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Spark Core port of an Arduino websocket library
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TCP receiver program for data streamed from Logger2
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Minimal HTTP server for serving static wpad.dat
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TamanduaOne - network communication library
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High performance, simple to use networking engine for C++ applications.
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Simple TCP over UDP
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A C++ simulation involving Dijkstra's alogorithm for path-finding and sending packets or messages over a network.
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A Unsophisticated Network Library
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Epitech 3rd year advanced C++ project. This program is a server/client implementation of a keylogger.
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Multiple Channels over TCP/IP or USB
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UiMagician is tool started as a part of VSCP project to generate HTML & Mobile apps for IOT.
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OpenSSL wrapper socket client
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TCP/IP客户端服务器聊天程序
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Http-server based on boost::asio for static files
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Simple implement of the SIP protocol
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C++ Lightweight Message Passing Interface
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A libnetfilter_queue object wrapper that abstracts packet-mangling operations
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Experimental OpenFlow library for C++11
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A C++ event loop (mainly a wrapper around epoll)
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Gato is a GATT/ATT library for use by Qt programs to connect with Bluetooth Low Energy devices under Bluez platforms.
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a demo of socket in windows
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WAMPP is a C++ library that implements the Websocket Application Messaging Protocol (http://wamp.ws/spec/) Version 1
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UDP feeder for vJoy / http://vjoystick.sourceforge.net/
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srs-librtmp from srs for windows platform project
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Crossplatform Multithreaded low latency UDP to TCP Messages Retransmitter
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A simple web server, writing by c/c++11, based on thread pool.
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Reads data from a TCP socket and writes it to a BULKIO port
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A simple and scalable networking library for Linux.
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Minimalistic weak_ptr_factory inspired by Chromium's base::WeakPtrFactory.
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The code for the Multi-Tasking SaffronCoin wallet.
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Inspect application via a built-in boost asio HTTP server.
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HyperTransport Tunnel
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Materials for my battery powered, Bluetooth Low Energy sensor pack project
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C++ library for FCGI C/C++ web application
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A RFID chip-timing system that sends runners timing through bluetooth to any Android phone
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Simple socket test tool. TCP, UDP, client and server are supported.
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TinyNet a tiny n-blocking c++ network library for single threaded server
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Infinite input devices through networking.
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Direct access to camera devices on Parrot AR.Drone during flight.
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CinderBlock implementation of the Noam Protocol client
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https://packages.debian.org/source/sid/netkit-telnet-ssl
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generate a password. Best for wifi.
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Small reverse proxy server using epoll and non-blocking i/o. Proxying only HTTP.
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A simplify FTP server written by C++, which support download, upload, delete and browse etc.
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Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.
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websocketby Tuczi
C++ 2Updated: 5 y ago License: No License (No License)
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SparkWebSocketby leo3linbeck
Spark Core port of an Arduino websocket library
C++ 2Updated: 9 y ago License: Permissive (MIT)
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Receiver2by mp3guy
TCP receiver program for data streamed from Logger2
C++ 2Updated: 8 y ago License: No License (No License)
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static-wpad-serverby Chocobo1
Minimal HTTP server for serving static wpad.dat
C++ 2Updated: 8 y ago License: Strong Copyleft (GPL-3.0)
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bluelockby tclass
Bluetooth (4.0) Locker/Unlocker for Windows/Linux and Android
C++ 2Updated: 4 y ago License: Permissive (MIT)
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TamanduaOneby kolodziej
TamanduaOne - network communication library
C++ 2Updated: 9 y ago License: Strong Copyleft (GPL-3.0)
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simpleNWby daank94
High performance, simple to use networking engine for C++ applications.
C++ 2Updated: 7 y ago License: Permissive (MIT)
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dijkstras-network-simulationby brennick
A C++ simulation involving Dijkstra's alogorithm for path-finding and sending packets or messages over a network.
C++ 2Updated: 3 y ago License: Permissive (MIT)
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Mapleby jianxinzhou
A Unsophisticated Network Library
C++ 2Updated: 3 y ago License: Permissive (BSD-2-Clause)
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Spider-Keyloggerby Christopher-Steel
Epitech 3rd year advanced C++ project. This program is a server/client implementation of a keylogger.
C++ 2Updated: 6 y ago License: Strong Copyleft (GPL-3.0)
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C
Chabuby frankbenoit
Multiple Channels over TCP/IP or USB
C++ 2Updated: 3 y ago License: Permissive (MIT)
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UiMagicianby dinguluer
UiMagician is tool started as a part of VSCP project to generate HTML & Mobile apps for IOT.
