sketch.js | Cross-Platform JavaScript Creative Coding Framework | Canvas library

 by   soulwire JavaScript Version: v1.1 License: MIT

kandi X-RAY | sketch.js Summary

kandi X-RAY | sketch.js Summary

sketch.js is a JavaScript library typically used in User Interface, Canvas, WebGL applications. sketch.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i sketch-js' or download it from GitHub, npm.

A tiny (~2kb gzipped) platform for JavaScript creative coding. A few examples from the showcase.
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            kandi-support Support

              sketch.js has a medium active ecosystem.
              It has 4042 star(s) with 436 fork(s). There are 146 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 28 open issues and 52 have been closed. On average issues are closed in 80 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sketch.js is v1.1

            kandi-Quality Quality

              sketch.js has 0 bugs and 0 code smells.

            kandi-Security Security

              sketch.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sketch.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sketch.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sketch.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              sketch.js saves you 321 person hours of effort in developing the same functionality from scratch.
              It has 772 lines of code, 0 functions and 12 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sketch.js and discovered the below as its top functions. This is intended to give you an instant insight into sketch.js implemented functionality, and help decide if they suit your requirements.
            • Constructs a pointer event .
            • Update the rendering .
            • resize the canvas
            • trigger pointer events
            • Merge a mouse event .
            • Clone object .
            • Binds a node .
            • augments target with a touch
            • Destroy the context
            • Extend the target object with another .
            Get all kandi verified functions for this library.

            sketch.js Key Features

            No Key Features are available at this moment for sketch.js.

            sketch.js Examples and Code Snippets

            No Code Snippets are available at this moment for sketch.js.

            Community Discussions

            QUESTION

            How to recursively copy arrays
            Asked 2022-Apr-15 at 04:30

            I want to recursively produce the vertices (points) of a unit n-hypercube (for the sake of clarity, just a cube here). The idea is to specify the points of the cube by recursively going through the x, y, and z components. Why not just use nested for-loops? Recursion is intrinsically swag. This is my function:

            ...

            ANSWER

            Answered 2022-Apr-15 at 04:11

            I think I solved the problem:

            Source https://stackoverflow.com/questions/71879615

            QUESTION

            "Cannot read property of undefined."
            Asked 2022-Apr-02 at 18:56

            I have some simple code that I've written in Python. It's working. Now I'm trying to port it to JavaScript. The code is here. I'm getting this error:

            ...

            ANSWER

            Answered 2022-Apr-02 at 18:56

            The error is here (Starting line 28).

            Source https://stackoverflow.com/questions/71720192

            QUESTION

            Clear canvas by JavaScript
            Asked 2022-Mar-30 at 07:38

            I am using this jQuery plugin to make free drawing over a canvas.
            I want to clear the canvas for redrawing but after I do and when I click inside canvas for redrawing the old drawing that I cleared appears again

            ...

            ANSWER

            Answered 2022-Mar-30 at 07:38

            You can try to save the state of the canvas as a blob. For example, as image/png. There are two bad things here:

            1. A small inconvenience. Methods for converting a blob to an image and back are asynchronous. Promises have to be used.

            2. Speed. I strongly doubt that this solution is suitable for tasks that require speed - games, videos, etc.

            Source https://stackoverflow.com/questions/71671663

            QUESTION

            Matter.Query.region not returning any collisions even though the bound is clearly intersecting other bodies
            Asked 2022-Mar-24 at 00:20

            I'm trying to use Matter.Query.region to see if the character in my game is grounded. But, when I try to run region with a bounds object that I created (displayed with the dots shown in the game), it doesn't come up with any collisions even though it is clearly intersecting other bodies.

            Code:

            ...

            ANSWER

            Answered 2022-Mar-24 at 00:20

            The bounds object doesn't appear to be properly created. The purple p5 vertices you're rendering may be giving you a false sense of confidence, since those aren't necessarily related to what MJS sees.

            It's actually a pretty simple fix, passing an array of vertices instead of individual arguments:

            Source https://stackoverflow.com/questions/70624648

            QUESTION

            How to make p5.js Instance Mode render only for a ?
            Asked 2022-Mar-20 at 15:16

            I've created a simple sketch using Instance Mode:

            ...

