SNIG: Accelerated Large Sparse Neural Network Inference using Task Graph Parallelism
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Implement the Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
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CUDA-CNN-Traffic-Sign-Recognitionby siddhanthaldar
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CNN using C++ and CUDA
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Cuda Miner for BeamHash (Equihash 150,5)
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Source Codes for a lecture entitled "Parallel and Reconfigurable VLSI Computing" in Tokyo Tech.
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OpenMP GPU Accelerated Applications
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Porting meshing tools and solvers that deal with unstructured meshes on GPUs
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Nvidia HairWorks OpenGL implementation
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A Multi-GPU version for CoreNeuron
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This repository contains all of the code and installation files for Moonlight - a piece of software that allows you to stream fully-fledged PC games to a Raspberry Pi using Nvidia's Geforce Experience. To accompany my YouTube channel and tutorial here: http://youtu.be/P5izHiLW3Jg
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C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)
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LD using Computer Vision
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A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.
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Processing high-throughput drug indication resources.
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gem5 simulator with a gpgpu+graphics GPU model
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Insanely fast CUDA 2NN 512-bit binary descriptor matcher for computer vision
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C OpenCL/OpenGL interop Raytracer
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ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.
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Implementation of minimum edit distance algorithm for GPU.
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An open-source solver tool for the Maxwell-Bloch equations.
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NTrace -- a function boundary tracing tool for Windows user and kernel mode
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LU decomposition of a large matrix using OpenMP and MPI
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ITInvest SmartCOM3 API C++ connector (Windows/Linux)
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A stream processing framework for high-throughput applications
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From book "Heterogeneous Computing with OpenCL"
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Demonstration of using the MFC hardware codec to decode h264 video and using the Mali GPU to perform color space conversion and scaling
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AnyDSL traversal code
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GPU-accelerated image morphology written in C++/CUDA (100x faster than CPU!)
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Framework for Image Processing on the GPU
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Slides and example code for the seminar presentation about general purpose computations on GPU
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Greyscale image using NVIDIA CUDA 5 Toolkit and OpenCV in C++
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OpenCL C++ Utility Toolkit
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damascene-python-and-matlab-bindingsby amueller
C++ 12 Version:Current License: No License (No License)
Python and matlab bindings for the Damascene CUDA implementation of gPB
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Nimiq OpenCL GPU Mining Client
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Fan Curve Control Script for Nvidia GPUs on Linux
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code for parallel TOF and NONTOF projections
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Particle-tracking code that models strong-field QED interactions
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GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP
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Gpt-Neo-Limited-Vram-Cudaby arrmansa
Jupyter Notebook 12 Version:Current License: Permissive (Apache-2.0)
A notebook that runs GPT-Neo with low vram (6 gb) and cuda acceleration by loading it into gpu memory in smaller parts.
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Windowed alignment of time series at the speed of light
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Reinvent 2019 GPU lab
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A fast CPU/GPU miner for Kaspa
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DBSTEP: DFT-based Steric Parameters - python-based tool to extract molecular shape and steric descriptors from essentially any structure format
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Evergine Low-Level API samples.
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A Particle Library for the Exa-Scale
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Kokkos port of VPIC
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Runs a single CUDA/OpenCL kernel, taking its source from a file and arguments from the command-line
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A high performance HPC and Cloud computing fused Job Scheduling System
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SNIGby dian-lun-lin
SNIG: Accelerated Large Sparse Neural Network Inference using Task Graph Parallelism
C++ 12Updated: 4 y ago License: No License (No License)
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realtime-volumetric-cloudscapesby erickTornero
Implement the Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
C 12Updated: 4 y ago License: Permissive (MIT)
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CUDA-CNN-Traffic-Sign-Recognitionby siddhanthaldar
CNN using C++ and CUDA
C++ 12Updated: 4 y ago License: No License (No License)
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cuda-minerby BeamMW
Cuda Miner for BeamHash (Equihash 150,5)
C++ 12Updated: 4 y ago License: No License (No License)
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FPGA_lectureby HirokiNakahara
Source Codes for a lecture entitled "Parallel and Reconfigurable VLSI Computing" in Tokyo Tech.
C++ 12Updated: 3 y ago License: Permissive (MIT)
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OpenMPAppsby AMDComputeLibraries
OpenMP GPU Accelerated Applications
C 12Updated: 4 y ago License: No License (No License)
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GMlibby LoicMarechal
Porting meshing tools and solvers that deal with unstructured meshes on GPUs
C 12Updated: 4 y ago License: Proprietary (Proprietary)
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Hairby Toffanim
Nvidia HairWorks OpenGL implementation
C 12Updated: 4 y ago License: Strong Copyleft (GPL-3.0)
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Multi-GPU-CoreNeuronby pkuzyc
A Multi-GPU version for CoreNeuron
C++ 12Updated: 4 y ago License: Permissive (BSD-3-Clause)
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game_streamby the-raspberry-pi-guy
This repository contains all of the code and installation files for Moonlight - a piece of software that allows you to stream fully-fledged PC games to a Raspberry Pi using Nvidia's Geforce Experience. To accompany my YouTube channel and tutorial here: http://youtu.be/P5izHiLW3Jg
Shell 12Updated: 4 y ago License: Strong Copyleft (GPL-3.0)
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OpenGL-Raytracerby Hirevo
C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)
C++ 12Updated: 4 y ago License: No License (No License)
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simdrastby rasmusbarr
A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.
C++ 12Updated: 4 y ago License: Proprietary (Proprietary)
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indicationsby dhimmel
Processing high-throughput drug indication resources.
