pyglet | platform windowing and multimedia library
kandi X-RAY | pyglet Summary
kandi X-RAY | pyglet Summary
pyglet is a cross-platform windowing and multimedia library for Python, intended for developing games and other visually rich applications. It supports windowing, user interface event handling, Joysticks, OpenGL graphics, loading images and videos, and playing sounds and music. pyglet works on Windows, OS X and Linux. NOTE! The pyglet-1.5-maintenance branch is the current stable release. The master branch contains the the development code for the upcoming 2.0 release, and may be unstable. If you want to do a pull request, please target the pyglet-1.5-maintenance branch where appropriate. Pyglet has an active developer and user community. If you find a bug or a problem with the documentation, please open an issue. Anyone is welcome to join our discord server where a lot of the development discussion is going on. It's also a great place to ask for help.
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Top functions reviewed by kandi - BETA
- Create lexer .
- Flow glyphs .
- Run YACC parser .
- Generate the parse table .
- Convert a NumPy array to RGB .
- Handle opening tags .
- Draw the given text .
- Return a direct representation of the image .
- Write the llr tables .
- Parse an object file .
pyglet Key Features
pyglet Examples and Code Snippets
import sys
print(sys.version)
print(sys.executable)
3.10.2 (tags/v3.10.2:a58ebcc, Jan 17 2022, 14:12:15) [MSC v.1929 64 bit (AMD64)] C:\Python\Python310\python.exe
def on_draw(self) -> None:
self.clear()
pyglet.graphics.draw(2, pyglet.gl.GL_LINES, ('v2f', (self.x - 10, self.y + 10., self.x + 10., self.y - 10.)))
pyglet.graphics.draw(2, pyglet.gl.GL_LINES, ('v2f', (self.x - 10, self.y
pipes = pyglet.graphics.OrderedGroup(1)
pipes = [Pipe()]
pipes_list = [Pipe()]
time_created_pipe = 50
def update_char(dt):
global time_created_pipe, pipes_list
if bird.alive:
window.event
def on_draw():
window.clear()
# draw board
# [...]
cirle.draw()
import pyglet
from pyglet.window import key
initial_animation = pyglet.image.load_animation(
"/home/arctic/Downloads/work/gif/ErrorToSurprised.gif"
)
animation_1 = pyglet.image.load_animation("image1.gif")
animation_2 = pyglet.image.l
font.add_file(os.path.join(os.path.dirname(os.path.abspath(__file__)), "fonts/Roboto Bold.ttf"))
sprite = pyglet.sprite.Sprite(image)
@window.event
def on_mouse_drag(x, y, dx, dy, buttons, modifiers):
if sprite.x < x < sprite.x + sprite.width and sprite.y < y < sprite.y + sprite.width:
def drawBoard(shape_list, batch=None):
offset_x, offset_y = 150, 150
for i in range(offset_x+100, offset_x+300, 100):
linex = shapes.Line(i, offset_y, i, offset_y+300, width=10, color=(0, 230, 0), batch=batch)
line
def update(dt):
pass
pyglet.clock.schedule(update)
Community Discussions
Trending Discussions on pyglet
QUESTION
I'm just trying to make a game like minecraft, but I just can't add to a vbo from another process. The strange thing is that the logs appear two times and the window just closes instantly.
The code ...ANSWER
Answered 2022-Feb-15 at 21:21The OpenGL Context is thread local. If you want to use an OpenGL context in another thread, you must make it the current context there.
The context can only be current in one thread at a time. When the context for a thread becomes current, it is exclusive to that thread and is claimed, so it is automatically not the current context for all other threads. If you want to use the same context in multiple threads, you must lock the sections that use the context to ensure exclusive access to the context. Most likely this is not what you want.
If you want to use the buffer for drawing in one thread, but at the same time you want to change its content in another thread, you need 2 OpenGL contexts, where the first context shares the second context.
There are some more problems with your code:
- Thie size of the buffer date needs to be specified in bytes. Therfore the size of the data is 12*4 instead of 12. See
glBufferData
. - The vertex attribute specification is a state of the context that is not shared. An object is tied to the context. So when the context is destroyed, the object is destroyed. See OpenGL Context.
- See Minimal Windowless OpenGL Context Initialization, Windowless OpenGL, OpenGL render view without a visible window in python
An OpenGL context depends on the OpenGL window. So you need to create a hidden OpenGL window to get a second OpenGL context with a correct version. I don't think this is even possible with pygame (Pygame 2 is based on [SDL2], there might be a solution for that).
