entt | Gaming meets modern C++ - a fast and reliable entity | Game Engine library

 by   skypjack C++ Version: v3.12.0 License: MIT

kandi X-RAY | entt Summary

kandi X-RAY | entt Summary

entt is a C++ library typically used in Gaming, Game Engine, Unity applications. entt has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. For further details:.
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            kandi-support Support

              entt has a medium active ecosystem.
              It has 8254 star(s) with 773 fork(s). There are 176 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 6 open issues and 742 have been closed. On average issues are closed in 45 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of entt is v3.12.0

            kandi-Quality Quality

              entt has 0 bugs and 0 code smells.

            kandi-Security Security

              entt has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              entt code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              entt is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              entt releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 243 lines of code, 17 functions and 4 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of entt
            Get all kandi verified functions for this library.

            entt Key Features

            No Key Features are available at this moment for entt.

            entt Examples and Code Snippets

            No Code Snippets are available at this moment for entt.

            Community Discussions

            QUESTION

            Wrapper over a templated class with more than one template parameter pack
            Asked 2022-Feb-22 at 06:34

            I'm writting a thin wrapper over a class from a third-party library.

            My code looks like this:

            ...

            ANSWER

            Answered 2022-Feb-22 at 06:34

            You don't declare a class template, but something like partial specilization. The correct way should be

            Source https://stackoverflow.com/questions/71215918

            QUESTION

            C++ How to cache a variable of template type T in a class?
            Asked 2021-Nov-11 at 10:59

            Suppose that I have a Foo class like this, and I need many instances of it.

            ...

            ANSWER

            Answered 2021-Aug-05 at 10:10

            While writing a mockup, with the idea of n. 1.8e9-where's-my-share m., for your "complicated registry pool" I wrote the actual could be implementation of Foo. I left in there Foo only to also give some suggestions. If you want so have more than one variable of one type you would have to change the value type of the map of course, like from std::any to std::vector. Otherwise please clarify your question more.

            Source https://stackoverflow.com/questions/68662005

            QUESTION

            How to import FreeType to my Android Studio NDK project using CMake
            Asked 2021-May-21 at 19:31

            Hello I am beginner in Android NDK programming and I need some help getting freetype library to work with my project. I've been trying for 3 hours straight to somehow import freetype to my Android Studio project. I searched on the internet and could not find any solution that was working. I downloaded the library and put it in my cpp folder of the project.But I don't know how to include freetype. Any help would be appreaciated!

            This is how my CMakeLists.txt look and for the files that I have added it works for them:

            ...

            ANSWER

            Answered 2021-May-21 at 19:31

            Ok the solution was very simple. All I did actually was I created directory in cpp folder named freetype and in that dir I've put every freetype file and just added that folder as sub directory in CMake and linked at the end and now eveyrthing works. Here is my CMake:

            Source https://stackoverflow.com/questions/67622957

            QUESTION

            Why does the creation of a vector storing base objects, but being initialized with derived objects fail with a deleted move constructor?
            Asked 2021-May-09 at 02:55

            I am attempting to create a std::vector class member that stores multiple systems that all derive from SystemBase. However this class has a reference and thus has no sensible default constructor:

            ...

            ANSWER

            Answered 2021-May-09 at 02:55

            In C++, variables and objects of type X are actually objects of type X. They are never objects of a derived type.

            Pointers to base can point at derived. Derived objects have a base class subobject in them. But a vector of foo contains actual foos.

            In many C++ derived languages, variables of object type are actually pointers (often called references) to said objects. This often leads to primitive types having value semantics, while object types have reference or pointer semantics.

            A vector of unique ptrs, meanwhile, can store pointers to base that point to derived.

            Source https://stackoverflow.com/questions/67014375

            QUESTION

            Why is a class with an explicitly declared move constructor failing `std::is_move_constructible_v`?
            Asked 2020-Jul-25 at 23:35

            A library I'm using requires that classes used with its templates are move constructible and assignable, for various internal reasons. I've written a class, and given it an explicit move constructor.

            ...

            ANSWER

            Answered 2020-Jul-25 at 23:35

            is_move_constructible is based on the behavior of is_constructibe; it's just is_constructible. And is_constructible requires that you can do this:

            Source https://stackoverflow.com/questions/63094587

            QUESTION

            How is this C++ code snippet able to turn an arbitrary type into a unique integer?
            Asked 2020-Feb-08 at 22:19
            Question

            The EnTT library API allows you to arbitrarily assign and retrieve "pools" of different types using some metaprogramming.

            How does the below code produce a unique integer for different base types. It's disregarding constantness and references which I'm also finding difficult to understand.

            Runnable example

            I have extracted the logic from the EnTT. You will need a C++17 compiler:

            ...

            ANSWER

            Answered 2020-Feb-08 at 22:19

            With a lot of extra machinery to deal with various edge cases the code is essentially doing something like this:

            Source https://stackoverflow.com/questions/60129951

            QUESTION

            Why using EnTT process fails to compile
            Asked 2020-Jan-18 at 22:15

            I'm following https://github.com/skypjack/entt/wiki/Crash-Course:-cooperative-scheduler to evaluate EnTT library 3.2.2

            Using VS2019 Community edition. It fails to compile.

            ...

            ANSWER

            Answered 2020-Jan-18 at 22:15

            The static assert that is failing is this one:

            Source https://stackoverflow.com/questions/59802112

            QUESTION

            How to request vector as a template type argument
            Asked 2020-Jan-04 at 07:31

            In general, how would you request vector as a type in a template?

            ...

            ANSWER

            Answered 2020-Jan-04 at 02:26

            C++ (at least C++17) does not support template parameter constraints like C# does (they were proposed for C++0x as "concepts" but withdrawn). But you can have a static assert using std::is_base_of.

            And as a hint to whoever consumes your library, I'd name the template parameter as TVector and TVectorItem to be clear that it expects a vector derivative.

            (And I agree with the (now deleted) comment that the Service Locator pattern is an anti-pattern. There are almost always better alternatives to using the Service Locator pattern - but we'd need to know more about your application before suggesting anything).

            (And if you're using Visual Studio or MSBuild and want to build a statically-evaluated or constexpr DI container builder, consider using T4 for codegen instead of C++ templates).

            Source https://stackoverflow.com/questions/59587391

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install entt

            You can download it from GitHub.

            Support

            When using CMake, just enable the option ENTT_INCLUDE_NATVIS and enjoy it. Otherwise, most of the tools are covered via Natvis and all files can be found in the natvis directory, divided by module. If you spot errors or have suggestions, any contribution is welcome!.
            Find more information at:

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