pixi.js | HTML5 Creation Engine : Create beautiful digital content | Graphics library
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PixiJS — The HTML5 Creation Engine.
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Trending Discussions on pixi.js
QUESTION
I am new to Haxe and I want to use Pixi.js with haxe. But, the code found on github is able to load the image. CORS policy error is getting each time?
...ANSWER
Answered 2022-Mar-28 at 13:13You need to run local server to load images and files from local filesystem. "Cross origin requests are only supported for HTTP." error when loading a local file
QUESTION
sorry for the amatuer question, I'm really new to Pixi.js
Well, I'm trying to make a scratch card.
There will be two image, one for background("A"), and one for hidden background( "B" , I think this is mask, but I'm not sure about this terminology , so to avoid confusion I'll describe as hidden background)
So, image 'A' will cover up image 'B'.
Then, I'will use bristle image for the brush.
When I execute dragging event on Image "A" , I want to show up image 'B" along path mouse moved.
Sorry , for my terrible description. Think I'm cloning this website ( https://art4globalgoals.com/en )
I followed this example( https://pixijs.io/examples/#/demos-advanced/scratchcard.js ), and succeed to make a brush effect, with only 1 image. But couldn't implement it with two image.
Precisely speaking , when I run my app, there is black screen rendered , and if I scratch screen, the hidden Image appears. but the problem is that, I want to set other Image instead of black screen.
below image is my current status , which will happen when running below code
...ANSWER
Answered 2022-Mar-27 at 17:25I guess the problem is that you haven't added background
to the stage, because you commented it.
QUESTION
I am trying to do something very simple with PIXI and Typescript. I decided to switch to using texture packer from loading individual png files and ran into this issue. The issue is when trying to access the texture that is loaded through the spritesheet json file I get a promise error. The code is very simple and I have tried various ways of doing this with no luck. This example is the simplest and uses the example from CodeAndWeb (Texture packer devs site) but in an attempt to translate it to typescript and separated the functionality a bit. Any advice is highly appreciated. Thanks.
Code Sandbox here: https://codesandbox.io/s/empty-hooks-9g8j6?file=/src/index.ts
...ANSWER
Answered 2022-Mar-15 at 14:11For anyone who comes across this question, I've had the exact same error. It was hard for me to find solutions on StackOverflow, but in the end, I figured it out.
First, if you want to use a public server, it'll have to have CORs enabled. Then, it should work fine.
If you want to use an image hosted on a local server (e.g. using the http-server
package to run a local file repository), for the image source, you'll have to use the full link – e.g. http://127.0.0.1:8001
instead of something like localhost:8001
, which won't work. You'll also have to enable the CORs option (for instance, for http-server
, that would mean adding the --cors
flag)
QUESTION
how can i render a canvas inside mithril ?
here is my typescript code :
...ANSWER
Answered 2022-Mar-11 at 08:23You have to create a container to attach the pixi canvas to
QUESTION
I want to display a 700 by 700 grid. Pixi.js crashes on rendering it. The same code works for 100 by 100 grid.
...ANSWER
Answered 2022-Mar-07 at 15:10I was able to improve performance by using GraphicsGeometry object to create the Graphics object. The relevant code is shown below.
QUESTION
As the title states, when using Pixi.js in SvelteKit, ONLY and ONLY while building the application, it will spit out a "self is not defined" error, and it traces back to the @pixi/settings
module. I have tried every possible way that I know to fix this. First I used a shim to give it some dummy information, but that didn't work:
ANSWER
Answered 2022-Feb-03 at 10:18Not sure if this is related but I added Pixi to my Svelte project (based on the official Svelte starter template using rollup) and I started to get this error:
QUESTION
Im using PIXI.js for create snow animation, but cant understand how to change speed of particular, or all animation speed?
codepen.io/venegrad/pen/RwLQmWR
I need to reduce speed on 3 or 4
...ANSWER
Answered 2022-Jan-01 at 21:50This answer is based on the codepen.io link that you provided. The code uses the first 2 variables for the speed of the snow animation:
QUESTION
how can i wrap sprite in something like container Something like in HTML:
...ANSWER
Answered 2021-Oct-28 at 15:01Use a PIXI.Container.
QUESTION
currently working on a very simple game using Pixi.js for fun and I'm running into an issue.
I need to remove a specific instance of a function from the ticker once a specific sprite has been removed from the stage.
When space is pressed I call createBullet()
...ANSWER
Answered 2021-Oct-10 at 20:08I figured it out a couple of minutes after posting so I'll post my solution incase it helps anyone in the future.
My inital mistake was using the app ticker. Instead my createBullet() function now creates a new ticker for each bullet. That ticker is destoryed by moveBullet() when the bullet moves out of bounds.
QUESTION
I have a javascript canvas game with pixi.js that requires a player to press a certain combination of buttons to complete a level. They basically have to press the button that matches a certain color.
It turns out that players are writing bots in python to do this task and they are getting the maxium score each time. The game is already live and users enjoy playing it so I can't really change anything gameplay wise.
So I thought about a few possible solutions but I have some concerns
- Captcha between each level
- Check the speed of the input
- Check how consistent the input is
The captcha will hurt user experience, and there are tons of video's how to bypass it. 2 and 3 will fail after the creators of the bots understand what is happening. So I am really stuck on what I could do.
...ANSWER
Answered 2021-Oct-06 at 09:17I would consider a random grace period before allowing the buttons to be clicked. this may stump some bots, but is circumventable.
Besides that, I would profile the timing of the clicks/interactions. Every time next level is requested, compare to the profile, and if they are consistently the same introduce a randomized button id, button shape (circle, oval, square, etc.), button placement (swap buttons) to avoid easy scripting. Also the font and the actual text could be varied.
I would also change the input element to since it will give you the exact coordinates (if possible - I'm not familiar with pixi.js) and this will aid in the profiling.
You could also implement some sort of mouse position tracker, but people on touchscreens will not produce data for this. You could supplement with additional check if the user input is touch, but a bot would easily be able to circumvent it.
EDIT
I don't know if some library to detect other JavaScript imports and thereby detecting potential bots would be applicable. Might be one avenue to consider.
Doing something like this: Check whether user has a Chrome extension installed to verify that you are running in a browser and not in a python environment could be another avenue. It would mean that you restrict your users to certain browsers, and as a lot of other code, could be circumvented. Cost/benefit should be kept in mind here.
If everything is being run though the actual browser with some sort of headless interface it is not going to be useful at all.
EDIT 2
A quick googling of python automate browser game
brings up a tutorial of how to automate browser games with python. based on a cursory glance, making your buttons move around and changing font would be effective, and even resizing the playing area "randomly" (even if you have a full screen function) may be a viable defense. Again, following the tutorial and trying to automate it using that, and seeing how to block it would be a good exercise.
You could also consider asking some students for help. This could be a good project idea for many computer studies courses that offer project based courses. It could also be a student job type deal - if you want to ensure that you get a result and a "report".
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