A basic setup using GLFW looks as follows. The vertex buffer object is created on the main thread. In the 2nd thread, a hidden OpenGL window is created that shares the context of the main thread. In this Context the buffer object's data store is updated with glBufferSubData
:
QUESTION
Following the example given in the first code snippet of pyglet's official documentation about shapes I clearly get a jagged edge to the circle, it is clearly not anti-aliased in any successful way on my system at least. Here's my code and a screenshot:
...ANSWER
Answered 2022-Mar-01 at 10:26You have to create an OpenGL window with frame buffer configured for multisampling (see Creating an OpenGL context ans Specifying the OpenGL context properties):
QUESTION
So after getting inspired by code bullet to try out pyglet. Recently I have been creating many small games and simulations with it. The current one being a game is a flappy bird(Pretty sure you've all played that). So my mission is to code flappybird with pyglet today. But as usual, I fell into a problem, and even though there were many questions and answers for this problem as I was using pyglet all of the other answers weren't working. The code I have written for the flappy bird is pretty straightforward. I have 2 classes the bird and the pipe and I render all of them using batches and groups. here:
...ANSWER
Answered 2022-Jan-13 at 18:42The problem is that the name pipes
is used twice. First is used for the OrderedGroup
of pipes. In this group, the initial pipe
batches are added:
QUESTION
I am trying to use a stencil test to clip and create borders for 2d content, but it does not seem to work. It might be a platform issue, I am running the code on a M1 MacBook Air with MacOS 12.0.1
From the code below I would expect a blue square with a 50px red border, I get only a big red square.
...ANSWER
Answered 2022-Jan-01 at 16:39The window does not have a stencil buffer. There is no guarantee that the window's default framebuffer will have a stencil buffer by default. Explicitly specify the stencil buffer bits (see pyglet, Context configuration):
QUESTION
Just learning to use pyglet for some graphics, i have a grid in the image below. The "player" is a circle. When i change the x positon of the circle:
...ANSWER
Answered 2021-Dec-16 at 11:29You have to redraw the entire scene in every frame. Clear the window with clear
. e.g.:
QUESTION
I know how to make a window, I know how to display an image, I know how to move it in a given way according to given coordinates. I would like to move the image with the mouse. Pick up from one place and drop in another. Inside the same pyglet window. How to do something like that? Someone would be kind enough to point me to some code example.
...ANSWER
Answered 2021-Oct-23 at 07:25PyGlet has a on_mouse_drag
event. See Mouse events.
Create a pyglet.sprite
QUESTION
import pyglet
from pyglet import shapes
title = " Tic-tac-toe "
window = pyglet.window.Window(600,600, title)
batch = pyglet.graphics.Batch()
def drawBoard(shape_list, batch=None):
for i in range(100, 300, 100):
linex = shapes.Line(i, 1, i, 300, width=10, color=(0, 230, 0), batch=batch)
linex.opacity = 600
shape_list.append(linex)
liney = shapes.Line(1, i, 300, i, width=10, color=(0, 230, 0), batch=batch)
liney.opacity = 600
shape_list.append(liney)
shape_list = []
drawBoard(shape_list, batch=batch)
@window.event
def on_draw():
window.clear()
batch.draw()
pyglet.app.run()
...ANSWER
Answered 2021-Oct-23 at 08:17Define offset_x
and offset_y
and add it to the cooridantes:
QUESTION
It is not much information out there how to do a 2d camera in Pyglet. I assume its not a good idea to move all sprites so I look for something similar to a Surface in Pygame that I could move instead. But the is no such thing in Pyglet? Is this the way it should be done in openGl? or am I missing something important? I don't know what the gl command do but it is working.
...ANSWER
Answered 2021-Oct-20 at 19:11There is a camera example in the pyglet/examples folder: https://github.com/pyglet/pyglet/blob/pyglet-1.5-maintenance/examples/window/camera.py
QUESTION
I'm making a MediaPlayer using python and pyglet. At the moment I can load any audio file just as intended. However I've run into an issue where pyglet only seems to load files at a speed of 2.4MBps. Now this is fine for 5min songs. However I'd like to be able to use it for audiobooks as well. These can be 10+ hours long and over 500MB in size.
There are two problems with those right now.
- It takes forever to load (windows already marks the window with "No response"). It will load eventually and play just fine, it just takes too long.
- The player itself starts eating up RAM. Loading a 700MB audiobook resulted in the application using almost 5GB of RAM.
Is there a way to fix these problems?
Not sure if my code would help, but these are the lines I assume are most relevant
...ANSWER
Answered 2021-Oct-17 at 20:52I just realised that in my case, I can just set streaming=True
and the problems mentioned above seem to be solved.
However it would still be interesting if someone has a fix that actually adresses the problem instead of just circumventing it.
QUESTION
So I am trying to use the batch class in pyglet to make some faces like this
...ANSWER
Answered 2021-Aug-18 at 11:32The argument must be a float list or tuple, instead of nested lists or tuples with tuple elements.
What your code generates is:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install pyglet
If you're reading this README from a source distribution, you can install pyglet with:.
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