pixi.js | HTML5 Creation Engine : Create beautiful digital content | Graphics library

 by   pixijs TypeScript Version: v6.0.2 License: MIT

kandi X-RAY | pixi.js Summary

kandi X-RAY | pixi.js Summary

pixi.js is a TypeScript library typically used in User Interface, Graphics, WebGL applications. pixi.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

PixiJS — The HTML5 Creation Engine.
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            kandi-support Support

              pixi.js has a medium active ecosystem.
              It has 32471 star(s) with 4284 fork(s). There are 1058 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 96 open issues and 4365 have been closed. On average issues are closed in 8 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pixi.js is v6.0.2

            kandi-Quality Quality

              pixi.js has 0 bugs and 0 code smells.

            kandi-Security Security

              pixi.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pixi.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pixi.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pixi.js releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            pixi.js Key Features

            No Key Features are available at this moment for pixi.js.

            pixi.js Examples and Code Snippets

            No Code Snippets are available at this moment for pixi.js.

            Community Discussions

            QUESTION

            How to use Pixi.js with Haxe
            Asked 2022-Mar-28 at 13:13

            I am new to Haxe and I want to use Pixi.js with haxe. But, the code found on github is able to load the image. CORS policy error is getting each time?

            ...

            ANSWER

            Answered 2022-Mar-28 at 13:13

            QUESTION

            Pixi.js how to mask one image with other image
            Asked 2022-Mar-27 at 17:25

            sorry for the amatuer question, I'm really new to Pixi.js

            Well, I'm trying to make a scratch card.

            There will be two image, one for background("A"), and one for hidden background( "B" , I think this is mask, but I'm not sure about this terminology , so to avoid confusion I'll describe as hidden background)

            So, image 'A' will cover up image 'B'.

            Then, I'will use bristle image for the brush.

            When I execute dragging event on Image "A" , I want to show up image 'B" along path mouse moved.

            Sorry , for my terrible description. Think I'm cloning this website ( https://art4globalgoals.com/en )

            I followed this example( https://pixijs.io/examples/#/demos-advanced/scratchcard.js ), and succeed to make a brush effect, with only 1 image. But couldn't implement it with two image.

            Precisely speaking , when I run my app, there is black screen rendered , and if I scratch screen, the hidden Image appears. but the problem is that, I want to set other Image instead of black screen.

            below image is my current status , which will happen when running below code

            ...

            ANSWER

            Answered 2022-Mar-27 at 17:25

            I guess the problem is that you haven't added background to the stage, because you commented it.

            Source https://stackoverflow.com/questions/71630039

            QUESTION

            ImageResource.ts:182 Uncaught (in promise), with PIXI and Typescript no texture loads using pixi and texturepacker
            Asked 2022-Mar-15 at 14:11

            I am trying to do something very simple with PIXI and Typescript. I decided to switch to using texture packer from loading individual png files and ran into this issue. The issue is when trying to access the texture that is loaded through the spritesheet json file I get a promise error. The code is very simple and I have tried various ways of doing this with no luck. This example is the simplest and uses the example from CodeAndWeb (Texture packer devs site) but in an attempt to translate it to typescript and separated the functionality a bit. Any advice is highly appreciated. Thanks.

            Code Sandbox here: https://codesandbox.io/s/empty-hooks-9g8j6?file=/src/index.ts

            ...

            ANSWER

            Answered 2022-Mar-15 at 14:11

            For anyone who comes across this question, I've had the exact same error. It was hard for me to find solutions on StackOverflow, but in the end, I figured it out.

            First, if you want to use a public server, it'll have to have CORs enabled. Then, it should work fine.

            If you want to use an image hosted on a local server (e.g. using the http-server package to run a local file repository), for the image source, you'll have to use the full link – e.g. http://127.0.0.1:8001 instead of something like localhost:8001, which won't work. You'll also have to enable the CORs option (for instance, for http-server, that would mean adding the --cors flag)

            Source https://stackoverflow.com/questions/68884747

            QUESTION

            render a canvas in mithril
            Asked 2022-Mar-11 at 08:23

            how can i render a canvas inside mithril ?

            here is my typescript code :

            ...

            ANSWER

            Answered 2022-Mar-11 at 08:23

            You have to create a container to attach the pixi canvas to

            Source https://stackoverflow.com/questions/71434554

            QUESTION

            Pixi.js crashes on rendering a 700 by 700 grid
            Asked 2022-Mar-07 at 15:10

            I want to display a 700 by 700 grid. Pixi.js crashes on rendering it. The same code works for 100 by 100 grid.

            ...

            ANSWER

            Answered 2022-Mar-07 at 15:10

            I was able to improve performance by using GraphicsGeometry object to create the Graphics object. The relevant code is shown below.

