In the branch of computer science known as computer graphics, techniques for digitally synthesizing and modifying visual content are explored. 3D graphics contribute to various applications these days. Animation of 3D pictures raised the demand for CGI (Computer Generated Imagery) in movies and video games, creating images closer to reality. Visualizations on computer screens are constructed using a variety of algorithms and methods. C++ helps comprehend, process, and create graphics with a rich visual experience. 3D graphics are the contrast of two-dimensional (2D) images. Artists often generate a 3D model consisting of a wireframe and polygons, which are given color, effects, movements, texturing, and lighting and then rendered as a 3D computer picture. C++-coded visuals are used to produce effects, models, animations, and simulations in real time. The 2D system uses only two coordinates named X and Y, while 3D uses an extra coordinate called Z.
The OpenGL (Open Graphics Library) industrial standard API for creating 3D (including 2D) graphics is cross-platform, hardware-accelerated, and language-independent. Modern computers have dedicated GPUs (Graphics Processing Units), each with its memory to speed up graphics rendering. The software interface for graphics hardware is called OpenGL. OpenGL graphic rendering directives sent by your programs could be focused on and sped up by the graphics hardware. The method described here simplifies the programmatic construction of geometry within the constraints of a production-level language, C++. The system's implementation is strongly object-oriented and depends on multiple dispatching. The system can be easily expanded, and new geometric operations and primitives can be easily added. New media formats, such as music and image, could be introduced to the system.
Using these libraries, we can accomplish jobs more quickly, effectively, and with fewer lines of repetitious code than without them. It makes it simple to develop several feature modules for dynamic distribution from closely tied modules to particular features. The wide adoption of C++ by the developers of IDEs, editors, compilers, test frameworks, and other tools makes it easier to use. C++ libraries are typically used in User Interface and Graphics applications. Various C++ libraries help in scientific visualization to contribute to the entertainment, gaming, and computer-aided design sectors. A few examples of C++ libraries are - OpenMVG, Horde3D, 3d-game-shaders, s2geometry, hello-webgpu, NVISII, PixelArtShader, assimp, permafrost-engine, and Urho3D.
Check out the list below to find more popular C++ 3D Graphic libraries for your app development:
3d-game-shaders-for-beginnersby lettier
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
3d-game-shaders-for-beginnersby lettier
C++ 15589 Version:Current License: No License
assimpby assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
assimpby assimp
C++ 9153 Version:v5.2.5 License: Others (Non-SPDX)
permafrost-engineby eduard-permyakov
An OpenGL RTS game engine written in C
permafrost-engineby eduard-permyakov
C 2505 Version:Current License: Strong Copyleft (GPL-3.0)
openMVGby openMVG
open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
openMVGby openMVG
C++ 4891 Version:v2.0 License: Weak Copyleft (MPL-2.0)
s2geometryby google
Computational geometry and spatial indexing on the sphere
s2geometryby google
C++ 1993 Version:v0.10.0 License: Permissive (Apache-2.0)
Horde3Dby horde3d
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Horde3Dby horde3d
C++ 1377 Version:v2.0.2 License: No License
hello-webgpuby cwoffenden
Cross-platform C++ example for WebGPU and Dawn
hello-webgpuby cwoffenden
C++ 215 Version:Current License: No License
PixelArtShaderby kushi34123616bd
Render like PixelArts from 3D model
PixelArtShaderby kushi34123616bd
C++ 38 Version:Current License: No License