understanding | Understanding module for Python-based chat bots | Bot library
kandi X-RAY | understanding Summary
kandi X-RAY | understanding Summary
Understanding module for chat bots.
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Top functions reviewed by kandi - BETA
- Initialize the connection .
- Parses the given message .
- Get all entities .
- Returns a list of intent objects .
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QUESTION
TL;DR: Why do I name go projects with a website in the path, and where do I initialize git within that path? ELI5, please.
I'm having a hard time understanding the fundamental purpose and use of the file/folder/repo structure and convention of projects/apps in the go language. I've seen a few posts, but they don't answer my overarching question of use/function and I just don't get it. Need ELI5 I guess.
Why are so many project's paths written as:
...ANSWER
Answered 2021-Jun-16 at 02:46Why do I name projects with a website in the path?
If your package has the exact same import path as someone else's package, then someone will have a hard time trying to use both packages in the same project because the import paths are not unique. So long as everyone uses a string equal to a URL that they effectively "own", such as your GitHub account (or actually own, such as your own domain), then these name collisions will not occur (excepting the fact that ownership of URLs may change over time).
It also makes it easier to go get
your project, since the host location is part of the import string. Every source file that uses the package also tells you where to get it from. That is a nice property to have.
Where do I initialize git?
Your project should have some root folder that contains everything in the project, and nothing outside of the project. Initialize git in this directory. It's also common to initialize your Go module here, if it's a Go project.
You may be restricted on where to put the git root by where you're trying to host the code. For example, if hosting on GitHub, all of the code you push has to go inside a repository. This means that you can put your git root in a higher directory that contains all your repositories, but there's no way (that I know of) to actually push this to the remote. Remember that your local file system is not the same as the remote host's. You may have a local folder called github.com/myname/
, but that doesn't mean that the remote end supports writing files to such a location.
QUESTION
I have the wackiest bug. Like....the wackiest! If any of ya'll want to put eyes on this, awesomesauce! I really appriciate it! I am creating a survey with REACT, Redux, SQL, HML, Material-ui, and CSS.
I've created a graph of information with am4charts using data from a database. Everything is working and will show up on the page......but not on page load. What I am seeing in my console is that the page will load, it fires off my get request but doesn't return with the data fast enough (I think). By the time that the get request loads, my graph has populated with no data.
Here is the code that I have for the page that I am rendering. What is really odd is that, once my code has run, I can cut a line of code (I've been using a console log). And then the graph will render and load.
...ANSWER
Answered 2021-Jun-15 at 22:40Can you try this fix? I created new functions for some tasks.
https://codesandbox.io/s/vigorous-varahamihira-6j588?file=/src/App.js
QUESTION
I have trouble understanding the first line of code inside this implementation of the bsearch function in C. I understand the search algorithm itself and I have played around with this function to get a good grasp of it but I still do not get what
...ANSWER
Answered 2021-Jun-15 at 21:44Within the function you need to find each element in the passed array. However the type of the array is unknown. You only know the size of each element of the array and the starting address of the array that is passed through the parameter base0. of the type const void *
..
To access an element of the array you need to use the pointer arithmetic. But the type void is incomplete type. Its size is unknown/ So you may not use the pointer of the type (const) void *` in expressions with the pointer arithmetic.
Thus this declaration
QUESTION
I am making a simulation with C (for perfomance) that (currently) uses recursion and mallocs (generated in every step of the recursion). The problem is that I am not being able to free the mallocs anywhere in the code, without having the wrong final output. The code consist of two functions and the main function:
evolution(double initial_energy)
ANSWER
Answered 2021-Jun-13 at 04:47You're supposed to free memory right after the last time it will be used. In your program, after the while
loop in recursion
, Energy
isn't used again, so you should free it right after that (i.e., right before return event_counter;
).
QUESTION
Sorry I don't show my variables or anything, tried to give information only pertaining to the questions. This 1 Sub is huge.
Currently my code allows a user to select multiple files, the files selected will be sorted in a specific format, then loaded into 2 different arrays. Currently loads Columns D:E into 1 array and Columns I:K into another array (from selected files QSResultFileWS
, and returns those arrays to my destination FormattingWS
. I'm still trying to learn arrays so if the methodology I used to do this isn't proper, be gentle.
ANSWER
Answered 2021-Jun-14 at 23:12You can use the FILTER
function to remove the blanks.
Replace you lines load the arrays
QUESTION
I'm having trouble understanding why TypeScript is inferring a certain type for an array element when the type is a union type and the types 'overlap'. I've reduced it to this minimum repro:
...ANSWER
Answered 2021-Jun-15 at 19:42See microsoft/TypeScript#43667 for a canonical answer. This is a design limitation of TypeScript.