            Source https://stackoverflow.com/questions/71348634

            QUESTION

            Pixi.js in SvelteKit gives a 'self is not defined' error only while building
            Asked 2022-Feb-10 at 20:50

            As the title states, when using Pixi.js in SvelteKit, ONLY and ONLY while building the application, it will spit out a "self is not defined" error, and it traces back to the @pixi/settings module. I have tried every possible way that I know to fix this. First I used a shim to give it some dummy information, but that didn't work:

            ...

            ANSWER

            Answered 2022-Feb-03 at 10:18

            Not sure if this is related but I added Pixi to my Svelte project (based on the official Svelte starter template using rollup) and I started to get this error:

            Source https://stackoverflow.com/questions/70349328

            QUESTION

            How i can change animation speed in PIXI.js
            Asked 2022-Jan-01 at 21:50

            Im using PIXI.js for create snow animation, but cant understand how to change speed of particular, or all animation speed?

            codepen.io/venegrad/pen/RwLQmWR

            I need to reduce speed on 3 or 4

            ...

            ANSWER

            Answered 2022-Jan-01 at 21:50

            This answer is based on the codepen.io link that you provided. The code uses the first 2 variables for the speed of the snow animation:

            Source https://stackoverflow.com/questions/70539228

            QUESTION

            Pixi js two rotations to one element (how to add something like wrapper)
            Asked 2021-Nov-02 at 16:28

            how can i wrap sprite in something like container Something like in HTML:

            ...

            ANSWER

            Answered 2021-Oct-28 at 15:01

            QUESTION

            Removing a specific instance of a function from ticker
            Asked 2021-Oct-10 at 20:08

            currently working on a very simple game using Pixi.js for fun and I'm running into an issue.

            I need to remove a specific instance of a function from the ticker once a specific sprite has been removed from the stage.

            When space is pressed I call createBullet()

            ...

            ANSWER

            Answered 2021-Oct-10 at 20:08

            I figured it out a couple of minutes after posting so I'll post my solution incase it helps anyone in the future.

            My inital mistake was using the app ticker. Instead my createBullet() function now creates a new ticker for each bullet. That ticker is destoryed by moveBullet() when the bullet moves out of bounds.

            Source https://stackoverflow.com/questions/69518512

            QUESTION

            Is there a way to prevent click input from bots?
            Asked 2021-Oct-06 at 09:17

            I have a javascript canvas game with pixi.js that requires a player to press a certain combination of buttons to complete a level. They basically have to press the button that matches a certain color.

            It turns out that players are writing bots in python to do this task and they are getting the maxium score each time. The game is already live and users enjoy playing it so I can't really change anything gameplay wise.

            So I thought about a few possible solutions but I have some concerns

            1. Captcha between each level
            2. Check the speed of the input
            3. Check how consistent the input is

            The captcha will hurt user experience, and there are tons of video's how to bypass it. 2 and 3 will fail after the creators of the bots understand what is happening. So I am really stuck on what I could do.

            ...

            ANSWER

            Answered 2021-Oct-06 at 09:17

            I would consider a random grace period before allowing the buttons to be clicked. this may stump some bots, but is circumventable.

            Besides that, I would profile the timing of the clicks/interactions. Every time next level is requested, compare to the profile, and if they are consistently the same introduce a randomized button id, button shape (circle, oval, square, etc.), button placement (swap buttons) to avoid easy scripting. Also the font and the actual text could be varied.

            I would also change the input element to since it will give you the exact coordinates (if possible - I'm not familiar with pixi.js) and this will aid in the profiling.

            You could also implement some sort of mouse position tracker, but people on touchscreens will not produce data for this. You could supplement with additional check if the user input is touch, but a bot would easily be able to circumvent it.

            EDIT
            I don't know if some library to detect other JavaScript imports and thereby detecting potential bots would be applicable. Might be one avenue to consider.

            Doing something like this: Check whether user has a Chrome extension installed to verify that you are running in a browser and not in a python environment could be another avenue. It would mean that you restrict your users to certain browsers, and as a lot of other code, could be circumvented. Cost/benefit should be kept in mind here.
            If everything is being run though the actual browser with some sort of headless interface it is not going to be useful at all.

            EDIT 2
            A quick googling of python automate browser game brings up a tutorial of how to automate browser games with python. based on a cursory glance, making your buttons move around and changing font would be effective, and even resizing the playing area "randomly" (even if you have a full screen function) may be a viable defense. Again, following the tutorial and trying to automate it using that, and seeing how to block it would be a good exercise.

            You could also consider asking some students for help. This could be a good project idea for many computer studies courses that offer project based courses. It could also be a student job type deal - if you want to ensure that you get a result and a "report".

            Source https://stackoverflow.com/questions/69449489

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pixi.js

            You can download it from GitHub.

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