Graphics in C++ is to develop a graphic model to draw curves, lines of different colors and styles, phrases with fashionable fonts with different typefaces, colors, and sizes, and geometrical shapes like circles, rectangles, etc. Graphics programming could help us to create projects, games, animation, and more. There are two different modes in C++ by default- text mode and graphics mode. To implement the graphics, which are a two-dimensional notion, we need to use C++ programming and a few functions. The prerequisites of a graphics monitor are a graphics card like a VGA, SVGA, or EGA.
Importing the "graphics.h" library into the GCC compiler enables the production of graphics in the C++ console. C++ is used to program graphics via the terminal or command prompt or the other method you need to install the DevC++ compiler. In this mode, the output is shown as points or pixels on the computer screen. The screen is divided into tiny dots called pixels in graphics mode. For instance, the screen on a VGA display is divided into 480 rows and 640 columns of dots. The term "resolution screen" refers to the number of dots per inch. The clarity of the graphics increases with the number of pixels. The circle, line, eclipse, and other geometric forms are also traceable. The primary technique adopted is object-oriented programming. Since C++ relies on low-level programs, there are no built-in drawing methods, and APIs are used to create visuals. C++ is frequently regarded as one of the leading programming languages for computer graphics.
To operate in graphics, the C++ compiler requires.
- the "graphics.h" header file that includes built-in graphic features
- files for the Borland Graphics Interface (BGI) that has the graphics driver programs to set up the computer monitor to display graphics, and
- the "chr" extension files for the character font style.
The wide adoption of C++ by the developers of IDEs, editors, compilers, test frameworks, and other tools makes it easier to use. The best libraries are magnum, OpenSceneGraph, AtomicGameEngine, Vulkan, glbinding, LibVT, Cell, minigrafx, tinyrenderer, ripes, etc.
Check out the list below to find more popular C++ 2D Graphics libraries for your applications:
tinyrendererby ssloy
A brief computer graphics / rendering course
tinyrendererby ssloy
C++ 17158 Version:Current License: Others (Non-SPDX)
magnumby mosra
Lightweight and modular C++11 graphics middleware for games and data visualization
magnumby mosra
C++ 4414 Version:v2020.06 License: Others (Non-SPDX)
OpenSceneGraphby openscenegraph
OpenSceneGraph git repository
OpenSceneGraphby openscenegraph
C++ 2764 Version:Current License: Others (Non-SPDX)
AtomicGameEngineby AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
AtomicGameEngineby AtomicGameEngine
C++ 2949 Version:Current License: Others (Non-SPDX)
Ripesby mortbopet
A graphical processor simulator and assembly editor for the RISC-V ISA
Ripesby mortbopet
C++ 1960 Version:continuous License: Permissive (MIT)
glbindingby cginternals
A C++ binding for the OpenGL API, generated using the gl.xml specification.
glbindingby cginternals
C++ 766 Version:v3.3.0 License: Permissive (MIT)
LibVTby core-code
LibVT is a library implementing "virtual texturing".
LibVTby core-code
C++ 90 Version:Current License: Others (Non-SPDX)