rune.js | JavaScript library for programming graphic design systems | Animation library

 by   runemadsen JavaScript Version: 1.1.8 License: MIT

kandi X-RAY | rune.js Summary

kandi X-RAY | rune.js Summary

rune.js is a JavaScript library typically used in User Interface, Animation applications. rune.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i rune.js' or download it from GitHub, npm.

Rune.js is a JavaScript library for programming graphic design systems with SVG. Follow @runemadsen for announcements.
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            kandi-support Support

              rune.js has a low active ecosystem.
              It has 647 star(s) with 37 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 22 have been closed. On average issues are closed in 34 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rune.js is 1.1.8

            kandi-Quality Quality

              rune.js has 0 bugs and 0 code smells.

            kandi-Security Security

              rune.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rune.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rune.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rune.js releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rune.js
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            rune.js Key Features

            No Key Features are available at this moment for rune.js.

            rune.js Examples and Code Snippets

            No Code Snippets are available at this moment for rune.js.

            Community Discussions

            QUESTION

            guild not defined | discord.js
            Asked 2020-Jul-17 at 21:03

            I have this problem that says guild not defined. I had the same problem with members but I fixed it by adding a constant. I'm pretty new to javascript and node.js. Can anybody help? I even tried looking into index.js and copying the constants above and it didn't work.

            ...

            ANSWER

            Answered 2020-Jul-17 at 20:13

            You need to define member within the execute() function since you need to get the GuildMember object out of message

            Source https://stackoverflow.com/questions/62960933

            QUESTION

            TypeError: value.split is not a function
            Asked 2020-May-28 at 16:51

            I'm creating a discord.js bot v12 and I get this error on line 2 when I use the purge command in discord and I'm assuming value.split is not a function and wondering if I should be doing something else since I'm using v12 of discord.js:

            ...

            ANSWER

            Answered 2020-May-09 at 22:38

            Turns out I needed to replace value.split to value.slice

            Source https://stackoverflow.com/questions/61704672

            QUESTION

            Passing a method down two levels
            Asked 2020-Apr-21 at 20:41

            I'm trying to build a simple little game for fun, but I'm hitting a stump when it comes to passing this method down to its grandchildren. I've found similar topics, but none that answered my question. For this question, I've managed to narrow the code down to what the problem is perceived to be.

            The relevant component structure is App.js > Runeboard.js > Rune.js

            The Goal: To have Rune.js have an onClick function on each rune that is dynamically produced by whatever is in this.state.usersRunes.

            I don't believe there is anything wrong with the function itself, or passing it down as props, because console logging the runes values all succeed when in Runeboard.js, and even in Rune.

            This works, but is not dynamic to what is in the this.state.usersRunes array:

            ...

            ANSWER

            Answered 2019-Mar-22 at 01:05

            I think it might be an issue with your syntax.

            {this.props.activateRune(rune)}}>

            If you use curly braces, {}, you need a return value:

            {return this.props.activateRune(rune)}}>

            You can also avoid the curly braces and have it be:

            this.props.activateRune(rune)}>

            Source https://stackoverflow.com/questions/55291296

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rune.js

            You can install using 'npm i rune.js' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i rune.js

          • CLONE
          • HTTPS

            https://github.com/runemadsen/rune.js.git

          • CLI

            gh repo clone runemadsen/rune.js

          • sshUrl

            git@github.com:runemadsen/rune.js.git

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