C++ 2Updated: 3 y ago License: No License (No License)
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SSLSocketClientby LeeCabala
OpenSSL wrapper socket client
C++ 2Updated: 3 y ago License: Strong Copyleft (GPL-2.0)
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http-serverby alekseyl1992
Http-server based on boost::asio for static files
C++ 2Updated: 9 y ago License: No License (No License)
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EasySipby Zex
Simple implement of the SIP protocol
C++ 2Updated: 4 y ago License: No License (No License)
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msgppby minkezhang
C++ Lightweight Message Passing Interface
C++ 2Updated: 10 y ago License: Permissive (MIT)
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NetfilterPacketManglingPipelineby pzavolinsky
A libnetfilter_queue object wrapper that abstracts packet-mangling operations
C++ 2Updated: 4 y ago License: Permissive (MIT)
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alliumby amedama41
Experimental OpenFlow library for C++11
C++ 2Updated: 5 y ago License: No License (No License)
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Celoby SocaDB
A C++ event loop (mainly a wrapper around epoll)
C++ 2Updated: 4 y ago License: Proprietary (Proprietary)
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libgatoby erikku
Gato is a GATT/ATT library for use by Qt programs to connect with Bluetooth Low Energy devices under Bluez platforms.
C++ 2Updated: 5 y ago License: No License (No License)
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winSocketby giftbox
a demo of socket in windows
C++ 2Updated: 4 y ago License: No License (No License)
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wamppby Orange-OpenSource
WAMPP is a C++ library that implements the Websocket Application Messaging Protocol (http://wamp.ws/spec/) Version 1
C++ 2Updated: 4 y ago License: Proprietary (Proprietary)
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vjoy-udp-feederby klach
UDP feeder for vJoy / http://vjoystick.sourceforge.net/
C++ 2Updated: 6 y ago License: No License (No License)
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srs.librtmp.winby keyanmca
srs-librtmp from srs for windows platform project
C++ 2Updated: 5 y ago License: Permissive (MIT)
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FastUDPtoTCPby vadimskyba
Crossplatform Multithreaded low latency UDP to TCP Messages Retransmitter
C++ 2Updated: 3 y ago License: No License (No License)
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Real-Time-Monitor-serverby gnolizuh
Real-Time Monitor server
C++ 2Updated: 5 y ago License: No License (No License)
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myWebServby ustcdane
A simple web server, writing by c/c++11, based on thread pool.
C++ 2Updated: 8 y ago License: No License (No License)
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sourcesocketby RedhawkSDR
Reads data from a TCP socket and writes it to a BULKIO port
C++ 2Updated: 5 y ago License: Proprietary (Proprietary)
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libIrisby geokapp
A simple and scalable networking library for Linux.
C++ 2Updated: 4 y ago License: Strong Copyleft (GPL-2.0)
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teen-protocol-for-ns2by sudheeshshetty
C++ 2Updated: 5 y ago License: No License (No License)
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WeakPtrFactoryby MateuszKubuszok
Minimalistic weak_ptr_factory inspired by Chromium's base::WeakPtrFactory.
C++ 2Updated: 4 y ago License: No License (No License)
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Wallet20by saffroncoin
The code for the Multi-Tasking SaffronCoin wallet.
C++ 2Updated: 7 y ago License: Permissive (MIT)
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libinspectby xanpeng
Inspect application via a built-in boost asio HTTP server.
C++ 2Updated: 7 y ago License: No License (No License)
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h
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BLE_sensor_packby intensePancake
Materials for my battery powered, Bluetooth Low Energy sensor pack project
C++ 2Updated: 7 y ago License: Strong Copyleft (GPL-3.0)
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Tsuxby ImagicTheCat
C++ library for FCGI C/C++ web application
C++ 2Updated: 4 y ago License: Permissive (MIT)
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Chip_timing_for_Running_Clubsby clovisf
A RFID chip-timing system that sends runners timing through bluetooth to any Android phone
C++ 2Updated: 4 y ago License: No License (No License)
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SocketToolby xbzmeng
Simple socket test tool. TCP, UDP, client and server are supported.
C++ 2Updated: 5 y ago License: No License (No License)
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TinyNetby songbingyu
TinyNet a tiny n-blocking c++ network library for single threaded server
C++ 2Updated: 8 y ago License: Strong Copyleft (GPL-2.0)
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krakenplayby Wumpf
Infinite input devices through networking.
C++ 2Updated: 9 y ago License: No License (No License)
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A
AR.Pwnby JeremyRand
Direct access to camera devices on Parrot AR.Drone during flight.
C++ 2Updated: 6 y ago License: Strong Copyleft (GPL-3.0)
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Cinder-NoamProtocolby pizthewiz
CinderBlock implementation of the Noam Protocol client
C++ 2Updated: 10 y ago License: No License (No License)
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netkit-telnet-sslby marado
https://packages.debian.org/source/sid/netkit-telnet-ssl
C++ 2Updated: 4 y ago License: Permissive (BSD-3-Clause)
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mobhotspotby MobHotspot
C++ 2Updated: 3 y ago License: No License (No License)
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PasswordGeneratorby ttpro1995
generate a password. Best for wifi.
C++ 2Updated: 8 y ago License: No License (No License)
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mio-proxyby tanyatik
Small reverse proxy server using epoll and non-blocking i/o. Proxying only HTTP.
C++ 2Updated: 5 y ago License: No License (No License)
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TSFtpServerby zhaoxy2850
A simplify FTP server written by C++, which support download, upload, delete and browse etc.
C++ 2Updated: 6 y ago License: Permissive (MIT)
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g
game_echo_serviceby foodini
Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.
C++ 2Updated: 6 y ago License: No License (No License)
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