was gathered by a Web-Chat in one web page?) and saved it in a state variable 'test'.

            (instructor.js) I want to show that data e.g. in a label that is getting updated when new data comes in. How do I get access now to the value of 'test' that is created in another file?

            What doesnt work: in instuctor.js:

            var test2 = require ('./webchat'); Console.log(test2.state.test) //this is how I imagine it to work --> undefined with require I only get an object that has a 'name' variable 'Webchat' and which i can get out with: console.log(test2.default.name);

            ...

            ANSWER

            Answered 2019-May-09 at 18:08

            React only supports one-way data binding, so if you want to share a variable between multiple components, you need to elevate the state to the parent and pass the variable and change handlers to the children as props.

            In the example below, Parent has two children: ChildA and ChildB. We could keep myValue in ChildA's state, but then ChildB wouldn't be able to access it, so we elevate myValue to the parent and pass it to both children as props. We also, pass a change handler to ChildB so it can update the value when the user clicks it.

            Source https://stackoverflow.com/questions/56060856

            QUESTION

            ScrollTop not working in React Component or inspector
            Asked 2018-Sep-06 at 19:35

            I'm trying to implement an infinite scrolling but I can't get document.body.scrollHeight or window.scrollY or window.pageYOffset to work in my app. I've tried it by inspecting wikipedia and other sites and it works fine, but for some reason it just doesn't work in my React app. Can anyone help?

            Inspection - React - Fail

            Inspection - Other apps e.g. Wikipedia - Works

            App logging - React - Fail

            I've since tried finding this scrollY property in other React applications but still nothing. Always logs 0 in a react app.

            As you can see in the image, the scrollbar is clearly not at the top.

            ...

            ANSWER

            Answered 2017-Jan-13 at 08:18

            Problem solved! It turns out you cannot use height: 100% if you want to use the scrollY prop as well. If you're using a library, like I was using simple-grid that comes with the html, body: {height: 100%}, you have to remove it.

            Source https://stackoverflow.com/questions/41605368

            QUESTION

            Error: "Cannot find module" when cloning Ionic 4 component with StencilJS
            Asked 2018-Aug-25 at 21:59

            I need to clone an Ionic 4 component with StencilJS, then...

            I just created the repository:

            https://github.com/napolev/custom-range

            based on the repository:

            https://github.com/ionic-team/stencil-component-starter

            then copied the Ionic component range:

            https://github.com/ionic-team/ionic/tree/master/core/src/components/range

            to:

            ...

            ANSWER

            Answered 2018-Aug-25 at 21:22

            Yes you have missing folders and files:
            Download them from here: https://github.com/ionic-team/ionic/tree/master/core/src

            Edit:

            or add the following dependencies:

            Source https://stackoverflow.com/questions/52021218

            QUESTION

            inspecting mobile web page with chrome devtools results in blank screen
            Asked 2018-Apr-13 at 14:19

            Debugging a web page running in Chrome on Android (Galaxy S8) via the USB connection in the latest version of the Chrome desktop browser is not working. Attempting to inspect web pages running on the mobile device results in a blank page.

            When I inspect the blank page that appears in the desktop Chrome browser, I get the following error:

            ...

            ANSWER

            Answered 2018-Apr-13 at 14:19

            Same problem here. But I found a solution to my case. Before trying the solution I'm gonna present here, tried restarting chrome both desktop and android, restarting phone. Disabling some experimental flags on about://flags cause I was suspecting on some of those. But none of these steps solved.

            Then I see the Chrome on Android was v65 and my Desktop was v64.

            So:

            1. Removed Chrome version 64.0.3282.186-1 with dpkg -r google-chrome-stable
            2. Downloaded latest version from https://www.google.com/chrome/
            3. ..and installed Chrome version 65.0.3325.181-1 with dpkg -i google-chrome-stable_current_amd64.deb

            Before:

            Source https://stackoverflow.com/questions/48160837

            QUESTION

            Flow generates many errors for new project
            Asked 2018-Mar-17 at 21:19

            Flow seems to generate a lot of errors on a new project. What am I doing wrong ?

            What I did:
            • Created a new React Native project using react-native init FlowProject
            • Followed the set-up for Flow with yarn and Babel
              • yarn add --dev babel-cli babel-preset-flow
              • yarn add --dev flow-bin
            • Ran yarn run flow (.flowconfig was generated by the init)

            Here is the error I get:

            ...

            ANSWER

            Answered 2018-Jan-10 at 11:44

            You cannot delete the React Native .flowconfig, because it defines a lot of custom configuration required for the project to typecheck cleanly.

            Let's instead look at the initial error:

            .flowconfig:53 Unsupported option specified! (unsafe.enable_getters_and_setters) error Command failed with exit code 8.

            This is caused by the version of Flow you installed with yarn add flow-bin no longer supporting this option (It was removed in 0.62). You'll need to install the exact version of Flow defined on the last line of your .flowconfig

            Source https://stackoverflow.com/questions/48186173

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Spector.js

            You can download it from GitHub.

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            gh repo clone BabylonJS/Spector.js

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            git@github.com:BabylonJS/Spector.js.git

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