OpenXR-MixedReality | OpenXR samples and preview headers | Augmented Reality library

 by   microsoft C++ Version: 113.2304.14003 License: MIT

kandi X-RAY | OpenXR-MixedReality Summary

kandi X-RAY | OpenXR-MixedReality Summary

OpenXR-MixedReality is a C++ library typically used in Virtual Reality, Augmented Reality, Unity applications. OpenXR-MixedReality has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
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              OpenXR-MixedReality has a low active ecosystem.
              It has 292 star(s) with 89 fork(s). There are 34 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 39 have been closed. On average issues are closed in 102 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenXR-MixedReality is 113.2304.14003

            kandi-Quality Quality

              OpenXR-MixedReality has no bugs reported.

            kandi-Security Security

              OpenXR-MixedReality has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenXR-MixedReality is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              OpenXR-MixedReality releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            OpenXR-MixedReality Key Features

            No Key Features are available at this moment for OpenXR-MixedReality.

            OpenXR-MixedReality Examples and Code Snippets

            No Code Snippets are available at this moment for OpenXR-MixedReality.

            Community Discussions

            Trending Discussions on OpenXR-MixedReality

            QUESTION

            Cannot access filesystem in CMake UPW Project
            Asked 2020-Nov-25 at 12:50

            I built an application that uses OpenXR with DirectX to display a simple scene in VR. As I'm tasked with implementing this in an already existing project, it's built using CMake, which works perfectly fine with Visual Studio 2019.

            The application can run without any issues on the Windows MR Portal, as well as on the Oculus Rift S with the Oculus OpenXR runtime.

            Now the next step is to get it running on the hololens. As I need an UWP project to do this, I created a .sln for the application I want to run on the hololens with CMake as follows:

            ...

            ANSWER

            Answered 2020-Nov-25 at 12:50

            So as a quick follow-up, if anyone runs into the same issue: The problem here was a bug in the OpenXR loader that was introduced in version 1.0.10 of OpenXR. Updating to OpenXR 1.0.11 solved the issue of the loader not being able to access the MixedRealityRuntime.json file.

            Source https://stackoverflow.com/questions/64501793

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenXR-MixedReality

            Understand what is OpenXR and why OpenXR. Read the latest OpenXR 1.0 spec (HTML) and the latest openxr.h header file (Khronos GitHub). Update to Windows 10 May 2019 Update (1903) or later and Visual Studio 2017 or 2019. If you will be deploying to a HoloLens 2, you should install Visual Studio 2019 16.2 or later. Prepare a HoloLens 2 device or Windows Mixed Reality device. Clone the samples repo: git clone https://github.com/microsoft/OpenXR-MixedReality.git. Open the BasicXrApp.sln or Samples.sln file in Visual Studio. F5 to build and run the sample. You typically choose ARM64 platform when running on HoloLens 2 devices, or choose x64 platform when running on a Windows Desktop PC with the HoloLens 2 Emulator or a Windows Mixed Reality immersive headset (or simulator).
            Understand what is OpenXR and why OpenXR. Read the latest OpenXR 1.0 spec (HTML) and the latest openxr.h header file (Khronos GitHub).
            Update to Windows 10 May 2019 Update (1903) or later and Visual Studio 2017 or 2019. If you will be deploying to a HoloLens 2, you should install Visual Studio 2019 16.2 or later.
            Prepare a HoloLens 2 device or Windows Mixed Reality device.
            Clone the samples repo: git clone https://github.com/microsoft/OpenXR-MixedReality.git
            Open the BasicXrApp.sln or Samples.sln file in Visual Studio. F5 to build and run the sample. You typically choose ARM64 platform when running on HoloLens 2 devices, or choose x64 platform when running on a Windows Desktop PC with the HoloLens 2 Emulator or a Windows Mixed Reality immersive headset (or simulator).

            Support

            This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com. When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA. This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
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