phaser3-examples | Phaser 3 ExamplesBy default | Game Engine library

 by   photonstorm JavaScript Version: Current License: No License

kandi X-RAY | phaser3-examples Summary

kandi X-RAY | phaser3-examples Summary

phaser3-examples is a JavaScript library typically used in Gaming, Game Engine applications. phaser3-examples has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Phaser 3 Examples
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              phaser3-examples has a medium active ecosystem.
              It has 1300 star(s) with 722 fork(s). There are 51 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              phaser3-examples has no issues reported. There are 42 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of phaser3-examples is current.

            kandi-Quality Quality

              phaser3-examples has no bugs reported.

            kandi-Security Security

              phaser3-examples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              phaser3-examples does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              phaser3-examples releases are not available. You will need to build from source code and install.

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            phaser3-examples Key Features

            No Key Features are available at this moment for phaser3-examples.

            phaser3-examples Examples and Code Snippets

            No Code Snippets are available at this moment for phaser3-examples.

            Community Discussions

            QUESTION

            It seems Phaser 3 throws "animationcomplete" notification twice for a single animation, how do I make it one?
            Asked 2022-Jan-30 at 08:57

            I'm confused about the 'animationcomplete' notification. I thought I would receive the notification one time when the animation I listen finishes. It turns out I will receive the notification n times. Here is the code.

            ...

            ANSWER

            Answered 2022-Jan-30 at 08:57

            As @Ourobours mentioned you are attaching, on each click, a new event handler for animationcomplete.
            An Since you can attach multiple event-handlers for the same event, all of them will be executed the next time it fires.

            You would only have to move the animationcomplete event-handler out of the pointerdown event handler function, and everything should work as you would expect it.

            Source https://stackoverflow.com/questions/70911191

            QUESTION

            Considering we already have `setOrigin`, what is "Phaser.Display.Align.In.Center" used for?
            Asked 2022-Jan-29 at 08:24

            I'm confused about the use case of Phaser.Display.Align.In.Center, the following code is adapted from an official example

            ...

            ANSWER

            Answered 2022-Jan-29 at 08:24

            The Phaser.Display.Align is used for positioning objects relative to a other objects. setOrigin is just used to define from where the coordinats of the object should be calculated.

            In this example you can see how you can position an object relative to another (with Phaser.Display.Align), but without knowing/setting the coordinates for it.

            It is good/used for, positioning to images on top/next of eachother like clothes, guns, text on items, ...

            On each click, the green rectangle will be repositioned, with Phaser.Display.Align.
            (I'm using both Phaser.Display.Align.In and Phaser.Display.Align.To to illustrate the difference ).

            Source https://stackoverflow.com/questions/70902238

            QUESTION

            `this.add.image` works as expected whereas subclass of `Phaser.GameObjects.Image` moves the image up a bit, how do I fix it?
            Asked 2022-Jan-22 at 13:15

            I'm trying to put a health bar on top of a player, which looks like the one below

            Here is the code,

            ...

            ANSWER

            Answered 2022-Jan-22 at 13:15

            You are almost there, the extra alterations you made to this.x and this.y, should have been done on the health bar:

            Source https://stackoverflow.com/questions/70800604

            QUESTION

            The object that tweens animation targeted doesn't move back, how do I fix it?
            Asked 2022-Jan-17 at 11:34

            I'm new to Phaser 3. Here is the code I adapted from a Phaser 3 official example

            ...

            ANSWER

            Answered 2022-Jan-17 at 11:34

            You are wright this is a strange error. I couldn't find yet anything in the documentation, that explains this behavior.

            You can solve/workaround the problem, setting the start and end position of the tween x: { from: 50, to: 350 }. here a link to the documenation

            Source https://stackoverflow.com/questions/70738850

            QUESTION

            phaser 3 throws "Texture.frame missing:" warning and fails to load frame, how do I fix it?
            Asked 2022-Jan-16 at 03:56

            Note: my code is already running and rendering the sprite

            just one click to play with

            I'm learning a phaser3 loader example

            here is the code I wrote

            ...

            ANSWER

            Answered 2022-Jan-15 at 03:50

            If you want to use the third parameter you would have to use the string (or Texture Object), in this case the filename from the atlas should work. Here the is relevant documentation

            Source https://stackoverflow.com/questions/70718167

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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