hello-webxr | WebXR demo made to celebrate the WebXR spec release | Augmented Reality library

 by   MozillaReality JavaScript Version: Current License: MIT

kandi X-RAY | hello-webxr Summary

kandi X-RAY | hello-webxr Summary

hello-webxr is a JavaScript library typically used in Virtual Reality, Augmented Reality, WebGL applications. hello-webxr has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a WebXR demo made to celebrate the WebXR spec release at the end of 2019. It showcases several small experiences, perfect to test different kind of interactions and situations in Virtual Reality. For newcomers, it's a nice entry point to the medium, and web developers may find many things they can reuse and learn (more info on the launch article).
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            kandi-support Support

              hello-webxr has a low active ecosystem.
              It has 275 star(s) with 81 fork(s). There are 30 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 70 have been closed. On average issues are closed in 74 days. There are 23 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of hello-webxr is current.

            kandi-Quality Quality

              hello-webxr has 0 bugs and 0 code smells.

            kandi-Security Security

              hello-webxr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hello-webxr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hello-webxr is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hello-webxr releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            hello-webxr Key Features

            No Key Features are available at this moment for hello-webxr.

            hello-webxr Examples and Code Snippets

            No Code Snippets are available at this moment for hello-webxr.

            Community Discussions

            QUESTION

            I keep seeing 'XRWebGLLayer' is not defined no-undef' when using three.js in react.js to create WebXR app
            Asked 2021-Oct-11 at 06:42

            I'm trying to use WebXR using Three.js in React but I keep seeing this error:

            'XRWebGLLayer' is not defined no-undef

            for baseLayer: new XRWebGLLayer(session, gl)

            I tried this same code in vanilla.js and had no errors at all but when I try it with react.js it doesn't compile.

            The tutorials I'm referring to are: https://developers.google.com/ar/develop/webxr/hello-webxr and https://www.devbridge.com/articles/ar-app-development-tutorial/

            I'm using version 0.133 of three.js and I imported it into my react app using: import * as THREE from 'three';

            I'm relatively new to react and three.js. Can anyone please help point me in the right direction? I'd really appreciate it!!

            ...

            ANSWER

            Answered 2021-Oct-11 at 06:42

            XRWebGLLayer is available in the window object.

            Also refer:
            https://stackoverflow.com/a/62264777/4290781

            Source https://stackoverflow.com/questions/69518179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hello-webxr

            npm install
            npm start
            Open http://localhost:8080

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/MozillaReality/hello-webxr.git

          • CLI

            gh repo clone MozillaReality/hello-webxr

          • sshUrl

            git@github.com:MozillaReality/hello-webxr.git

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