HTML 12Updated: 4 y ago License: No License (No License)
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gem5-graphicsby gem5-graphics
gem5 simulator with a gpgpu+graphics GPU model
C++ 12Updated: 4 y ago License: Proprietary (Proprietary)
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CUDAK2NNby komrad36
Insanely fast CUDA 2NN 512-bit binary descriptor matcher for computer vision
C++ 12Updated: 4 y ago License: Permissive (MIT)
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RT-Engineby Aransentin
C OpenCL/OpenGL interop Raytracer
C 12Updated: 4 y ago License: No License (No License)
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sharerenderby alanzw
ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.
C++ 12Updated: 3 y ago License: Permissive (Apache-2.0)
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medby wayeast
Implementation of minimum edit distance algorithm for GPU.
C 12Updated: 4 y ago License: No License (No License)
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mbsolveby mriesch-tum
An open-source solver tool for the Maxwell-Bloch equations.
C++ 12Updated: 3 y ago License: Strong Copyleft (GPL-3.0)
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ntraceby jpassing
NTrace -- a function boundary tracing tool for Windows user and kernel mode
C 12Updated: 4 y ago License: Proprietary (Proprietary)
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luDecompositionby adilansari
LU decomposition of a large matrix using OpenMP and MPI
C 12Updated: 4 y ago License: No License (No License)
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SmartCOM3by antonred
ITInvest SmartCOM3 API C++ connector (Windows/Linux)
C++ 12Updated: 4 y ago License: Permissive (MIT)
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cgminerby fcicq
C 12Updated: 4 y ago License: Proprietary (Proprietary)
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bifrostby benbarsdell
A stream processing framework for high-throughput applications
C++ 12Updated: 4 y ago License: Permissive (BSD-3-Clause)
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OCLRadixSortby takahiroharada
From book "Heterogeneous Computing with OpenCL"
C++ 12Updated: 4 y ago License: No License (No License)
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XU4VideoCubeby OtherCrashOverride
Demonstration of using the MFC hardware codec to decode h264 video and using the Mali GPU to perform color space conversion and scaling
C++ 12Updated: 4 y ago License: Permissive (MIT)
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VoxelAOby kevinortegren
C++ 12Updated: 5 y ago License: No License (No License)
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MorphCUDAby etotheipi
GPU-accelerated image morphology written in C++/CUDA (100x faster than CPU!)
C 12Updated: 5 y ago License: No License (No License)
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gpuipby karlssonper
Framework for Image Processing on the GPU
C++ 12Updated: 5 y ago License: Permissive (MIT)
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Introduction-to-GPU-Computingby kuz
Slides and example code for the seminar presentation about general purpose computations on GPU
C++ 12Updated: 4 y ago License: Strong Copyleft (GPL-3.0)
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cudaby drpaneas
Greyscale image using NVIDIA CUDA 5 Toolkit and OpenCV in C++
C++ 12Updated: 4 y ago License: No License (No License)
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OpenCL-Wrapperby bassoy
OpenCL C++ Utility Toolkit
C++ 12Updated: 4 y ago License: No License (No License)
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damascene-python-and-matlab-bindingsby amueller
Python and matlab bindings for the Damascene CUDA implementation of gPB
C++ 12Updated: 3 y ago License: No License (No License)
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sushi-miner-openclby Sushipool
Nimiq OpenCL GPU Mining Client
C++ 12Updated: 3 y ago License: Strong Copyleft (AGPL-3.0)
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nvidia-fan-control-linuxby vandabbin
Fan Curve Control Script for Nvidia GPUs on Linux
Shell 12Updated: 3 y ago License: Strong Copyleft (GPL-3.0)
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parallelprojby gschramm
code for parallel TOF and NONTOF projections
C 12Updated: 1 y ago License: Permissive (MIT)
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ptarmiganby tgblackburn
Particle-tracking code that models strong-field QED interactions
Rust 12Updated: 1 y ago License: Permissive (Apache-2.0)
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cuda-raytracingby navining
GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP
C++ 12Updated: 1 y ago License: No License (No License)
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Gpt-Neo-Limited-Vram-Cudaby arrmansa
A notebook that runs GPT-Neo with low vram (6 gb) and cuda acceleration by loading it into gpu memory in smaller parts.
Jupyter Notebook 12Updated: 2 y ago License: Permissive (Apache-2.0)
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rapidAlignerby NVIDIA
Windowed alignment of time series at the speed of light
Jupyter Notebook 12Updated: 3 y ago License: Proprietary (Proprietary)
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reinventGPULabby awshlabs
Reinvent 2019 GPU lab
Jupyter Notebook 12Updated: 3 y ago License: No License (No License)
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kaspa-minerby tmrlvi
A fast CPU/GPU miner for Kaspa
Rust 12Updated: 3 y ago License: Permissive (Apache-2.0)
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DBSTEPby patonlab
DBSTEP: DFT-based Steric Parameters - python-based tool to extract molecular shape and steric descriptors from essentially any structure format
Python 12Updated: 3 y ago License: Permissive (MIT)
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LowLevelAPIDemoby EvergineTeam
Evergine Low-Level API samples.
C# 12Updated: 3 y ago License: Permissive (MIT)
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PartExaby PartExa
A Particle Library for the Exa-Scale
Shell 12Updated: 3 y ago License: Strong Copyleft (GPL-3.0)
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gpu-kernel-runnerby eyalroz
Runs a single CUDA/OpenCL kernel, taking its source from a file and arguments from the command-line
C++ 12Updated: 2 y ago License: Permissive (BSD-3-Clause)
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Craneby PKUHPC
A high performance HPC and Cloud computing fused Job Scheduling System
C++ 12Updated: 1 y ago License: No License (No License)
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