Rendering text with Pygame
by email@example.com Updated: Mar 29, 2023
Rendering text is an important part of web design and typography, as it allows text to be displayed in a way that is visually appealing and easy to read. Rendering text is storing text in a computer document and displaying it on a screen, often with formatting such as font size, font type, and color. This is typically done by a program such as a word processor or web browser.
Pygame is a set of Python modules designed for writing video games. It is free and open source, designed to make it easy to write fun games. It includes functions for creating graphics, playing sounds, handling mouse and keyboard input, and much more.
Rendering text with Pygame involves using the Pygame library to display text on the screen. This is done by creating a font object and using the render() method to draw the text to the screen. The font object can be customized with color and size, and the text can be drawn to the screen in any position.
Here is an example of rendering text with Pygame
Fig1: Preview of Code
Fig2: Preview of the Output
In this solution, we use the Pygame function.
import pygame pygame.init() SIZE = WIDTH, HEIGHT = (1024, 720) FPS = 30 screen = pygame.display.set_mode(SIZE, pygame.RESIZABLE) clock = pygame.time.Clock() def blit_text(surface, text, pos, font, color=pygame.Color('black')): words = [word.split(' ') for word in text.splitlines()] # 2D array where each row is a list of words. space = font.size(' ') # The width of a space. max_width, max_height = surface.get_size() x, y = pos for line in words: for word in line: word_surface = font.render(word, 0, color) word_width, word_height = word_surface.get_size() if x + word_width >= max_width: x = pos # Reset the x. y += word_height # Start on new row. surface.blit(word_surface, (x, y)) x += word_width + space x = pos # Reset the x. y += word_height # Start on new row. text = "This is a really long sentence with a couple of breaks.\nSometimes it will break even if there isn't a break " \ "in the sentence, but that's because the text is too long to fit the screen.\nIt can look strange sometimes.\n" \ "This function doesn't check if the text is too high to fit on the height of the surface though, so sometimes " \ "text will disappear underneath the surface" font = pygame.font.SysFont('Arial', 64) while True: dt = clock.tick(FPS) / 1000 for event in pygame.event.get(): if event.type == pygame.QUIT: quit() screen.fill(pygame.Color('white')) blit_text(screen, text, (20, 20), font) pygame.display.update()
- Install Jupyter Notebook on your computer.
- Open terminal and install the required libraries with following commands.
- Install Pygame - pip install pygame
- Copy the snippet using the 'copy' button and paste it into that file.
- Run the file using run button.
I hope you found this useful. I have added the link to dependent libraries, version information in the following sections.
I found this code snippet by searching for "Rendering text with Pygame" in kandi. You can try any such use case!
🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
C 5849 Version:2.4.0.dev2 License: No License
If you do not have Pygame that is required to run this code, you can install it by clicking on the above link and copying the pip Install command from the Pygame page in kandi.
You can search for any dependent library on kandi like Pygame.
I tested this solution in the following versions. Be mindful of changes when working with other versions.
- The solution is created in Python3.9.6
- The solution is tested on Pygame 2.3.0 version.
Using this solution, we are able to render the text with Pygame
This process also facilities an easy to use, hassle free method to create a hands-on working version of code which would help us to render the text with Pygame
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