As you might be aware: in TypeScript's structural type system, Child
is a subtype of Base
even though it is not explicitly declared as such. So every value of type Child
is also a value of type Base
(although not vice-versa). That means Child | Base
is equivalent to Base
... although the compiler is not always aggressive about reducing the former to the latter. (Compare this to the behavior with something like "foo" | string
, which is always immediately reduced to string
by the compiler.)
Subtype reduction is often desirable, but there are some places where Child | Base
's behavior is observably different from Base
's, such as excess property checks, IntelliSense hinting, or the sort of unsound type guarding that happens with the in
operator. You haven't shown why it matters to you that you are getting a Base
as opposed to a Child | Base
, but presumably it's one of these observable differences or something like it.
My advice here is first to think carefully about whether or not you really need this distinction. If so, then you might consider preventing Base
from being a subtype of Child
, possibly by adding an optional property to it:
QUESTION
My Question: What exactly does “compile-time” mean? I present my understanding below and where I am getting confused.
Compilation is the process that generates a single executable .exe file from the .vb file. There are several ways to do this, for example by using the VBC.EXE command from the developer command window or MSDOS. The way I understand “compile-time” is that it is time when such a command gets executed and the exe file is generated. The following are the what I find confusing:
- When I write Dim i = 5, the compiler infers or “knows” that the variable “i” is an integer.
- If I want to print an integer or a string using the Writeline method of the console class then the compiler automatically determines which overloaded version it should call. So in this case also the compiler “knows” – this is also known as compile-time polymorphism.
My confusion: Since in both the above cases the compiler infers or knows the type of variable or the version of the overloaded method to call just after we have finished typing the sentence, is this also called compile-time? We have not given any sort of compilation command here.
- Another confusion on the definition of compile-time refers to the case when we explicitly define overloaded methods. In the case of the writeline method, we know from the pop-up given by intellisense that immediately after we have finished typing the sentence the version with the correct signature is called. Now, when we define overloaded methods does the compiler know which version to call when we call the function (depending on signature) somewhere in the program right after we have finished typing the code? Or does the compiler know this after the exe file has been generated? This is a case of compile-time polymorphism. But then which time or which step is the “compile-time”?
ANSWER
Answered 2021-Jun-15 at 19:35We have not given any sort of compilation command here.
No, but most modern IDEs can do similar "static analysis" that compilers do to determine types, etc. Some even do a very lightweight "compile" to determine what overloads are appropriate, etc.
Also note that IDEs and the actual compiler may not always agree. IDE analysis is designed to be very fast, so the analysis done by the IDE may be less robust and less accurate than a static compiler.
So in a sense these are all "compile-time" in that the only information that is available is what is present in the code. This is opposed to "run-time" where other factors such as user input, environment, and state can change the flow and interpretation of the program in ways that the compiler could not account for.
QUESTION
I am working on extending a Vue.js frontend application. I am currently inspecting a render function within a functional component. After looking over the docs, I had the current understanding that the render function within the functional component will return a single VNode created with CreateElement aka h. My confusion came when I saw a VNode being returned as an element in an array. I could not find any reference to this syntax in the docs. Does anyone have any insight?
...ANSWER
Answered 2021-Jun-15 at 15:37It seems this was implemented in:
https://github.com/vuejs/vue/commit/c7c13c2a156269d29fd9c9f8f6a3e53a2f2cac3d
This was a result of an issue raised in 2018 (https://github.com/vuejs/vue/issues/8056) , because this.$scopedSlots.default() returned both a VNode or an array of VNodes depending on the content.
The main argument was that this is inconsistent with how regular slots behave in render functions, and means any render function component rendering scoped slots as children needs to type check the result of invoking the slot to decide if it needs to be wrapped in an array
So Evan comments on the issue thread here, explaining that this.$scopedSlots.default would always return Arrays beginning v2.6 to allow for consistency, but to avoid breaking changes for how $scopedSlots was being used, the update would also allow return of an Array of a single VNode from render functions as well.
QUESTION
I'm new to Kotlin and i'm playing a bit with android studio from few days. This is the class i'm dealing with:
...ANSWER
Answered 2021-Jun-15 at 18:10let
returns the result of last expression inside it, in this case the value of builder.create()
, a non-nullable AlertDialog.
Since you use ?.let
, if activity
is null, let
won't be called, and you will effectively have null ?: throw...
.
builder.create()
never returns null, so this throw
expression is only reached when activity
is null, so the error message doesn't make sense.
QUESTION
WWDC21 introduces Swift 5.5, with async/await. Following the Explore structured concurrency in Swift and Meet async/await in Swift WWDC21 sessions, I'm trying to use the async let function.
Here's my Playground code:
...ANSWER
Answered 2021-Jun-11 at 00:14My advice would be: don't try this in a playground. Playgrounds aren't ready for this stuff yet. Your code compiles and runs fine in a real project. Here's an example:
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Install understanding
You can use understanding like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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