            ANSWER

            Answered 2022-Jan-13 at 02:05

            The fallback when the div isn't found is by design, although if the div exists, p5 does indeed use it. Let's look at the source:

            Source https://stackoverflow.com/questions/70690328

            QUESTION

            How to penetrate or cut holes through a 2D foreground
            Asked 2022-Jan-22 at 03:11

            I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.

            The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.

            ...

            ANSWER

            Answered 2022-Jan-22 at 03:11

            The erase() function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour() since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).

            Source https://stackoverflow.com/questions/70807530

            QUESTION

            How can I make this particle code run as I want it?
            Asked 2022-Jan-17 at 21:26

            I'm trying to make a voice recorder visualizer where the shapes would interact with little squares that are being passed from the left to the right of the screen to make it seem like it's recording a voice note. For some reason, I cannot get the squares to space exactly how I want them to, so I decided to push one square out at a time and when that square reaches a certain part on the screen, another square would start from the beginning so they can move at the speed and have the distance between each other I would like.

            The problem is when I get the square to reach a certain part on the screen, the other square does not add at all, I tried adding a fill to change the color to see what happens but it just changes the color of the current square and that's it.

            ...

            ANSWER

            Answered 2022-Jan-17 at 21:26

            I believe you have fundamentally misunderstood how the rect() function works. The rect() function, and other shape drawing functions in p5.js, do not return a value. All shapes are draw in what is called "immediate mode" which means the shapes are drawn right away and are not persistent objects that can be manipulated. If you want to move a rectangle for example you need to clear the canvas and redraw the rectangle.

            Here's is the most sensible adjustment of your sketch that I could come up with:

            Source https://stackoverflow.com/questions/70705186

            QUESTION

            p5.js particles behavior under the influence of a 2D vector field showing poor response
            Asked 2022-Jan-11 at 12:37

            I got half-way through what I wanted in the representation of physics vector fields in 2D with p5js here. The other half is to get random particles to dynamically follow the forces of the vector field, and I am having a lot of problems with it. I have tried multiple things to take into account the wrap-around of the particles, as well as the fact that I am translating the origin of the plot to the center of the canvas. However, the particles seem minimally affected by the individual vectors in the field, and ultimately march along the x axis with slight bumpiness.

            The fact that I am completely new at JS doesn't help splice all these elements from several presentations available online, and I would appreciate any advise as to what may be going wrong, and where I should focus on.

            Here is what I have so far: a file sketch.js corresponding to my own answer quoted above:

            ...

            ANSWER

            Answered 2022-Jan-09 at 22:38

            I found the mixing of coordinate systems very confusing in your code. I think it is better to have the particles and the flow field vectors both exist in the same coordinate system, here is an example:

            Source https://stackoverflow.com/questions/70609081

            QUESTION

            Rotate each trail particle at its center: p5.js
            Asked 2022-Jan-07 at 02:18

            I'm making a small animation in which the main square is rotating constantly. Now I wanted to add a trail to it so i searched online and watched a video by the Coding Train. Then I tried to rotate the particles, but when I try this everything just looks awful. I know that you can rotate things in p5 using the rotate() function, but first you have to use translate() and that can break everything.

            I have used these functions, but as I mentioned before then everything just breaks. I want to ask You if there is any other way of rotating these particles at their center, which doesn't break everything.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-07 at 02:18

            Instead of drawing your particles at the position you want them translate them their instead. This allows the (0, 0) coordinate of the canvas to be positioned at the mouseX and mouseY. To center the particles at the (0, 0) of the canvas just draw them at -w/2 and -h/2. Once you have them translated and rotated be sure to roate and translate them back to the original.

            Source https://stackoverflow.com/questions/70614805

            QUESTION

            Is there a way to check if the mouse is clicked on a certain element in p5.js
            Asked 2021-Dec-17 at 05:22

            So what I am trying to do is make a clicker game, yet when I use the standard:

            ...

            ANSWER

            Answered 2021-Dec-17 at 05:22

            In p5js you need to implement "hit testing" yourself. In this case you can do so by checking if the distance between the mouse and the center of the coin is less than the radius of the coin.

            Source https://stackoverflow.com/questions/70202216

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sketch.js

            You can install using 'npm i sketch-js' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone soulwire/sketch.js

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            git@github.com:soulwire/sketch.js.git

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